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186 lines
6.9 KiB
C++
186 lines
6.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Terrain/TerrainDataRequestBus.h>
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#include <TerrainRenderer/TerrainMacroMaterialBus.h>
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#include <Atom/RPI.Public/FeatureProcessor.h>
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#include <Atom/RPI.Public/Image/AttachmentImage.h>
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#include <Atom/RPI.Public/MeshDrawPacket.h>
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#include <Atom/RPI.Public/Material/MaterialReloadNotificationBus.h>
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#include <Atom/Feature/Utils/IndexedDataVector.h>
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namespace AZ::RPI
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{
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namespace AssetUtils
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{
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class AsyncAssetLoader;
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}
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class Material;
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class Model;
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class StreamingImage;
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}
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namespace Terrain
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{
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class TerrainFeatureProcessor final
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: public AZ::RPI::FeatureProcessor
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, private AZ::RPI::MaterialReloadNotificationBus::Handler
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, private AzFramework::Terrain::TerrainDataNotificationBus::Handler
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, private TerrainMacroMaterialNotificationBus::Handler
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{
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public:
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AZ_RTTI(TerrainFeatureProcessor, "{D7DAC1F9-4A9F-4D3C-80AE-99579BF8AB1C}", AZ::RPI::FeatureProcessor);
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AZ_DISABLE_COPY_MOVE(TerrainFeatureProcessor);
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AZ_FEATURE_PROCESSOR(TerrainFeatureProcessor);
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static void Reflect(AZ::ReflectContext* context);
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TerrainFeatureProcessor() = default;
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~TerrainFeatureProcessor() = default;
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// AZ::RPI::FeatureProcessor overrides...
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void Activate() override;
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void Deactivate() override;
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void Render(const AZ::RPI::FeatureProcessor::RenderPacket& packet) override;
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void SetWorldSize(AZ::Vector2 sizeInMeters);
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private:
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using MaterialInstance = AZ::Data::Instance<AZ::RPI::Material>;
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static constexpr uint32_t MaxMaterialsPerSector = 4;
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enum MacroMaterialFlags
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{
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ColorImageUsed = 0b01,
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NormalImageUsed = 0b10,
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};
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struct ShaderTerrainData // Must align with struct in Object Srg
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{
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AZStd::array<float, 2> m_uvMin{ 0.0f, 0.0f };
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AZStd::array<float, 2> m_uvMax{ 1.0f, 1.0f };
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AZStd::array<float, 2> m_uvStep{ 1.0f, 1.0f };
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float m_sampleSpacing{ 1.0f };
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float m_heightScale{ 1.0f };
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};
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struct ShaderMacroMaterialData // Must align with struct in Object Srg
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{
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AZStd::array<float, 2> m_uvMin{ 0.0f, 0.0f };
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AZStd::array<float, 2> m_uvMax{ 1.0f, 1.0f };
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float m_normalFactor{ 0.0f };
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uint32_t m_flipNormalX{ 0 }; // bool in shader
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uint32_t m_flipNormalY{ 0 }; // bool in shader
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uint32_t m_mapsInUse{ 0b00 }; // 0b01 = color, 0b10 = normal
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};
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struct VertexPosition
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{
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float m_posx;
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float m_posy;
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};
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struct VertexUv
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{
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float m_u;
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float m_v;
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};
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struct PatchData
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{
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AZStd::vector<VertexPosition> m_positions;
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AZStd::vector<VertexUv> m_uvs;
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AZStd::vector<uint16_t> m_indices;
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};
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struct SectorData
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{
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AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_srg; // Hold on to ref so it's not dropped
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AZ::Aabb m_aabb;
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AZStd::fixed_vector<AZ::RPI::MeshDrawPacket, AZ::RPI::ModelLodAsset::LodCountMax> m_drawPackets;
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AZStd::fixed_vector<uint16_t, MaxMaterialsPerSector> m_macroMaterials;
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};
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// AZ::RPI::MaterialReloadNotificationBus::Handler overrides...
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void OnMaterialReinitialized(const MaterialInstance& material) override;
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// AzFramework::Terrain::TerrainDataNotificationBus overrides...
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void OnTerrainDataDestroyBegin() override;
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void OnTerrainDataChanged(const AZ::Aabb& dirtyRegion, TerrainDataChangedMask dataChangedMask) override;
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// TerrainMacroMaterialNotificationBus overrides...
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void OnTerrainMacroMaterialCreated(AZ::EntityId entityId, const MacroMaterialData& material) override;
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void OnTerrainMacroMaterialChanged(AZ::EntityId entityId, const MacroMaterialData& material) override;
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void OnTerrainMacroMaterialRegionChanged(AZ::EntityId entityId, const AZ::Aabb& oldRegion, const AZ::Aabb& newRegion) override;
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void OnTerrainMacroMaterialDestroyed(AZ::EntityId entityId) override;
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void Initialize();
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void InitializeTerrainPatch(uint16_t gridSize, float gridSpacing, PatchData& patchdata);
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bool InitializePatchModel();
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void UpdateTerrainData();
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void PrepareMaterialData();
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void UpdateMacroMaterialData(MacroMaterialData& macroMaterialData, const MacroMaterialData& newMaterialData);
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void ProcessSurfaces(const FeatureProcessor::RenderPacket& process);
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MacroMaterialData* FindMacroMaterial(AZ::EntityId entityId);
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MacroMaterialData& FindOrCreateMacroMaterial(AZ::EntityId entityId);
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void RemoveMacroMaterial(AZ::EntityId entityId);
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template<typename Callback>
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void ForOverlappingSectors(const AZ::Aabb& bounds, Callback callback);
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AZ::Outcome<AZ::Data::Asset<AZ::RPI::BufferAsset>> CreateBufferAsset(
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const void* data, const AZ::RHI::BufferViewDescriptor& bufferViewDescriptor, const AZStd::string& bufferName);
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// System-level parameters
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static constexpr float GridSpacing{ 1.0f };
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static constexpr uint32_t GridSize{ 64 }; // number of terrain quads (vertices are m_gridSize + 1)
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static constexpr float GridMeters{ GridSpacing * GridSize };
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AZStd::unique_ptr<AZ::RPI::AssetUtils::AsyncAssetLoader> m_materialAssetLoader;
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MaterialInstance m_materialInstance;
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AZ::RHI::ShaderInputConstantIndex m_modelToWorldIndex;
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AZ::RHI::ShaderInputConstantIndex m_terrainDataIndex;
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AZ::RHI::ShaderInputConstantIndex m_macroMaterialDataIndex;
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AZ::RHI::ShaderInputConstantIndex m_macroMaterialCountIndex;
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AZ::RHI::ShaderInputImageIndex m_macroColorMapIndex;
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AZ::RHI::ShaderInputImageIndex m_macroNormalMapIndex;
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AZ::RPI::MaterialPropertyIndex m_heightmapPropertyIndex;
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AZ::Data::Instance<AZ::RPI::Model> m_patchModel;
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// Per-area data
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struct TerrainAreaData
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{
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AZ::Transform m_transform{ AZ::Transform::CreateIdentity() };
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AZ::Aabb m_terrainBounds{ AZ::Aabb::CreateNull() };
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AZ::Data::Instance<AZ::RPI::AttachmentImage> m_heightmapImage;
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float m_sampleSpacing{ 0.0f };
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bool m_heightmapUpdated{ true };
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bool m_macroMaterialsUpdated{ true };
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bool m_rebuildSectors{ true };
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};
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TerrainAreaData m_areaData;
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AZ::Aabb m_dirtyRegion{ AZ::Aabb::CreateNull() };
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AZStd::vector<SectorData> m_sectorData;
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AZ::Render::IndexedDataVector<MacroMaterialData> m_macroMaterials;
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};
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}
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