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53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/GpuQuerySystemDescriptor.h>
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#include <Atom/RPI.Reflect/Image/ImageSystemDescriptor.h>
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#include <Atom/RHI.Reflect/RHISystemDescriptor.h>
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#include <Atom/RPI.Reflect/Shader/ShaderResourceGroupAsset.h>
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namespace AZ
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{
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namespace RPI
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{
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//! A descriptor used to initialize dynamic draw system
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struct DynamicDrawSystemDescriptor
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{
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AZ_TYPE_INFO(DynamicDrawSystemDescriptor, "{BC1F1C0A-4A87-4D30-A331-BE8358A23F6D}");
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//! The maxinum size of pool which is used to allocate dynamic buffers for dynamic draw system
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uint32_t m_dynamicBufferPoolSize = 3 * 16 * 1024 * 1024;
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};
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struct RPISystemDescriptor final
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{
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AZ_TYPE_INFO(RPISystemDescriptor, "{96DAC3DA-40D4-4C03-8D6A-3181E843262A}");
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static void Reflect(AZ::ReflectContext* context);
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RHI::RHISystemDescriptor m_rhiSystemDescriptor;
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//! The path of the only one scene srg asset for the RPI system. This is used to create any RPI::Scene.
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AZStd::string m_sceneSrgAssetPath = "shaderlib/scenesrg_scenesrg.azsrg";
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//! The path of the only one view srg asset for the RPI system. This is used to create any RPI::View.
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AZStd::string m_viewSrgAssetPath = "shaderlib/viewsrg_viewsrg.azsrg";
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ImageSystemDescriptor m_imageSystemDescriptor;
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GpuQuerySystemDescriptor m_gpuQuerySystemDescriptor;
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DynamicDrawSystemDescriptor m_dynamicDrawSystemDescriptor;
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};
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} // namespace RPI
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} // namespace AZ
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