Files
o3de/Code/Tools/TestImpactFramework/Runtime/Code/Source/Target/TestImpactBuildTarget.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

62 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Artifact/Static/TestImpactBuildTargetDescriptor.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/string/string.h>
namespace TestImpact
{
class TestTarget;
class ProductionTarget;
//! Holder for specializations of BuildTarget.
using Target = AZStd::variant<const TestTarget*, const ProductionTarget*>;
//! Optional holder for specializations of BuildTarget.
using OptionalTarget = AZStd::variant<AZStd::monostate, const TestTarget*, const ProductionTarget*>;
//! Type id for querying specialized derived target types from base pointer/reference.
enum class TargetType : bool
{
Production, //!< Production build target.
Test //!< Test build target.
};
//! Representation of a generic build target in the repository.
class BuildTarget
{
public:
BuildTarget(BuildTargetDescriptor&& descriptor, TargetType type);
virtual ~BuildTarget() = default;
//! Returns the build target name.
const AZStd::string& GetName() const;
//! Returns the build target's compiled binary name.
const AZStd::string& GetOutputName() const;
//! Returns the path in the source tree to the build target location.
const RepoPath& GetPath() const;
//! Returns the build target's sources.
const TargetSources& GetSources() const;
//! Returns the build target type.
TargetType GetType() const;
private:
BuildMetaData m_buildMetaData;
TargetSources m_sources;
TargetType m_type;
};
} // namespace TestImpact