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264 lines
8.5 KiB
C++
264 lines
8.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <QGraphicsItem>
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#include <QGraphicsLayoutItem>
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#include <Components/StylingComponent.h>
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namespace GraphCanvas
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{
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/////////////////////////////
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// StylingComponentSaveData
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/////////////////////////////
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StylingComponent::StylingComponentSaveData::StylingComponentSaveData(const AZStd::string& subStyle)
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: m_subStyle(subStyle)
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{
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}
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/////////////////////
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// StylingComponent
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/////////////////////
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bool StylingComponentVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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if (classElement.GetVersion() <= 1)
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{
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AZ::Crc32 classId = AZ_CRC("Class", 0xed4b199f);
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StylingComponent::StylingComponentSaveData saveData;
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AZ::SerializeContext::DataElementNode* dataNode = classElement.FindSubElement(classId);
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if (dataNode)
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{
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dataNode->GetData(saveData.m_subStyle);
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}
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classElement.RemoveElementByName(classId);
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classElement.AddElementWithData(context, "SaveData", saveData);
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classElement.RemoveElementByName(AZ_CRC("Id", 0xbf396750));
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}
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return true;
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}
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void StylingComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Class<StylingComponentSaveData, ComponentSaveData>()
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->Version(1)
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->Field("SubStyle", &StylingComponentSaveData::m_subStyle)
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;
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serializeContext->Class<StylingComponent, AZ::Component>()
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->Version(2, StylingComponentVersionConverter)
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->Field("Parent", &StylingComponent::m_parentStyledEntity)
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->Field("Element", &StylingComponent::m_element)
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->Field("SaveData", &StylingComponent::m_saveData)
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;
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}
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AZ::EntityId StylingComponent::CreateStyleEntity(const AZStd::string& element)
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{
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AZ::Entity* entity = aznew AZ::Entity("Style");
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entity->CreateComponent<StylingComponent>(element);
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entity->Init();
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entity->Activate();
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return entity->GetId();
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}
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StylingComponent::StylingComponent(const AZStd::string& element, const AZ::EntityId& parentStyledEntity, const AZStd::string& subStyle)
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: m_parentStyledEntity(parentStyledEntity)
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, m_element(element)
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, m_saveData(subStyle)
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{
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}
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void StylingComponent::Activate()
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{
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m_selectedSelector = Styling::Selector::Get(Styling::States::Selected);
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m_disabledSelector = Styling::Selector::Get(Styling::States::Disabled);
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m_hoveredSelector = Styling::Selector::Get(Styling::States::Hovered);
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m_collapsedSelector = Styling::Selector::Get(Styling::States::Collapsed);
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m_highlightedSelector = Styling::Selector::Get(Styling::States::Highlighted);
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Styling::Selector elementSelector = Styling::Selector::Get(m_element);
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AZ_Assert(elementSelector.IsValid(), "The item's element selector (\"%s\") is not valid", m_element.c_str());
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m_coreSelectors.emplace_back(elementSelector);
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EntitySaveDataRequestBus::Handler::BusConnect(GetEntityId());
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StyledEntityRequestBus::Handler::BusConnect(GetEntityId());
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VisualNotificationBus::Handler::BusConnect(GetEntityId());
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SceneMemberNotificationBus::Handler::BusConnect(GetEntityId());
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}
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void StylingComponent::Deactivate()
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{
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SceneMemberNotificationBus::Handler::BusDisconnect();
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VisualNotificationBus::Handler::BusDisconnect();
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StyledEntityRequestBus::Handler::BusDisconnect();
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m_selectedSelector = Styling::Selector();
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m_disabledSelector = Styling::Selector();
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m_hoveredSelector = Styling::Selector();
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m_collapsedSelector = Styling::Selector();
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m_highlightedSelector = Styling::Selector();
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m_coreSelectors.clear();
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}
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void StylingComponent::OnItemChange(const AZ::EntityId&, QGraphicsItem::GraphicsItemChange change, const QVariant&)
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{
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if (change == QGraphicsItem::GraphicsItemChange::ItemSelectedHasChanged)
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotificationBus::Events::OnStyleChanged);
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}
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}
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AZ::EntityId StylingComponent::GetStyleParent() const
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{
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return m_parentStyledEntity;
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}
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Styling::SelectorVector StylingComponent::GetStyleSelectors() const
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{
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Styling::SelectorVector selectors = m_coreSelectors;
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QGraphicsItem* root = nullptr;
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SceneMemberUIRequestBus::EventResult(root, GetEntityId(), &SceneMemberUIRequests::GetRootGraphicsItem);
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for (auto& mapPair : m_dynamicSelectors)
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{
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selectors.emplace_back(mapPair.second);
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}
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if (!root)
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{
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return selectors;
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}
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if (m_hovered)
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{
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selectors.emplace_back(m_hoveredSelector);
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}
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bool isSelected = false;
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SceneMemberUIRequestBus::EventResult(isSelected, GetEntityId(), &SceneMemberUIRequests::IsSelected);
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if (isSelected)
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{
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selectors.emplace_back(m_selectedSelector);
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}
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if (!root->isEnabled())
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{
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selectors.emplace_back(m_disabledSelector);
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}
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// TODO collapsed and highlighted
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for (auto& mapPair : m_dynamicSelectors)
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{
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selectors.emplace_back(mapPair.second);
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}
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return selectors;
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}
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void StylingComponent::AddSelectorState(const char* selectorState)
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{
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auto insertResult = m_dynamicSelectors.insert(AZStd::pair<AZ::Crc32, Styling::Selector>(AZ::Crc32(selectorState), Styling::Selector::Get(selectorState)));
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if (insertResult.second)
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotificationBus::Events::OnStyleChanged);
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}
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else
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{
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// Temporary disabling, since with the Node Group, we can add the same selector twice(no reasonable way of resolving this)
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//
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// Will need to port some code to deal with a voting type system of what selectors to add on here rather then just assuming a one on
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// one off system.
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//AZ_Assert(false, "Pushing the same state(%s) onto the selector stack twice. State cannot be correctly removed.", selectorState);
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}
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}
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void StylingComponent::RemoveSelectorState(const char* selectorState)
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{
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AZStd::size_t count = m_dynamicSelectors.erase(AZ::Crc32(selectorState));
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if (count != 0)
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotificationBus::Events::OnStyleChanged);
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}
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}
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AZStd::string StylingComponent::GetElement() const
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{
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return m_element;
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}
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AZStd::string StylingComponent::GetClass() const
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{
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return m_saveData.m_subStyle;
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}
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void StylingComponent::OnSceneSet(const AZ::EntityId& scene)
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{
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Styling::Selector classSelector = Styling::Selector::Get(GetClass());
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if (classSelector.IsValid())
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{
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m_coreSelectors.emplace_back(classSelector);
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}
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m_saveData.RegisterIds(scene, GetEntityId());
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SceneNotificationBus::Handler::BusDisconnect();
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SceneNotificationBus::Handler::BusConnect(scene);
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StyleNotificationBus::Event(GetEntityId(), &StyleNotificationBus::Events::OnStyleChanged);
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}
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void StylingComponent::OnRemovedFromScene(const AZ::EntityId& /*scene*/)
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{
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SceneNotificationBus::Handler::BusDisconnect();
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}
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void StylingComponent::OnStylesChanged()
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotificationBus::Events::OnStyleChanged);
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}
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void StylingComponent::WriteSaveData(EntitySaveDataContainer& saveDataContainer) const
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{
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StylingComponentSaveData* saveData = saveDataContainer.FindCreateSaveData<StylingComponentSaveData>();
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if (saveData)
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{
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(*saveData) = m_saveData;
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}
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}
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void StylingComponent::ReadSaveData(const EntitySaveDataContainer& saveDataContainer)
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{
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StylingComponentSaveData* saveData = saveDataContainer.FindSaveDataAs<StylingComponentSaveData>();
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if (saveData)
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{
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m_saveData = (*saveData);
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}
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}
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}
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