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1837d0516968fa9373f5ff5c079effb1a208da0a
o3de
/
Gems
/
EMotionFX
/
Code
/
Source
/
Integration
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Components
T
History
Chris Burel
1837d05169
Rename EMotionFX class members to follow the
m_
naming convention
...
Signed-off-by: Chris Burel <
burelc@amazon.com
>
2021-08-09 16:40:35 -07:00
..
ActorComponent.cpp
Rename EMotionFX class members to follow the
m_
naming convention
2021-08-09 16:40:35 -07:00
ActorComponent.h
Convert EMotionFX editor uint32 -> size_t
2021-08-09 09:22:33 -07:00
AnimAudioComponent.cpp
Merge branch 'development' into cmake/SPEC-7179
2021-07-16 15:42:37 -07:00
AnimAudioComponent.h
Merge branch 'development' into cmake/SPEC-7179
2021-07-16 15:42:37 -07:00
AnimGraphComponent.cpp
Convert EMotionFX runtime uint32 -> size_t
2021-08-09 09:22:31 -07:00
AnimGraphComponent.h
Convert EMotionFX runtime uint32 -> size_t
2021-08-09 09:22:31 -07:00
SimpleLODComponent.cpp
Convert EMotionFX editor uint32 -> size_t
2021-08-09 09:22:33 -07:00
SimpleLODComponent.h
Convert EMotionFX editor uint32 -> size_t
2021-08-09 09:22:33 -07:00
SimpleMotionComponent.cpp
Rename EMotionFX class members to follow the
m_
naming convention
2021-08-09 16:40:35 -07:00
SimpleMotionComponent.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00