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o3de/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenUtilities.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzQtComponents/Utilities/ScreenUtilities.h>
#include <QApplication>
namespace AzQtComponents
{
namespace Utilities
{
//! Return the screen a point lies in, or the primary screen if no screen was found.
QScreen* ScreenAtPoint(const QPoint& point)
{
QScreen* screen = QApplication::screenAt(point);
if (!screen)
{
return QApplication::primaryScreen();
}
return screen;
}
} // namespace Utilities
} // namespace AzQtComponents