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o3de/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "UnitTestRunner.h"
#include <native/utilities/AssetUtilEBusHelper.h>
#endif
namespace AssetProcessor
{
class AssetProcessorManagerUnitTests
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
Q_SIGNALS:
void Test_Emit_AssessableFile(QString filePath);
void Test_Emit_AssessableDeletedFile(QString filePath);
};
class AssetProcessorManagerUnitTests_ScanFolders
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
};
class AssetProcessorManagerUnitTests_JobKeys
: public UnitTestRun
{
Q_OBJECT
public:
virtual void StartTest() override;
};
class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint
: public UnitTestRun
, public AssetProcessor::AssetBuilderInfoBus::Handler
{
Q_OBJECT
public:
virtual void StartTest() override;
// AssetProcessor::AssetBuilderInfoBus::Handler
void GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) override;
void GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList) override;
AssetBuilderSDK::AssetBuilderDesc m_assetBuilderDesc;
};
} // namespace assetprocessor