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o3de/Code/Legacy/CryCommon/crycommon_files.cmake
T
Artur K 96a5f06ca3 Legacy cleanup, part 2 (#3659)
* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-08-30 14:40:02 -06:00

224 lines
5.6 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
IAudioInterfacesCommonData.h
IAudioSystem.h
ICmdLine.h
IConsole.h
IEntityRenderState.h
IFont.h
IFunctorBase.h
IGem.h
IIndexedMesh.h
ILevelSystem.h
ILocalizationManager.h
LocalizationManagerBus.h
LocalizationManagerBus.inl
ILog.h
IMaterial.h
IMiniLog.h
IMovieSystem.h
IProcess.h
IReadWriteXMLSink.h
IRenderAuxGeom.h
IRenderer.h
ISerialize.h
IShader.h
ISplines.h
IStatObj.h
StatObjBus.h
ISurfaceType.h
ISystem.h
ITexture.h
ITimer.h
IValidator.h
IViewSystem.h
IWindowMessageHandler.h
IXml.h
MicrophoneBus.h
HMDBus.h
VRCommon.h
INavigationSystem.h
IMNM.h
SFunctor.h
FunctorBaseFunction.h
FunctorBaseMember.h
SerializationTypes.h
CryEndian.h
CryRandomInternal.h
Random.h
LCGRandom.h
BaseTypes.h
AnimKey.h
BitFiddling.h
Common_TypeInfo.cpp
CryAssert.h
CryCrc32.h
CryFile.h
CryListenerSet.h
CryLegacyAllocator.h
CryPath.h
CryPodArray.h
CrySizer.h
CrySystemBus.h
CryVersion.h
LegacyAllocator.cpp
LegacyAllocator.h
MetaUtils.h
MiniQueue.h
MultiThread_Containers.h
NullAudioSystem.h
PNoise3.h
ProjectDefines.h
Range.h
ScopedVariableSetter.h
SerializeFwd.h
SimpleSerialize.h
smartptr.h
StlUtils.h
Synchronization.h
Timer.h
TimeValue.h
VectorMap.h
VertexFormats.h
XMLBinaryHeaders.h
RenderBus.h
MainThreadRenderRequestBus.h
Cry_Matrix33.h
Cry_Matrix34.h
Cry_Matrix44.h
Cry_Vector4.h
Cry_Camera.h
Cry_Color.h
Cry_Geo.h
Cry_GeoDistance.h
Cry_GeoIntersect.h
Cry_Math.h
Cry_Quat.h
Cry_ValidNumber.h
Cry_Vector2.h
Cry_Vector3.h
CryHalf.inl
MathConversion.h
Cry_HWMatrix.h
Cry_HWVector3.h
AndroidSpecific.h
AppleSpecific.h
CryAssert_Android.h
CryAssert_impl.h
CryAssert_iOS.h
CryAssert_Linux.h
CryAssert_Mac.h
CryLibrary.cpp
CryLibrary.h
Linux32Specific.h
Linux64Specific.h
Linux_Win32Wrapper.h
LinuxSpecific.h
LoadScreenBus.h
MacSpecific.h
platform.h
platform_impl.cpp
Win32specific.h
Win64specific.h
LyShine/IDraw2d.h
LyShine/ILyShine.h
LyShine/ISprite.h
LyShine/IRenderGraph.h
LyShine/UiAssetTypes.h
LyShine/UiComponentTypes.h
LyShine/UiBase.h
LyShine/UiEntityContext.h
LyShine/UiLayoutCellBase.h
LyShine/UiSerializeHelpers.h
LyShine/Animation/IUiAnimation.h
LyShine/Bus/UiAnimateEntityBus.h
LyShine/Bus/UiAnimationBus.h
LyShine/Bus/UiButtonBus.h
LyShine/Bus/UiCanvasBus.h
LyShine/Bus/UiCanvasManagerBus.h
LyShine/Bus/UiCanvasUpdateNotificationBus.h
LyShine/Bus/UiCheckboxBus.h
LyShine/Bus/UiCursorBus.h
LyShine/Bus/UiDraggableBus.h
LyShine/Bus/UiDropdownBus.h
LyShine/Bus/UiDropdownOptionBus.h
LyShine/Bus/UiDropTargetBus.h
LyShine/Bus/UiDynamicLayoutBus.h
LyShine/Bus/UiDynamicScrollBoxBus.h
LyShine/Bus/UiEditorBus.h
LyShine/Bus/UiEditorCanvasBus.h
LyShine/Bus/UiEditorChangeNotificationBus.h
LyShine/Bus/UiElementBus.h
LyShine/Bus/UiEntityContextBus.h
LyShine/Bus/UiFaderBus.h
LyShine/Bus/UiFlipbookAnimationBus.h
LyShine/Bus/UiGameEntityContextBus.h
LyShine/Bus/UiImageBus.h
LyShine/Bus/UiImageSequenceBus.h
LyShine/Bus/UiIndexableImageBus.h
LyShine/Bus/UiInitializationBus.h
LyShine/Bus/UiInteractableActionsBus.h
LyShine/Bus/UiInteractableBus.h
LyShine/Bus/UiInteractableStatesBus.h
LyShine/Bus/UiInteractionMaskBus.h
LyShine/Bus/UiLayoutBus.h
LyShine/Bus/UiLayoutCellBus.h
LyShine/Bus/UiLayoutCellDefaultBus.h
LyShine/Bus/UiLayoutColumnBus.h
LyShine/Bus/UiLayoutControllerBus.h
LyShine/Bus/UiLayoutFitterBus.h
LyShine/Bus/UiLayoutGridBus.h
LyShine/Bus/UiLayoutManagerBus.h
LyShine/Bus/UiLayoutRowBus.h
LyShine/Bus/UiMarkupButtonBus.h
LyShine/Bus/UiMaskBus.h
LyShine/Bus/UiNavigationBus.h
LyShine/Bus/UiParticleEmitterBus.h
LyShine/Bus/UiRadioButtonBus.h
LyShine/Bus/UiRadioButtonCommunicationBus.h
LyShine/Bus/UiRadioButtonGroupBus.h
LyShine/Bus/UiRadioButtonGroupCommunicationBus.h
LyShine/Bus/UiRenderBus.h
LyShine/Bus/UiRenderControlBus.h
LyShine/Bus/UiScrollableBus.h
LyShine/Bus/UiScrollBarBus.h
LyShine/Bus/UiScrollBoxBus.h
LyShine/Bus/UiScrollerBus.h
LyShine/Bus/UiSliderBus.h
LyShine/Bus/UiSpawnerBus.h
LyShine/Bus/UiSystemBus.h
LyShine/Bus/UiTextBus.h
LyShine/Bus/UiTextInputBus.h
LyShine/Bus/UiTooltipBus.h
LyShine/Bus/UiTooltipDataPopulatorBus.h
LyShine/Bus/UiTooltipDisplayBus.h
LyShine/Bus/UiTransform2dBus.h
LyShine/Bus/UiTransformBus.h
LyShine/Bus/UiVisualBus.h
LyShine/Bus/Sprite/UiSpriteBus.h
LyShine/Bus/World/UiCanvasOnMeshBus.h
LyShine/Bus/World/UiCanvasRefBus.h
LyShine/Bus/Tools/UiSystemToolsBus.h
Maestro/Bus/EditorSequenceAgentComponentBus.h
Maestro/Bus/EditorSequenceBus.h
Maestro/Bus/EditorSequenceComponentBus.h
Maestro/Bus/SequenceComponentBus.h
Maestro/Bus/SequenceAgentComponentBus.h
Maestro/Types/AnimNodeType.h
Maestro/Types/AnimParamType.h
Maestro/Types/AnimValue.h
Maestro/Types/AnimValueType.h
Maestro/Types/AssetBlendKey.h
Maestro/Types/AssetBlends.h
Maestro/Types/SequenceType.h
StaticInstance.h
WinBase.cpp
)