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o3de/Code/Tools/AssetBundler/source/ui/AddSeedDialog.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

57 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/std/string/string.h>
#include <AzFramework/Platform/PlatformDefaults.h>
#include <QDialog>
#include <QSharedPointer>
#endif
namespace Ui
{
class AddSeedDialog;
}
namespace AssetBundler
{
class GUIApplicationManager;
class AddSeedDialog
: public QDialog
{
Q_OBJECT
public:
explicit AddSeedDialog(
QWidget* parent,
const AzFramework::PlatformFlags& enabledPlatforms,
const AZStd::string& platformSpecificCachePath);
virtual ~AddSeedDialog() {}
AZStd::string GetFileName();
AzFramework::PlatformFlags GetPlatformFlags();
private:
void OnBrowseFileButtonPressed();
void OnPlatformSelectionChanged(const AzFramework::PlatformFlags& selectedPlatforms);
void FormatRelativePathString(QString& relativePath);
QSharedPointer<Ui::AddSeedDialog> m_ui;
QString m_platformSpecificCachePath;
bool m_isAddSeedDialog = false;
AZStd::string m_fileName;
bool m_fileNameIsValid = false;
bool m_platformIsValid = false;
};
} // namespace AssetBundler