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o3de/Gems/AssetMemoryAnalyzer/Code/Include/AssetMemoryAnalyzer/AssetMemoryAnalyzerBus.h

40 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace AssetMemoryAnalyzer
{
class FrameAnalysis;
class AssetMemoryAnalyzerRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// Enables or disables the AssetMemoryAnalyzer.
virtual void SetEnabled(bool enabled = true) = 0;
// Exports a CSV file that may be imported into a spreadsheet. Top-level assets only, due to the limitations of CSV. Path is optional, defaults to @log@/assetmem-<TIMESTAMP>.csv
virtual void ExportCSVFile(const char* path = nullptr) = 0;
// Exports a JSON file that may be viewed by the web viewer. Path is optional, defaults to @log@/assetmem-<TIMESTAMP>.json
virtual void ExportJSONFile(const char* path = nullptr) = 0;
// Retrieves a frame analysis. (Generally used for testing purposes; use of the gem's private headers are required to inspect this.)
virtual AZStd::shared_ptr<FrameAnalysis> GetAnalysis() = 0;
};
using AssetMemoryAnalyzerRequestBus = AZ::EBus<AssetMemoryAnalyzerRequests>;
} // namespace AssetMemoryAnalyzer