60c286dafa
* Initialize the PrefabFocusHandler on context reset, to also cover the case of a new level being created on the welcome screen. Relax checks/restrictions on refreshes to cover cases where an instance is reused by the Prefab EOS. Refresh the breadcrumbs when a container is renamed and when a change is propagated to the instances to ensure the correct names are displayed. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Rename m_isInitialized to m_initialized in PrefabFocusHandler Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Use find_if to detect when a container entity in the focus path has been renamed. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Renaming and commenting variables in PrefabFocusHandler. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Undo minor naming change Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Replace lazy initialization and have the UI side initialize the Editor calls in PrefabFocusHandler. This should prevent issues with focus mode trying to access these interfaces in non-editor applications. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Interface/Interface.h>
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
|
|
#include <AzFramework/Entity/EntityContext.h>
|
|
|
|
#include <AzToolsFramework/Prefab/Instance/Instance.h>
|
|
#include <AzToolsFramework/Prefab/Template/Template.h>
|
|
|
|
namespace AzToolsFramework::Prefab
|
|
{
|
|
using PrefabFocusOperationResult = AZ::Outcome<void, AZStd::string>;
|
|
|
|
//! Interface to handle internal operations related to the Prefab Focus system.
|
|
class PrefabFocusInterface
|
|
{
|
|
public:
|
|
AZ_RTTI(PrefabFocusInterface, "{F3CFA37B-5FD8-436A-9C30-60EB54E350E1}");
|
|
|
|
//! Initializes the editor interfaces for Prefab Focus mode.
|
|
//! If this is not called on initialization, the Prefab Focus Mode functions will still work
|
|
//! but won't trigger the Editor APIs to visualize focus mode on the UI.
|
|
virtual void InitializeEditorInterfaces() = 0;
|
|
|
|
//! Set the focused prefab instance to the owning instance of the entityId provided.
|
|
//! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on.
|
|
virtual PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) = 0;
|
|
|
|
//! Returns the template id of the instance the prefab system is focusing on.
|
|
virtual TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const = 0;
|
|
|
|
//! Returns a reference to the instance the prefab system is focusing on.
|
|
virtual InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const = 0;
|
|
};
|
|
|
|
} // namespace AzToolsFramework::Prefab
|