You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
107 lines
5.9 KiB
Python
107 lines
5.9 KiB
Python
"""
|
|
Copyright (c) Contributors to the Open 3D Engine Project.
|
|
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
|
|
SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
|
|
"""
|
|
|
|
# This suite consists of all test cases that are passing and have been verified.
|
|
|
|
import pytest
|
|
import os
|
|
import sys
|
|
|
|
from .utils.FileManagement import FileManagement as fm
|
|
from ly_test_tools import LAUNCHERS
|
|
|
|
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
|
|
|
|
from base import TestAutomationBase
|
|
|
|
|
|
revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry')
|
|
|
|
|
|
@pytest.mark.SUITE_main
|
|
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
|
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
|
class TestAutomation(TestAutomationBase):
|
|
|
|
def test_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform):
|
|
from .tests.rigid_body import RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
def test_ForceRegion_LocalSpaceForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
|
from .tests.force_region import ForceRegion_LocalSpaceForceOnRigidBodies as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
@fm.file_override('physxsystemconfiguration.setreg','Material_DynamicFriction.setreg_override',
|
|
'AutomatedTesting/Registry', search_subdirs=True)
|
|
def test_Material_DynamicFriction(self, request, workspace, editor, launcher_platform):
|
|
from .tests.material import Material_DynamicFriction as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
def test_Collider_SameCollisionGroupDiffLayersCollide(self, request, workspace, editor, launcher_platform):
|
|
from .tests.collider import Collider_SameCollisionGroupDiffLayersCollide as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
def test_CharacterController_SwitchLevels(self, request, workspace, editor, launcher_platform):
|
|
from .tests.character_controller import CharacterController_SwitchLevels as test_module
|
|
self._run_test(request, workspace, editor, test_module)
|
|
|
|
def test_Ragdoll_AddPhysxRagdollComponentWorks(self, request, workspace, editor, launcher_platform):
|
|
from .tests.ragdoll import Ragdoll_AddPhysxRagdollComponentWorks as test_module
|
|
self._run_test(request, workspace, editor, test_module)
|
|
|
|
@revert_physics_config
|
|
def test_ScriptCanvas_MultipleRaycastNode(self, request, workspace, editor, launcher_platform):
|
|
from .tests.script_canvas import ScriptCanvas_MultipleRaycastNode as test_module
|
|
# Fixme: This test previously relied on unexpected lines log reading with is now not supported.
|
|
# Now the log reading must be done inside the test, preferably with the Tracer() utility
|
|
# unexpected_lines = ["Assert"] + test_module.Lines.unexpected
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
@fm.file_override('physxsystemconfiguration.setreg','Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.setreg_override',
|
|
'AutomatedTesting/Registry', search_subdirs=True)
|
|
def test_Collider_DiffCollisionGroupDiffCollidingLayersNotCollide(self, request, workspace, editor, launcher_platform):
|
|
from .tests.collider import Collider_DiffCollisionGroupDiffCollidingLayersNotCollide as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
def test_Joints_HingeLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
|
|
from .tests.joints import Joints_HingeLeadFollowerCollide as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
def test_Collider_PxMeshConvexMeshCollides(self, request, workspace, editor, launcher_platform):
|
|
from .tests.collider import Collider_PxMeshConvexMeshCollides as test_module
|
|
self._run_test(request, workspace, editor, test_module)
|
|
|
|
@revert_physics_config
|
|
def test_ShapeCollider_CylinderShapeCollides(self, request, workspace, editor, launcher_platform):
|
|
from .tests.shape_collider import ShapeCollider_CylinderShapeCollides as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@revert_physics_config
|
|
def test_C15425929_Undo_Redo(self, request, workspace, editor, launcher_platform):
|
|
from .tests import Physics_UndoRedoWorksOnEntityWithPhysComponents as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@pytest.mark.GROUP_tick
|
|
@pytest.mark.xfail(reason="Test still under development.")
|
|
def test_Tick_InterpolatedRigidBodyMotionIsSmooth(self, request, workspace, editor, launcher_platform):
|
|
from .tests.tick import Tick_InterpolatedRigidBodyMotionIsSmooth as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
|
|
|
@pytest.mark.GROUP_tick
|
|
@pytest.mark.xfail(reason="Test still under development.")
|
|
def test_Tick_CharacterGameplayComponentMotionIsSmooth(self, request, workspace, editor, launcher_platform):
|
|
from .tests.tick import Tick_CharacterGameplayComponentMotionIsSmooth as test_module
|
|
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|