1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "WhiteBoxMathUtil.h"
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#include <AzCore/Math/Matrix3x3.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Math/Vector3.h>
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namespace WhiteBox
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{
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//! Reference: Real-Time Collision Detection - 5.3.7 Intersecting Ray or Segment Against Cylinder
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//! @note the parameters and style here are copied verbatim from the book
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//! to make comparison and bug finding trivial.
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bool IntersectSegmentCylinder(
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const AZ::Vector3& sa, const AZ::Vector3& sb, const AZ::Vector3& p, const AZ::Vector3& q, float r, float& t)
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{
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// clang-format off
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const AZ::Vector3 d = q - p;
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const AZ::Vector3 m = sa - p;
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const AZ::Vector3 n = sb - sa;
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const float md = m.Dot(d);
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const float nd = n.Dot(d);
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const float dd = d.Dot(d);
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if (md < 0.0f && md + nd < 0.0f) return false;
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if (md > dd && md + nd > dd) return false;
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const float nn = n.Dot(n);
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const float mn = m.Dot(n);
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const float a = dd * nn - nd * nd;
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const float k = m.Dot(m) - r * r;
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const float c = dd * k - md * md;
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if (AZ::GetAbs(a) < AZ::Constants::FloatEpsilon) {
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if (c > 0.0f) return false;
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if (md < 0.0f) t = -mn / nn;
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else if (md > dd) t = -mn / nn;
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else t = 0.0f;
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return true;
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}
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const float b = dd * mn - nd * md;
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const float discr = b * b - a * c;
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if (discr < 0.0f) return false;
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t = (-b - sqrt(discr)) / a;
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if (t < 0.0f || t > 1.0f) return false;
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if (md + t * nd < 0.0f) {
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if (nd <= 0.0f) return false;
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t = -md / nd;
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return k + 2 * t * (mn + t * nn) <= 0.0f;
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}
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else if (md + t * nd > dd) {
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if (nd >= 0.0f) return false;
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t = (dd - md) / nd;
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return k + dd - 2 * md + t * (2 * (mn - nd) + t * nn) <= 0.0f;
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}
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return true;
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// clang-format on
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}
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AZ::Vector3 ScalePosition(const float scale, const AZ::Vector3& localPosition, const AZ::Transform& localFromSpace)
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{
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const AZ::Transform spaceFromLocal = localFromSpace.GetInverse();
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const AZ::Vector3 spacePosition = spaceFromLocal.TransformPoint(localPosition);
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const AZ::Vector3 spaceScaledPosition =
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AZ::Transform::CreateUniformScale(scale).TransformPoint(spacePosition);
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return localFromSpace.TransformPoint(spaceScaledPosition);
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}
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void CalculateOrthonormalBasis(const AZ::Vector3& n, AZ::Vector3& b1, AZ::Vector3& b2)
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{
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// choose a vector orthogonal to n as the direction of b2
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if (fabsf(n.GetX()) > fabs(n.GetZ()))
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{
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b2 = AZ::Vector3(-n.GetY(), n.GetX(), 0.0f);
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}
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else
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{
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b2 = AZ::Vector3(0.0f, -n.GetZ(), n.GetY());
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}
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b2.Normalize();
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b1 = b2.Cross(n);
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}
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AZ::Quaternion CalculateLocalOrientation(const AZ::Vector3& normal)
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{
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AZ::Vector3 b1, b2;
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CalculateOrthonormalBasis(normal, b1, b2);
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const AZ::Matrix3x3 mat = AZ::Matrix3x3::CreateFromColumns(normal, b1, b2);
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return AZ::Quaternion::CreateFromMatrix3x3(mat);
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}
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} // namespace WhiteBox
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