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52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "precompiled.h"
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#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperGem.h>
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#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperComponent.h>
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namespace ScriptCanvasDeveloper
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{
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////////////////////////////////////////////////////////////////////////////
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// ScriptCanvasDeveloperModule
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////////////////////////////////////////////////////////////////////////////
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//! Create ComponentDescriptors and add them to the list.
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//! The descriptors will be registered at the appropriate time.
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//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
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ScriptCanvasDeveloperModule::ScriptCanvasDeveloperModule()
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: AZ::Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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ScriptCanvasDeveloper::SystemComponent::CreateDescriptor()
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});
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}
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ScriptCanvasDeveloperModule::~ScriptCanvasDeveloperModule()
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{
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}
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AZ::ComponentTypeList ScriptCanvasDeveloperModule::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList components;
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components.insert(components.end(), std::initializer_list<AZ::Uuid> {
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azrtti_typeid<ScriptCanvasDeveloper::SystemComponent>(),
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});
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return components;
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}
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}
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AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasDeveloperGem, ScriptCanvasDeveloper::ScriptCanvasDeveloperModule)
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