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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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// AZ
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#include <AzCore/EBus/EBus.h>
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// Graph Canvas
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#include <GraphCanvas/Editor/EditorTypes.h>
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namespace GraphModelIntegration
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{
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class GraphController;
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//! Bus functions that allow the GraphModel Integration system to callback to the client system.
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class IntegrationBusInterface : public AZ::EBusTraits
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//! Return the Graph Canvas EntityId for whichever Graph Canvas scene is active in the Editor
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virtual GraphCanvas::GraphId GetActiveGraphCanvasSceneId() const = 0;
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//! Notifies the client node graph system that the graph data has changed
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virtual void SignalSceneDirty(GraphCanvas::GraphId graphCanvasSceneId) = 0;
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};
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using IntegrationBus = AZ::EBus<IntegrationBusInterface>;
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}
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