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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace PythonAssetBuilder
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{
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//! A request bus to help produce Open 3D Engine asset data
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class PythonBuilderRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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//! Creates an AZ::Entity populated with Editor components and a name
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virtual AZ::Outcome<AZ::EntityId, AZStd::string> CreateEditorEntity(const AZStd::string& name) = 0;
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//! Writes out a .SLICE file with a given list of entities; optionally can be set to dynamic
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virtual AZ::Outcome<AZ::Data::AssetType, AZStd::string> WriteSliceFile(
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AZStd::string_view filename,
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AZStd::vector<AZ::EntityId> entityList,
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bool makeDynamic) = 0;
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};
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using PythonBuilderRequestBus = AZ::EBus<PythonBuilderRequests>;
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}
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