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1226 lines
58 KiB
C++
1226 lines
58 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ImGui_precompiled.h"
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#include "ImGuiLYEntityOutliner.h"
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#ifdef IMGUI_ENABLED
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/std/sort.h>
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#include <AzCore/std/string/conversions.h>
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#include <AzFramework/Entity/EntityContext.h>
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#include <AzFramework/Entity/EntityContextBus.h>
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#include <AzFramework/Entity/GameEntityContextBus.h>
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#include "ImGuiColorDefines.h"
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namespace ImGui
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{
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// Text and Color Consts
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static const char* s_OnText = "On:";
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static const char* s_ColorText = "Color:";
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static const ImVec4 s_DisplayNameDefaultColor = ImColor(1.0f, 0.0f, 1.0f, 0.9f);
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static const ImVec4 s_DisplayChildCountDefaultColor = ImColor(0.32f, 0.38f, 0.16f);
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static const ImVec4 s_DisplayDescendantCountDefaultColor = ImColor(0.32f, 0.64f, 0.38f);
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static const ImVec4 s_DisplayEntityStateDefaultColor = ImColor(0.73f, 0.97f, 0.6f);
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static const ImVec4 s_DisplayParentInfoDefaultColor = ImColor(0.32f, 0.55f, 1.0f);
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static const ImVec4 s_DisplayLocalPosDefaultColor = ImColor(0.0f, 0.8f, 0.12f);
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static const ImVec4 s_DisplayLocalRotationDefaultColor = ImColor(0.0f, 0.8f, 0.12f, 0.55f);
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static const ImVec4 s_DisplayWorldPosDefaultColor = ImColor(1.0f, 0.8f, 0.12f);
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static const ImVec4 s_DisplayWorldRotationDefaultColor = ImColor(1.0f, 0.8f, 0.12f, 0.55f);
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static const ImVec4 s_ComponentParamColor_Type = ImColor(1.0f, 0.0f, 1.0f, 0.9f);
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static const ImVec4 s_ComponentParamColor_Name = ImColor(1.0f, 0.8f, 0.12f);
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static const ImVec4 s_ComponentParamColor_Value = ImColor(0.32f, 1.0f, 1.0f);
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ImGuiLYEntityOutliner::ImGuiLYEntityOutliner()
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: m_enabled(false)
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, m_displayName(true, s_DisplayNameDefaultColor)
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, m_displayChildCount(false, s_DisplayChildCountDefaultColor)
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, m_displayDescentdantCount(true, s_DisplayDescendantCountDefaultColor)
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, m_displayEntityState(false, s_DisplayEntityStateDefaultColor)
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, m_displayParentInfo(false, s_DisplayParentInfoDefaultColor)
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, m_displayLocalPos(false, s_DisplayLocalPosDefaultColor)
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, m_displayLocalRotation(false, s_DisplayLocalRotationDefaultColor)
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, m_displayWorldPos(true, s_DisplayWorldPosDefaultColor)
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, m_displayWorldRotation(true, s_DisplayWorldRotationDefaultColor)
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, m_hierarchyUpdateType(HierarchyUpdateType::Constant)
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, m_hierarchyUpdateTickTimeCurrent(0.0f)
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, m_hierarchyUpdateTickTimeTotal(1.0f)
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, m_rootEntityInfo(nullptr)
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, m_totalEntitiesFound(0)
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, m_drawTargetViewButton(false)
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{
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}
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ImGuiLYEntityOutliner::~ImGuiLYEntityOutliner()
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{
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}
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void ImGuiLYEntityOutliner::Initialize()
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{
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// Connect to Ebusses
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ImGuiEntityOutlinerRequestBus::Handler::BusConnect();
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}
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void ImGuiLYEntityOutliner::Shutdown()
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{
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// Disconnect Ebusses
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ImGuiEntityOutlinerRequestBus::Handler::BusDisconnect();
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}
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void ImGuiLYEntityOutliner::ImGuiUpdate_DrawViewOptions()
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{
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// Create a child to help better size the menu
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ImGui::BeginChild("EntityOutliner_ViewOptionsMenuChild", ImVec2(580.0f, 260.0f));
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// Options for view entity entries
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ImGui::Columns(3);
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ImGui::TextColored(m_displayName.m_color, "Display Name");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayNameCB", &m_displayName.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayNameCol", reinterpret_cast<float*>(&m_displayName.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayChildCount.m_color, "Display Child Count");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayChildCountCB", &m_displayChildCount.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayChildCountCol", reinterpret_cast<float*>(&m_displayChildCount.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayDescentdantCount.m_color, "Display Descendant Count");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayDescendantCountCB", &m_displayDescentdantCount.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayDescendantCountCol", reinterpret_cast<float*>(&m_displayDescentdantCount.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayEntityState.m_color, "Display Entity Status");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayEntityStateCB", &m_displayEntityState.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayEntityStateCol", reinterpret_cast<float*>(&m_displayEntityState.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayParentInfo.m_color, "Display Parent Info");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayParentInfoCB", &m_displayParentInfo.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayParentInfoCol", reinterpret_cast<float*>(&m_displayParentInfo.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayLocalPos.m_color, "Display Local Position");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayLocalPosCB", &m_displayLocalPos.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayLocalPosCol", reinterpret_cast<float*>(&m_displayLocalPos.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayLocalRotation.m_color, "Display Local Rotation");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayLocalRotationCB", &m_displayLocalRotation.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayLocalRotationCol", reinterpret_cast<float*>(&m_displayLocalRotation.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayWorldPos.m_color, "Display World Position");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayWorldPosCB", &m_displayWorldPos.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayWorldPosCol", reinterpret_cast<float*>(&m_displayWorldPos.m_color));
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ImGui::NextColumn();
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ImGui::TextColored(m_displayWorldRotation.m_color, "Display World Rotation");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_OnText);
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ImGui::SameLine();
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ImGui::Checkbox("##DisplayWorldRotationCB", &m_displayWorldRotation.m_enabled);
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, s_ColorText);
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ImGui::SameLine();
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ImGui::ColorEdit4("##DisplayWorldRotationCol", reinterpret_cast<float*>(&m_displayWorldRotation.m_color));
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// Set Column positions
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ImGui::SetColumnOffset(1, 200.0f);
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ImGui::SetColumnOffset(2, 270.0f);
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ImGui::Columns(1);
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// The 3rd parameter of this Combo box HAS to match the order of ImGuiLYEntityOutliner::HierarchyUpdateType
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ImGui::Combo("Hierarchy Update Type", reinterpret_cast<int*>(&m_hierarchyUpdateType), "Constant\0Update Tick");
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// Refresh the hierarchy / display further options, based on update type
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switch (m_hierarchyUpdateType)
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{
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default:
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break;
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case HierarchyUpdateType::UpdateTick:
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// allow a slider to determine tick time
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ImGui::SliderFloat("Update Tick Time", &m_hierarchyUpdateTickTimeTotal, 0.1f, 10.0f);
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ImGui::SameLine();
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ImGui::ProgressBar(m_hierarchyUpdateTickTimeCurrent / m_hierarchyUpdateTickTimeTotal);
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break;
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}
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ImGui::EndChild(); // "EntityOutliner_ViewOptionsMenuChild"
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}
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void ImGuiLYEntityOutliner::ImGuiUpdate_DrawComponentViewSubMenu()
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{
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AZ::SerializeContext *serializeContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
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if (serializeContext != nullptr)
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{
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ImGui::TextColored(ImGui::Colors::s_NiceLabelColor, "Open All Debug Component Views for Component:");
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for (const AZ::TypeId& comDebugInfoEntry : m_componentDebugSortedList)
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{
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AZStd::string componentName("**name_not_found**");
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const AZ::SerializeContext::ClassData* classData = serializeContext->FindClassData(comDebugInfoEntry);
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if (classData != nullptr)
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{
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componentName = classData->m_name;
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}
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// Component Name
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if (ImGui::MenuItem(componentName.c_str()))
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{
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RequestAllViewsForComponent(comDebugInfoEntry);
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}
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}
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}
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}
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void ImGuiLYEntityOutliner::ImGuiUpdate_DrawAutoEnableOptions()
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{
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// Display/Remove Search Strings
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if (ImGui::CollapsingHeader("Component Auto Enable Search Strings", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed))
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{
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ImGui::BeginChild("ComponentSearchStringList", ImVec2(400.0f, 100.0f));
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ImGui::Columns(2);
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AZStd::string stringToRemove = ""; // Record if we elect to remove a string in any frame. Don't do anything if it remains ""
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for (const AZStd::string& searchString : m_autoEnableComponentSearchStrings)
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{
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "%s", searchString.c_str());
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ImGui::NextColumn();
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if (ImGui::Button(AZStd::string::format("Remove##%s", searchString.c_str()).c_str()))
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{
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stringToRemove = searchString;
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}
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ImGui::NextColumn();
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}
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if (stringToRemove != "")
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{
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m_autoEnableComponentSearchStrings.erase(stringToRemove);
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}
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ImGui::Columns(1);
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ImGui::EndChild();
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// Add Search String
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static char searchCharArray[128] = "";
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ImGui::InputText("", searchCharArray, sizeof(searchCharArray));
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ImGui::SameLine();
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if (ImGui::Button(AZStd::string::format("Add '%s'", searchCharArray).c_str()))
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{
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const AZStd::string& searchString = searchCharArray;
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// Don't add an empty string.
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if (searchString != "")
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{
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AddAutoEnableSearchString(searchString);
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}
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}
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}
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AZ::SerializeContext *serializeContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
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if (serializeContext != nullptr)
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{
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if (ImGui::CollapsingHeader("ImGui Registered Components", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed))
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{
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ImGui::BeginChild("ImGuiRegisteredComponents", ImVec2(800.0f, 200.0f));
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ImGui::Columns(4);
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// Column Headers
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "Component Name");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "Priority");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "Auto Enable");
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ImGui::NextColumn();
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "Open All Of Type");
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ImGui::NextColumn();
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for (const AZ::TypeId& comDebugInfoEntry : m_componentDebugSortedList)
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{
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AZStd::string componentName("**name_not_found**");
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const AZ::SerializeContext::ClassData* classData = serializeContext->FindClassData(comDebugInfoEntry);
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if (classData != nullptr)
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{
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componentName = classData->m_name;
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}
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// Component Name
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "%s", componentName.c_str());
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ImGui::NextColumn();
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// Debug Priority
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "%d", m_componentDebugInfoMap[comDebugInfoEntry].m_priority);
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ImGui::NextColumn();
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// Auto Enable
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ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "Set:");
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ImGui::SameLine();
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ImGui::Checkbox(AZStd::string::format("##%s", componentName.c_str()).c_str(), &m_componentDebugInfoMap[comDebugInfoEntry].m_autoLaunchEnabled);
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ImGui::NextColumn();
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// Open All of Type Button
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if (ImGui::Button(AZStd::string::format("Open All %s", componentName.c_str()).c_str()))
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{
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RequestAllViewsForComponent(comDebugInfoEntry);
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}
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ImGui::NextColumn();
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}
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// Set the Column Offsets
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ImGui::SetColumnOffset(1, 290.0f);
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ImGui::SetColumnOffset(2, 360.0f);
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ImGui::SetColumnOffset(3, 455.0f);
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// Turn off Columns
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ImGui::Columns(1);
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ImGui::EndChild();
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}
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}
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}
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void ImGuiLYEntityOutliner::ImGuiUpdate()
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{
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if (m_enabled)
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{
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if (ImGui::Begin("Entity Outliner", &m_enabled, ImGuiWindowFlags_MenuBar|ImGuiWindowFlags_HorizontalScrollbar|ImGuiWindowFlags_NoSavedSettings))
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{
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("View Options##entityOutliner"))
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{
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ImGuiUpdate_DrawViewOptions();
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Auto-Open Options##entityOutliner"))
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{
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ImGuiUpdate_DrawAutoEnableOptions();
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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// Refresh the Entity Hierarchy if we are going to
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// Refresh the hierarchy / display further options, based on update type
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switch (m_hierarchyUpdateType)
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{
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default:
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case HierarchyUpdateType::Constant:
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// constant: just refresh every frame!
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RefreshEntityHierarchy();
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break;
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case HierarchyUpdateType::UpdateTick:
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// increment the timer
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m_hierarchyUpdateTickTimeCurrent += ImGui::GetIO().DeltaTime;
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if (m_hierarchyUpdateTickTimeCurrent > m_hierarchyUpdateTickTimeTotal)
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{
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m_hierarchyUpdateTickTimeCurrent = fmod(m_hierarchyUpdateTickTimeCurrent, m_hierarchyUpdateTickTimeTotal);
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RefreshEntityHierarchy();
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}
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break;
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}
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// Draw the entity hierarchy
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ImGui::TextColored(ImGui::Colors::s_NiceLabelColor, "Entity Count: %d Hierarchy:", m_totalEntitiesFound);
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// Draw the root entity and all its decendants as a collapsable menu
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ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants(m_rootEntityInfo, true);
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}
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ImGui::End();
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}
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// Loop through our unordered_set of Entities to draw entity views for, and draw them!
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for (auto itr = m_entitiesToView.begin(); itr != m_entitiesToView.end(); )
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{
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if (!ImGuiUpdate_DrawEntityView(*itr))
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{
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auto itrToErase = itr;
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itr++;
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// ImGuiUpdate_DrawEntityView will return false if we need to close the window, so lets remove the entry at this itr
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m_entitiesToView.erase(*itrToErase);
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}
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else
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{
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itr++;
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}
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}
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// Loop through our unordered_set of Component/Entity pairs to draw component views for, and draw them!
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for (auto itr = m_componentsToView.begin(); itr != m_componentsToView.end(); )
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{
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if (!ImGuiUpdate_DrawComponentView(*itr))
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{
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auto itrToErase = itr;
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itr++;
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// ImGuiUpdate_DrawComponentView will return false if we need to close the window, so lets remove the entry at this itr
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m_componentsToView.erase(*itrToErase);
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}
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else
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{
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itr++;
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}
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}
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}
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bool ImGuiLYEntityOutliner::ImGuiUpdate_DrawEntityView(const AZ::EntityId &ent)
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{
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// Check to make sure the entity is still valid..
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AZ::Entity* entity = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationBus::Events::FindEntity, ent);
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bool viewWindow = (entity != nullptr);
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if (viewWindow)
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{
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AZStd::string entityName;
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AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationBus::Events::GetEntityName, ent);
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AZStd::string windowLabel = AZStd::string::format("Entity View %s%s", entityName.c_str(), ent.ToString().c_str());
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if (ImGui::Begin(windowLabel.c_str(), &viewWindow, ImGuiWindowFlags_HorizontalScrollbar|ImGuiWindowFlags_NoSavedSettings))
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{
|
|
ImGui::TextColored(ImGui::Colors::s_NiceLabelColor, "%s%s", entityName.c_str(), ent.ToString().c_str());
|
|
|
|
// Draw the same thing that is in the full hierarchy
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants(m_entityIdToInfoNodePtrMap[ent], false, false, true, true, false, true);
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
return viewWindow;
|
|
}
|
|
|
|
bool ImGuiLYEntityOutliner::ImGuiUpdate_DrawComponentView(const ImGui::ImGuiEntComponentId &entCom)
|
|
{
|
|
// Check to make sure the entity is still valid..
|
|
AZ::Entity* entity = nullptr;
|
|
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationBus::Events::FindEntity, entCom.first);
|
|
bool viewWindow = (entity != nullptr);
|
|
if (viewWindow)
|
|
{
|
|
AZStd::string componentName("**name_not_found**");
|
|
AZ::SerializeContext *serializeContext = nullptr;
|
|
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
|
|
if (serializeContext != nullptr)
|
|
{
|
|
const AZ::SerializeContext::ClassData* classData = serializeContext->FindClassData(entCom.second);
|
|
if (classData != nullptr )
|
|
{
|
|
componentName = classData->m_name;
|
|
}
|
|
}
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(250.0f, 200.0f));
|
|
AZStd::string windowLabel = AZStd::string::format("Component View - %s - on Entity %s%s", componentName.c_str(), entity->GetName().c_str(), entCom.first.ToString().c_str());
|
|
|
|
ImGuiWindowFlags flags = ImGuiWindowFlags_HorizontalScrollbar|ImGuiWindowFlags_NoSavedSettings;
|
|
if (m_componentDebugInfoMap[entCom.second].m_menuBarEnabled)
|
|
{
|
|
flags |= ImGuiWindowFlags_MenuBar;
|
|
}
|
|
|
|
if (ImGui::Begin(windowLabel.c_str(), &viewWindow, flags))
|
|
{
|
|
// Attempt to draw any debug information for this component
|
|
ImGuiUpdateDebugComponentListenerBus::Event(entCom, &ImGuiUpdateDebugComponentListenerBus::Events::OnImGuiDebugLYComponentUpdate);
|
|
}
|
|
|
|
ImGui::End();
|
|
ImGui::PopStyleVar();
|
|
}
|
|
|
|
return viewWindow;
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants(EntityInfoNodePtr node, bool justDrawChildren /*= false*/, bool drawInspectButton /*= true*/,
|
|
bool drawTargetButton /*= true*/, bool drawDebugButton /*= true*/, bool sameLine /*= true*/, bool drawComponents /*= false*/)
|
|
{
|
|
if (node != nullptr)
|
|
{
|
|
AZStd::string childTreeNodeStr = node->m_entityId.ToString();
|
|
// Draw the stuff
|
|
if (!node->m_children.empty())
|
|
{
|
|
if (justDrawChildren)
|
|
{
|
|
for (int i = 0; i < node->m_children.size(); i++)
|
|
{
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants(node->m_children[i]);
|
|
}
|
|
}
|
|
else if (sameLine)
|
|
{
|
|
if (ImGui::TreeNode(childTreeNodeStr.c_str(), childTreeNodeStr.c_str()))
|
|
{
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants_DrawDisplayOptions(node, drawInspectButton, drawTargetButton, drawDebugButton, sameLine, drawComponents);
|
|
|
|
for (int i = 0; i < node->m_children.size(); i++)
|
|
{
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants(node->m_children[i]);
|
|
}
|
|
|
|
ImGui::TreePop();
|
|
}
|
|
else
|
|
{
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants_DrawDisplayOptions(node, drawInspectButton, drawTargetButton, drawDebugButton, sameLine, drawComponents);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants_DrawDisplayOptions(node, drawInspectButton, drawTargetButton, drawDebugButton, sameLine, drawComponents);
|
|
childTreeNodeStr = AZStd::string::format("Children ##%s", childTreeNodeStr.c_str());
|
|
if (ImGui::TreeNode(childTreeNodeStr.c_str(), childTreeNodeStr.c_str()))
|
|
{
|
|
for (int i = 0; i < node->m_children.size(); i++)
|
|
{
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants(node->m_children[i]);
|
|
}
|
|
|
|
ImGui::TreePop();
|
|
}
|
|
}
|
|
}
|
|
else if (!justDrawChildren)
|
|
{
|
|
ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "->"); ImGui::SameLine();
|
|
ImGui::Text(childTreeNodeStr.c_str());
|
|
ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants_DrawDisplayOptions(node, drawInspectButton, drawTargetButton, drawDebugButton, sameLine, drawComponents);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::ImGuiUpdate_RecursivelyDisplayEntityInfoAndDecendants_DrawDisplayOptions(EntityInfoNodePtr node, bool drawInspectButton, bool drawTargetButton, bool drawDebugButton, bool sameLine, bool drawComponents)
|
|
{
|
|
if (node != nullptr)
|
|
{
|
|
// Entity Name
|
|
if (m_displayName.m_enabled)
|
|
{
|
|
AZStd::string entityName;
|
|
AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationBus::Events::GetEntityName, node->m_entityId);
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayName.m_color, entityName.c_str());
|
|
}
|
|
|
|
// Draw EntityViewer Button
|
|
if (drawInspectButton)
|
|
{
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
const AZStd::string& inspectLabel = AZStd::string::format("Inspect##%s", node->m_entityId.ToString().c_str());
|
|
if (ImGui::SmallButton(inspectLabel.c_str()))
|
|
{
|
|
// If we clicked the button, attempt to insert this entity into the set. It will only accept unique values and will limit to 1 entry per entityid
|
|
RequestEntityView(node->m_entityId);
|
|
}
|
|
}
|
|
|
|
// Target Button
|
|
if (m_drawTargetViewButton && drawTargetButton)
|
|
{
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
const AZStd::string& targetLabel = AZStd::string::format("View##%s", node->m_entityId.ToString().c_str());
|
|
if (ImGui::SmallButton(targetLabel.c_str()))
|
|
{
|
|
// Send EBUS event out to Target an Entity. Up to game code to implement.
|
|
ImGuiEntityOutlinerNotificationBus::Broadcast(&IImGuiEntityOutlinerNotifications::OnImGuiEntityOutlinerTarget, node->m_entityId);
|
|
}
|
|
}
|
|
|
|
// Debug Button
|
|
if (drawDebugButton && !node->m_highestPriorityComponentDebug.IsNull())
|
|
{
|
|
const AZStd::string& debugLabel = AZStd::string::format("Debug##%s", node->m_entityId.ToString().c_str());
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
if (ImGui::SmallButton(debugLabel.c_str()))
|
|
{
|
|
RequestComponentView(ImGuiEntComponentId(node->m_entityId, node->m_highestPriorityComponentDebug));
|
|
}
|
|
}
|
|
|
|
// Child Entity Count
|
|
if (m_displayChildCount.m_enabled)
|
|
{
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayChildCount.m_color, "children: %zu", node->m_children.size());
|
|
}
|
|
|
|
// Descendant Entity Count
|
|
if (m_displayDescentdantCount.m_enabled)
|
|
{
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayDescentdantCount.m_color, "descendants: %d", node->m_descendantCount);
|
|
}
|
|
|
|
// Entity State
|
|
if (m_displayEntityState.m_enabled)
|
|
{
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
|
|
AZ::Entity* entity(nullptr);
|
|
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationBus::Events::FindEntity, node->m_entityId);
|
|
|
|
AZStd::string stateString;
|
|
|
|
if (entity == nullptr)
|
|
{
|
|
stateString = "*invalid_entity_found*";
|
|
}
|
|
else
|
|
{
|
|
switch (entity->GetState())
|
|
{
|
|
default:
|
|
stateString = "*unhandled_entity_state_found*";
|
|
break;
|
|
|
|
case AZ::Entity::State::Activating:
|
|
stateString = "ACTIVATING";
|
|
break;
|
|
|
|
case AZ::Entity::State::Active:
|
|
stateString = "ACTIVE";
|
|
break;
|
|
|
|
case AZ::Entity::State::Constructed:
|
|
stateString = "CONSTRUCTED";
|
|
break;
|
|
|
|
case AZ::Entity::State::Deactivating:
|
|
stateString = "DEACTIVATING";
|
|
break;
|
|
|
|
case AZ::Entity::State::Init:
|
|
stateString = "INIT";
|
|
break;
|
|
|
|
case AZ::Entity::State::Initializing:
|
|
stateString = "INITIALIZING";
|
|
break;
|
|
}
|
|
}
|
|
|
|
ImGui::TextColored(m_displayEntityState.m_color, "EntityState: %s", stateString.c_str());
|
|
}
|
|
|
|
// Parent Entity Information
|
|
if (m_displayParentInfo.m_enabled)
|
|
{
|
|
AZ::EntityId parentId(AZ::EntityId::InvalidEntityId);
|
|
if (node->m_parent != nullptr)
|
|
{
|
|
parentId = node->m_parent->m_entityId;
|
|
}
|
|
|
|
AZStd::string parentName;
|
|
AZ::ComponentApplicationBus::BroadcastResult(parentName, &AZ::ComponentApplicationBus::Events::GetEntityName, parentId);
|
|
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayParentInfo.m_color, "Parent: %s%s", parentName.c_str(), parentId.ToString().c_str());
|
|
}
|
|
|
|
// Local Position
|
|
if (m_displayLocalPos.m_enabled)
|
|
{
|
|
AZ::Vector3 localPos = AZ::Vector3::CreateOne();
|
|
AZ::TransformBus::EventResult(localPos, node->m_entityId, &AZ::TransformBus::Events::GetLocalTranslation);
|
|
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayLocalPos.m_color, "localPos: (%.02f, %.02f, %.02f)", (float)localPos.GetX(), (float)localPos.GetY(), (float)localPos.GetZ());
|
|
}
|
|
|
|
// Local Rotation
|
|
if (m_displayLocalRotation.m_enabled)
|
|
{
|
|
AZ::Vector3 localRotation = AZ::Vector3::CreateOne();
|
|
AZ::TransformBus::EventResult(localRotation, node->m_entityId, &AZ::TransformBus::Events::GetLocalRotation);
|
|
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayLocalRotation.m_color, "localRot: (%.02f, %.02f, %.02f)", (float)localRotation.GetX(), (float)localRotation.GetY(), (float)localRotation.GetZ());
|
|
}
|
|
|
|
// World Position
|
|
if (m_displayWorldPos.m_enabled)
|
|
{
|
|
AZ::Vector3 worldPos = AZ::Vector3::CreateOne();
|
|
AZ::TransformBus::EventResult(worldPos, node->m_entityId, &AZ::TransformBus::Events::GetWorldTranslation);
|
|
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayWorldPos.m_color, "WorldPos: (%.02f, %.02f, %.02f)", (float)worldPos.GetX(), (float)worldPos.GetY(), (float)worldPos.GetZ());
|
|
}
|
|
|
|
// World Rotation
|
|
if (m_displayWorldRotation.m_enabled)
|
|
{
|
|
AZ::Vector3 worldRotation = AZ::Vector3::CreateOne();
|
|
AZ::TransformBus::EventResult(worldRotation, node->m_entityId, &AZ::TransformBus::Events::GetWorldRotation);
|
|
|
|
if (sameLine)
|
|
{
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::TextColored(m_displayWorldRotation.m_color, "WorldRot: (%.02f, %.02f, %.02f)", (float)worldRotation.GetX(), (float)worldRotation.GetY(), (float)worldRotation.GetZ());
|
|
}
|
|
|
|
// Components
|
|
if (drawComponents)
|
|
{
|
|
AZ::Entity* entity = nullptr;
|
|
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationBus::Events::FindEntity, node->m_entityId);
|
|
if (entity != nullptr)
|
|
{
|
|
// Draw collapsible menu for the components set
|
|
AZStd::string uiLabel = AZStd::string::format("Components##%s", node->m_entityId.ToString().c_str());
|
|
if (ImGui::TreeNode(uiLabel.c_str(), uiLabel.c_str()))
|
|
{
|
|
AZ::Entity::ComponentArrayType components = entity->GetComponents();
|
|
// we should sort our array of components based on their names.
|
|
static auto sortByComponentName = [](AZ::Component* com1, AZ::Component* com2)
|
|
{
|
|
AZStd::string name1 = com1->RTTI_GetTypeName();
|
|
AZStd::string name2 = com2->RTTI_GetTypeName();
|
|
AZStd::transform(name1.begin(), name1.end(), name1.begin(), ::tolower);
|
|
AZStd::transform(name2.begin(), name2.end(), name2.begin(), ::tolower);
|
|
return name1 < name2;
|
|
};
|
|
AZStd::sort(components.begin(), components.end(), sortByComponentName);
|
|
|
|
for (auto component : components)
|
|
{
|
|
bool hasDebug = ComponentHasDebug(component->RTTI_GetType());
|
|
// Draw a collapsible menu for each component
|
|
uiLabel = AZStd::string::format("%s##%s", component->RTTI_GetTypeName(), node->m_entityId.ToString().c_str());
|
|
if (ImGui::TreeNode(uiLabel.c_str(), uiLabel.c_str()))
|
|
{
|
|
if (hasDebug)
|
|
{
|
|
ImGui::SameLine();
|
|
uiLabel = AZStd::string::format("Component Debug View##%s-%s", node->m_entityId.ToString().c_str(), component->RTTI_GetTypeName());
|
|
if (ImGui::SmallButton(uiLabel.c_str()))
|
|
{
|
|
RequestComponentView(ImGuiEntComponentId(node->m_entityId, component->RTTI_GetType()));
|
|
}
|
|
}
|
|
|
|
// Draw a collapsible menu for all Reflected Properties
|
|
uiLabel = AZStd::string::format("Reflected Properties##%s", node->m_entityId.ToString().c_str());
|
|
if (ImGui::TreeNode(uiLabel.c_str(), uiLabel.c_str()))
|
|
{
|
|
AZ::SerializeContext *serializeContext = nullptr;
|
|
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
|
|
serializeContext->EnumerateObject(const_cast<AZ::Component *>(component),
|
|
// beginElemCB
|
|
[this](void *instance, const AZ::SerializeContext::ClassData *classData, const AZ::SerializeContext::ClassElement *classElement) -> bool
|
|
{
|
|
if (classElement != nullptr)
|
|
{
|
|
ImGuiUpdate_DrawComponent(instance, classData, classElement);
|
|
}
|
|
return true;
|
|
},
|
|
// endElemCB
|
|
[]() -> bool { return true; },
|
|
AZ::SerializeContext::ENUM_ACCESS_FOR_READ, nullptr/* errorHandler */);
|
|
|
|
ImGui::TreePop();
|
|
}
|
|
|
|
// Draw a collapsible menu for any potential component debuging stuff.
|
|
if (hasDebug)
|
|
{
|
|
uiLabel = AZStd::string::format("Debug##%s", node->m_entityId.ToString().c_str());
|
|
if (ImGui::TreeNode(uiLabel.c_str(), uiLabel.c_str()))
|
|
{
|
|
// Attempt to draw any debug information for this component
|
|
ImGuiUpdateDebugComponentListenerBus::Event(ImGuiEntComponentId(node->m_entityId, component->RTTI_GetType())
|
|
, &ImGuiUpdateDebugComponentListenerBus::Events::OnImGuiDebugLYComponentUpdate);
|
|
|
|
ImGui::TreePop();
|
|
}
|
|
}
|
|
|
|
ImGui::TreePop();
|
|
}
|
|
else if (hasDebug)
|
|
{
|
|
ImGui::SameLine();
|
|
uiLabel = AZStd::string::format("Component Debug View##%s-%s", node->m_entityId.ToString().c_str(), component->RTTI_GetTypeName());
|
|
if (ImGui::SmallButton(uiLabel.c_str()))
|
|
{
|
|
RequestComponentView(ImGuiEntComponentId(node->m_entityId, component->RTTI_GetType()));
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::TreePop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::ImGuiUpdate_DrawComponent(void *instance, const AZ::SerializeContext::ClassData *classData, const AZ::SerializeContext::ClassElement *classElement)
|
|
{
|
|
const char *typeName = classData->m_name;
|
|
AZStd::string value;
|
|
if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<char >::GetClassTypeId()) { value = AZStd::string::format("%d", *reinterpret_cast<const char *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<AZ::s8 >::GetClassTypeId()) { value = AZStd::string::format("%d", *reinterpret_cast<const AZ::s8 *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<short >::GetClassTypeId()) { value = AZStd::string::format("%d", *reinterpret_cast<const short *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<int >::GetClassTypeId()) { value = AZStd::string::format("%d", *reinterpret_cast<const int *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<long >::GetClassTypeId()) { value = AZStd::string::format("%ld", *reinterpret_cast<const long *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<AZ::s64 >::GetClassTypeId()) { value = AZStd::string::format("%lld", *reinterpret_cast<const AZ::s64 *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<unsigned char >::GetClassTypeId()) { value = AZStd::string::format("%u", *reinterpret_cast<const unsigned char *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<unsigned short>::GetClassTypeId()) { value = AZStd::string::format("%u", *reinterpret_cast<const unsigned short *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<unsigned int >::GetClassTypeId()) { value = AZStd::string::format("%u", *reinterpret_cast<const unsigned int *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<unsigned long >::GetClassTypeId()) { value = AZStd::string::format("%lu", *reinterpret_cast<const unsigned long *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<AZ::u64 >::GetClassTypeId()) { value = AZStd::string::format("%llu", *reinterpret_cast<const AZ::u64 *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<float >::GetClassTypeId()) { value = AZStd::string::format("%.*g", FLT_DIG, *reinterpret_cast<const float *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<double >::GetClassTypeId()) { value = AZStd::string::format("%.*g", DBL_DIG, *reinterpret_cast<const double *>(instance)); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<bool >::GetClassTypeId()) { value = AZStd::string::format(*reinterpret_cast<const bool *>(instance) ? "true" : "false"); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<AZStd::string >::GetClassTypeId()) { value = AZStd::string::format("\"%s\"", reinterpret_cast<const AZStd::string *>(instance)->c_str()); }
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<AZ::Vector3 >::GetClassTypeId())
|
|
{
|
|
const AZ::Vector3 *v = reinterpret_cast<const AZ::Vector3 *>(instance);
|
|
value = AZStd::string::format("(%.*g %.*g %.*g)", FLT_DIG, (float)v->GetX(), FLT_DIG, (float)v->GetY(), FLT_DIG, (float)v->GetZ());
|
|
}
|
|
else if (classElement->m_typeId == AZ::SerializeGenericTypeInfo<AZ::Transform >::GetClassTypeId())
|
|
{
|
|
const AZ::Transform *t = reinterpret_cast<const AZ::Transform *>(instance);
|
|
value = AZStd::string::format("pos(%.03f %.03f %.03f) x(%.03f %.03f %.03f) y(%.03f %.03f %.03f) z(%.03f %.03f %.03f)", (float)t->GetTranslation().GetX(), (float)t->GetTranslation().GetY(), (float)t->GetTranslation().GetZ(),
|
|
(float)t->GetBasisX().GetX(), (float)t->GetBasisX().GetY(), (float)t->GetBasisX().GetZ(),
|
|
(float)t->GetBasisY().GetX(), (float)t->GetBasisY().GetY(), (float)t->GetBasisY().GetZ(),
|
|
(float)t->GetBasisZ().GetX(), (float)t->GetBasisZ().GetY(), (float)t->GetBasisZ().GetZ());
|
|
}
|
|
else if (classElement->m_typeId == AZ::GetAssetClassId())
|
|
{
|
|
const AZ::Data::Asset<AZ::Data::AssetData> *a = reinterpret_cast<const AZ::Data::Asset<AZ::Data::AssetData> *>(instance);
|
|
value = AZStd::string::format("\"%s\"", a->GetHint().c_str());
|
|
}
|
|
// FIXME - add other types
|
|
else if ((classData->m_container == nullptr || classData->m_container->Size(instance) == 0) && classData->m_elements.size() == 0)
|
|
{
|
|
// not yet sure if/how this could be useful, but maybe to detect certain types
|
|
#if 0
|
|
if (classElement->m_genericClassInfo != nullptr)
|
|
{
|
|
AZ::SerializeContext::ClassData* cd = classElement->m_genericClassInfo->GetClassData();
|
|
size_t numArgs = classElement->m_genericClassInfo->GetNumTemplatedArguments();
|
|
const AZ::Uuid& sId = classElement->m_genericClassInfo->GetSpecializedTypeId();
|
|
for (size_t i = 0; i < numArgs; i++)
|
|
{
|
|
const AZ::Uuid& tId = classElement->m_genericClassInfo->GetTemplatedTypeId(i);
|
|
tId = tId;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// this is either a leaf type or a type which doesn't expose children types, so this 'value' will be placeholder to let someone know about types whose value parsing is unimplemented
|
|
value = "<value parsing not implemented for this type>";
|
|
}
|
|
|
|
// Actually draw the data!
|
|
ImGui::TextColored(s_ComponentParamColor_Type, " -> %s", typeName);
|
|
ImGui::SameLine();
|
|
ImGui::TextColored(s_ComponentParamColor_Name, "\"%s\"", classElement->m_name);
|
|
ImGui::SameLine();
|
|
ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "(0x%llX)", reinterpret_cast<AZ::u64>(instance));
|
|
if (!value.empty())
|
|
{
|
|
ImGui::SameLine();
|
|
ImGui::TextColored(s_ComponentParamColor_Value, "%s", value.c_str());
|
|
}
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::RefreshEntityHierarchy()
|
|
{
|
|
// Retrieve Id map from game entity context (editor->runtime).
|
|
AzFramework::EntityContextId gameContextId = AzFramework::EntityContextId::CreateNull();
|
|
AzFramework::GameEntityContextRequestBus::BroadcastResult(gameContextId, &AzFramework::GameEntityContextRequests::GetGameEntityContextId);
|
|
|
|
// Get the Root Slice Component
|
|
AZ::SliceComponent* rootSliceComponent;
|
|
AzFramework::SliceEntityOwnershipServiceRequestBus::EventResult(rootSliceComponent, gameContextId,
|
|
&AzFramework::SliceEntityOwnershipServiceRequests::GetRootSlice);
|
|
|
|
if (rootSliceComponent)
|
|
{
|
|
// Get an unordered_set of all EntityIds in the slice
|
|
AZ::SliceComponent::EntityIdSet entityIds;
|
|
rootSliceComponent->GetEntityIds(entityIds);
|
|
|
|
// Save off our count for use later.
|
|
m_totalEntitiesFound = entityIds.size();
|
|
|
|
// Clear the entityId to InfoNodePtr Map.
|
|
m_entityIdToInfoNodePtrMap.clear();
|
|
|
|
// Delete the root Entity Info node and all children recursively
|
|
DeleteEntityInfoAndDecendants(m_rootEntityInfo);
|
|
m_rootEntityInfo.reset(); // Don't really have to do this, but will further ensure all nodes are deleted
|
|
|
|
// Now, lets build the hierarchy! Not sure of the order of the entities, so it's a bit naieve. Will supply timers to control refresh rate
|
|
// First, build the root Node, which is kind of a fake node
|
|
AZ::EntityId invalidEntId = AZ::EntityId(AZ::EntityId::InvalidEntityId);
|
|
m_rootEntityInfo = new EntityInfoNode(invalidEntId, nullptr);
|
|
m_entityIdToInfoNodePtrMap[invalidEntId] = m_rootEntityInfo;
|
|
|
|
// Lets remove entity Ids from this set as we find their place in the hierarchy.
|
|
while (!entityIds.empty())
|
|
{
|
|
// Keep a flag to see if we found any parent entities this round. If not, we should probably bail ( else, loop forever! )
|
|
bool anyParentFound = false;
|
|
for (auto it = entityIds.begin(); it != entityIds.end(); )
|
|
{
|
|
AZ::EntityId childEntId = *it;
|
|
AZ::EntityId entityParent;
|
|
AZ::TransformBus::EventResult(entityParent, childEntId, &AZ::TransformBus::Events::GetParentId);
|
|
|
|
EntityInfoNodePtr parentEntInfo = FindEntityInfoByEntityId(entityParent, m_rootEntityInfo);
|
|
if (parentEntInfo != nullptr)
|
|
{
|
|
// We found our parent node! Lets create a node for ourselves and hang it off our parent
|
|
EntityInfoNodePtr node = new EntityInfoNode(childEntId, parentEntInfo);
|
|
parentEntInfo->m_children.push_back(node);
|
|
m_entityIdToInfoNodePtrMap[childEntId] = node;
|
|
|
|
// Delete this entity id from the unordered set, and get the next iterator
|
|
it = entityIds.erase(it);
|
|
|
|
// Flag that we have found any parent this round
|
|
anyParentFound = true;
|
|
}
|
|
else
|
|
{
|
|
it++; // Advance the iterator
|
|
}
|
|
}
|
|
|
|
// if we haven't found any new parents for remaining entities this round, we probably have rogue entities :(
|
|
// break here in this case to avoid infinite loop
|
|
if (!anyParentFound)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// with the hierarchy created, lets now traverse recursively and find every node's descendant count
|
|
RefreshEntityHierarchy_FillCacheAndSort(m_rootEntityInfo);
|
|
}
|
|
}
|
|
|
|
int ImGuiLYEntityOutliner::RefreshEntityHierarchy_FillCacheAndSort(EntityInfoNodePtr entityInfo)
|
|
{
|
|
int descendantCount = 0;
|
|
for (int i = 0; i < entityInfo->m_children.size(); i++)
|
|
{
|
|
// Add one count for each of this entities children...
|
|
descendantCount++;
|
|
|
|
// .. and additional counts for their children's decendants!
|
|
descendantCount += RefreshEntityHierarchy_FillCacheAndSort(entityInfo->m_children[i]);
|
|
}
|
|
|
|
// we should sort our array of children as well, based on their names.
|
|
static auto sortByEntityName = [](const EntityInfoNodePtr& ent1, const EntityInfoNodePtr& ent2)
|
|
{
|
|
AZStd::string name1, name2;
|
|
AZ::ComponentApplicationBus::BroadcastResult(name1, &AZ::ComponentApplicationBus::Events::GetEntityName, ent1->m_entityId);
|
|
AZ::ComponentApplicationBus::BroadcastResult(name2, &AZ::ComponentApplicationBus::Events::GetEntityName, ent2->m_entityId);
|
|
AZStd::transform(name1.begin(), name1.end(), name1.begin(), ::tolower);
|
|
AZStd::transform(name2.begin(), name2.end(), name2.begin(), ::tolower);
|
|
return name1 < name2;
|
|
};
|
|
AZStd::sort(entityInfo->m_children.begin(), entityInfo->m_children.end(), sortByEntityName);
|
|
|
|
// Lets find this entities highest priority Debug Component.
|
|
AZ::Entity* entity = nullptr;
|
|
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationBus::Events::FindEntity, entityInfo->m_entityId);
|
|
if (entity != nullptr)
|
|
{
|
|
int highestPriority = -1;
|
|
const AZ::Entity::ComponentArrayType& components = entity->GetComponents();
|
|
for (auto c : components)
|
|
{
|
|
int pri = ComponentHasDebug(c->RTTI_GetType()) ? m_componentDebugInfoMap[c->RTTI_GetType()].m_priority : -1;
|
|
if (pri > highestPriority)
|
|
{
|
|
highestPriority = pri;
|
|
entityInfo->m_highestPriorityComponentDebug = c->RTTI_GetType();
|
|
}
|
|
}
|
|
|
|
// if we didn't find any debug components, create a null TypeId for highest priority component
|
|
if (highestPriority == -1)
|
|
{
|
|
entityInfo->m_highestPriorityComponentDebug = AZ::TypeId::CreateNull();
|
|
}
|
|
}
|
|
|
|
return entityInfo->m_descendantCount = descendantCount;
|
|
}
|
|
|
|
ImGuiLYEntityOutliner::EntityInfoNodePtr ImGuiLYEntityOutliner::FindEntityInfoByEntityId(const AZ::EntityId &entityId, EntityInfoNodePtr searchNode)
|
|
{
|
|
if (searchNode != nullptr)
|
|
{
|
|
// if the provided node matches, return it!
|
|
if (searchNode->m_entityId == entityId)
|
|
{
|
|
return searchNode;
|
|
}
|
|
|
|
// lets check our children
|
|
for (int i = 0; i < searchNode->m_children.size(); i++)
|
|
{
|
|
// See if we find the info in all decendants
|
|
EntityInfoNodePtr foundNode = FindEntityInfoByEntityId(entityId, searchNode->m_children[i]);
|
|
if (foundNode != nullptr)
|
|
{
|
|
// return the Child Node that was found!
|
|
return foundNode;
|
|
}
|
|
}
|
|
}
|
|
|
|
// we found nothing! Return a nullptr
|
|
return nullptr;
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::DeleteEntityInfoAndDecendants(EntityInfoNodePtr entityInfo)
|
|
{
|
|
if (entityInfo != nullptr)
|
|
{
|
|
for (int i = 0; i < entityInfo->m_children.size(); i++)
|
|
{
|
|
// Recursively Delete Children
|
|
DeleteEntityInfoAndDecendants(entityInfo->m_children[i]);
|
|
}
|
|
|
|
// We need to clear the array to remove any child smart pointers
|
|
entityInfo->m_children.clear();
|
|
|
|
// Now delete the node contents by reseting the smart pointer
|
|
entityInfo.reset();
|
|
}
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::RequestEntityView(AZ::EntityId entity)
|
|
{
|
|
m_entitiesToView.insert(entity);
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::RemoveEntityView(AZ::EntityId entity)
|
|
{
|
|
m_entitiesToView.erase(entity);
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::RequestComponentView(ImGuiEntComponentId component)
|
|
{
|
|
m_componentsToView.insert(component);
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::RemoveComponentView(ImGuiEntComponentId component)
|
|
{
|
|
m_componentsToView.erase(component);
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::RequestAllViewsForComponent(const AZ::TypeId& comType)
|
|
{
|
|
// To do this, we want to iterate through all component views connected to the bus
|
|
ImGui::ImGuiUpdateDebugComponentListenerBus::EnumerateHandlers([&comType, this](ImGui::IImGuiUpdateDebugComponentListener* imGuiComListener)
|
|
{
|
|
if (AZ::Component* com = azrtti_cast<AZ::Component*>(imGuiComListener))
|
|
{
|
|
// If we found a Handler of this component type, open up the component view!
|
|
if (azrtti_istypeof(comType, com))
|
|
{
|
|
ImGui::ImGuiEntComponentId id(com->GetEntityId(), comType);
|
|
RequestComponentView(id);
|
|
}
|
|
}
|
|
return true;
|
|
});
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::EnableTargetViewMode(bool enabled)
|
|
{
|
|
m_drawTargetViewButton = enabled;
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::SetEnabled(bool enabled)
|
|
{
|
|
m_enabled = enabled;
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::AddAutoEnableSearchString(const AZStd::string& searchString)
|
|
{
|
|
// Copy off the string and to_lower it
|
|
AZStd::string stringToAdd = searchString;
|
|
AZStd::to_lower(stringToAdd.begin(), stringToAdd.end());
|
|
|
|
// Insert the lower-cased string into our set
|
|
m_autoEnableComponentSearchStrings.insert(stringToAdd);
|
|
|
|
RefreshAutoEnableBasedOnSearchStrings();
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::RefreshAutoEnableBasedOnSearchStrings()
|
|
{
|
|
AZ::SerializeContext *serializeContext = nullptr;
|
|
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
|
|
if (serializeContext != nullptr)
|
|
{
|
|
// Iterate through the auto Enable set and flick on Component debugs
|
|
for (AZ::TypeId& componentDebugInfoEntry : m_componentDebugSortedList)
|
|
{
|
|
// We are only really checking to add components, so if we are already added, then move on!
|
|
if (!m_componentDebugInfoMap[componentDebugInfoEntry].m_autoLaunchEnabled)
|
|
{
|
|
AZStd::string componentName("**name_not_found**");
|
|
const AZ::SerializeContext::ClassData* classData = serializeContext->FindClassData(componentDebugInfoEntry);
|
|
if (classData != nullptr)
|
|
{
|
|
componentName = classData->m_name;
|
|
AZStd::to_lower(componentName.begin(), componentName.end());
|
|
// Loop through the known Debugable components and see if we find our search string! If so, flick on autoLaunch
|
|
for (const AZStd::string& searchString : m_autoEnableComponentSearchStrings)
|
|
{
|
|
if (componentName.find(searchString) != AZStd::string::npos)
|
|
{
|
|
m_componentDebugInfoMap[componentDebugInfoEntry].m_autoLaunchEnabled = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ImGuiLYEntityOutliner::ComponentHasDebug(const AZ::TypeId& comType)
|
|
{
|
|
return m_componentDebugInfoMap.find(comType) != m_componentDebugInfoMap.end();
|
|
}
|
|
|
|
void ImGuiLYEntityOutliner::EnableComponentDebug(const AZ::TypeId& comType, int priority /*= 1*/, bool enableMenuBar /*= false*/)
|
|
{
|
|
// if not found, add to vector and sort on priorities!
|
|
if (!ComponentHasDebug(comType))
|
|
{
|
|
// Add to the vector
|
|
ComponentDebugInfo debugInfo(priority, enableMenuBar, false);
|
|
m_componentDebugSortedList.push_back(comType); // Add the entry to a Vector for 1) Constant Iteration, and 2) Ordering and Sorting
|
|
m_componentDebugInfoMap[comType] = debugInfo; // Add the entry to a Map for quick access if needed per frame
|
|
|
|
// Sort the list
|
|
static auto sortByComponentPriority = [this](const AZ::TypeId& type1, const AZ::TypeId& type2)
|
|
{
|
|
return m_componentDebugInfoMap[type1].m_priority > m_componentDebugInfoMap[type2].m_priority;
|
|
};
|
|
m_componentDebugSortedList.sort(sortByComponentPriority);
|
|
|
|
// Loop through the Search Strings and see if we should enable any components
|
|
RefreshAutoEnableBasedOnSearchStrings();
|
|
}
|
|
|
|
// regardless of if this is a new or existing component debug, this call signifies a new Connection has likely been made
|
|
// and thus, a new ImGui Component Debug Panel to display. Check here for the Debug Auto Enable Component flag for this component type
|
|
if (m_componentDebugInfoMap[comType].m_autoLaunchEnabled)
|
|
{
|
|
RequestAllViewsForComponent(comType);
|
|
}
|
|
}
|
|
} // namespace ImGui
|
|
|
|
#endif // IMGUI_ENABLED
|