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o3de/Gems/GraphModel/Code/Include/GraphModel/Integration/IntegrationBus.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
// AZ
#include <AzCore/EBus/EBus.h>
// Graph Canvas
#include <GraphCanvas/Editor/EditorTypes.h>
namespace GraphModelIntegration
{
class GraphController;
//! Bus functions that allow the GraphModel Integration system to callback to the client system.
class IntegrationBusInterface : public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//! Return the Graph Canvas EntityId for whichever Graph Canvas scene is active in the Editor
virtual GraphCanvas::GraphId GetActiveGraphCanvasSceneId() const = 0;
//! Notifies the client node graph system that the graph data has changed
virtual void SignalSceneDirty(GraphCanvas::GraphId graphCanvasSceneId) = 0;
};
using IntegrationBus = AZ::EBus<IntegrationBusInterface>;
}