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o3de/Gems/AtomTressFX/Code/Builders/HairBuilderComponent.cpp

60 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <Assets/HairAsset.h>
#include <Builders/HairBuilderComponent.h>
#include <Builders/HairAssetBuilder.h>
namespace AZ
{
namespace Render
{
namespace Hair
{
void HairBuilderComponent::Reflect(ReflectContext* context)
{
if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
{
serialize->Class<HairBuilderComponent, Component>()
->Version(1)->Attribute(
AZ::Edit::Attributes::SystemComponentTags,
AZStd::vector<AZ::Crc32>({AssetBuilderSDK::ComponentTags::AssetBuilder}));
;
}
}
void HairBuilderComponent::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("HairBuilderService"));
}
void HairBuilderComponent::GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("HairBuilderService"));
}
void HairBuilderComponent::Activate()
{
m_hairAssetBuilder.RegisterBuilder();
m_hairAssetHandler.Register();
}
void HairBuilderComponent::Deactivate()
{
m_hairAssetBuilder.BusDisconnect();
m_hairAssetHandler.Unregister();
}
} // namespace Hair
} // End Render namespace
} // End AZ namespace