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o3de/Gems/CustomAssetExample/Code/Source/CustomAssetExample/CustomAssetExampleEditorModule.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

44 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Module/Module.h>
#include <CustomAssetExample/Builder/CustomAssetExampleBuilderComponent.h>
namespace CustomAssetExample
{
class CustomAssetExampleModule
: public AZ::Module
{
public:
AZ_RTTI(CustomAssetExampleModule, "{AZ082DD5-0C65-4584-9729-E9AFEAAEAA1D}", AZ::Module);
CustomAssetExampleModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
ExampleBuilderComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList();
}
};
} // namespace CustomAssetExample
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_CustomAssetExample, CustomAssetExample::CustomAssetExampleModule)