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88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/Prefab/PrefabSystemComponent.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <Prefab/PrefabTestData.h>
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#include <Prefab/PrefabTestUtils.h>
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namespace AzToolsFramework
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{
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namespace Prefab
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{
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class PrefabLoaderInterface;
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}
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}
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namespace UnitTest
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{
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using namespace AzToolsFramework::Prefab;
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using namespace PrefabTestUtils;
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class PrefabTestToolsApplication
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: public ToolsTestApplication
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{
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public:
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PrefabTestToolsApplication(AZStd::string appName);
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// Make sure our prefab tests always run with prefabs enabled
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bool IsPrefabSystemEnabled() const override;
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};
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class PrefabTestFixture
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: public ToolsApplicationFixture
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{
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protected:
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inline static const char* PrefabMockFilePath = "SomePath";
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inline static const char* NestedPrefabMockFilePath = "SomePathToNested";
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inline static const char* WheelPrefabMockFilePath = "SomePathToWheel";
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inline static const char* AxlePrefabMockFilePath = "SomePathToAxle";
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inline static const char* CarPrefabMockFilePath = "SomePathToCar";
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void SetUpEditorFixtureImpl() override;
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void TearDownEditorFixtureImpl() override;
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AZStd::unique_ptr<ToolsTestApplication> CreateTestApplication() override;
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void CreateRootPrefab();
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AZ::Entity* CreateEntity(AZStd::string entityName, const bool shouldActivate = true);
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AZ::EntityId CreateEntityUnderRootPrefab(AZStd::string name, AZ::EntityId parentId = AZ::EntityId());
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void PropagateAllTemplateChanges();
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void CompareInstances(const Instance& instanceA, const Instance& instanceB, bool shouldCompareLinkIds = true,
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bool shouldCompareContainerEntities = true);
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void DeleteInstances(const InstanceList& instancesToDelete);
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//! Validates that all entities within a prefab instance are in 'Active' state.
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void ValidateInstanceEntitiesActive(Instance& instance);
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// Kicks off any updates scheduled for the next tick
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virtual void ProcessDeferredUpdates();
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// Performs an undo operation and ensures the tick-scheduled updates happen
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void Undo();
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// Performs a redo operation and ensures the tick-scheduled updates happen
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void Redo();
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void AddRequiredEditorComponents(AZ::Entity* entity);
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PrefabSystemComponent* m_prefabSystemComponent = nullptr;
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PrefabLoaderInterface* m_prefabLoaderInterface = nullptr;
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PrefabPublicInterface* m_prefabPublicInterface = nullptr;
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InstanceUpdateExecutorInterface* m_instanceUpdateExecutorInterface = nullptr;
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InstanceToTemplateInterface* m_instanceToTemplateInterface = nullptr;
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AzToolsFramework::UndoSystem::UndoStack* m_undoStack = nullptr;
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};
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}
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