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o3de/Gems/Atom/Utils/Code/Source/TestUtils/AssetSystemStub.cpp

123 lines
4.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Utils/TestUtils/AssetSystemStub.h>
#include <AzFramework/StringFunc/StringFunc.h>
namespace UnitTest
{
void AssetSystemStub::Activate()
{
m_sourceInfoMap.clear();
BusConnect();
}
void AssetSystemStub::Deactivate()
{
m_sourceInfoMap.clear();
BusDisconnect();
}
void AssetSystemStub::RegisterSourceInfo(const char* sourcePath, const AZ::Data::AssetId& assetId)
{
AZ::Data::AssetInfo assetInfo;
assetInfo.m_assetId = assetId;
RegisterSourceInfo(sourcePath, assetInfo, "");
}
void AssetSystemStub::RegisterSourceInfo(const char* sourcePath, const AZ::Data::AssetInfo& assetInfo, const AZStd::string& watchFolder)
{
SourceInfo sourceInfo{ assetInfo , watchFolder };
// Because GetSourceInfoBySourcePath should always return 0 for the sub-id, since it's about the source file not product file.
sourceInfo.m_assetInfo.m_assetId.m_subId = 0;
AZStd::string normalizedSourcePath = sourcePath;
AzFramework::StringFunc::Path::Normalize(normalizedSourcePath);
m_sourceInfoMap.emplace(normalizedSourcePath, sourceInfo);
}
bool AssetSystemStub::GetSourceInfoBySourcePath(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder)
{
AZStd::string normalizedSourcePath = sourcePath;
AzFramework::StringFunc::Path::Normalize(normalizedSourcePath);
auto iter = m_sourceInfoMap.find(normalizedSourcePath);
if (iter != m_sourceInfoMap.end())
{
assetInfo = iter->second.m_assetInfo;
watchFolder = iter->second.m_watchFolder;
return true;
}
return false;
}
bool AssetSystemStub::GetRelativeProductPathFromFullSourceOrProductPath([[maybe_unused]] const AZStd::string& fullPath, [[maybe_unused]] AZStd::string& relativeProductPath)
{
return false;
}
bool AssetSystemStub::GenerateRelativeSourcePath(
[[maybe_unused]] const AZStd::string& sourcePath, [[maybe_unused]] AZStd::string& relativePath,
[[maybe_unused]] AZStd::string& watchFolder)
{
return false;
}
bool AssetSystemStub::GetFullSourcePathFromRelativeProductPath(
[[maybe_unused]] const AZStd::string& relPath, [[maybe_unused]] AZStd::string& fullSourcePath)
{
return false;
}
bool AssetSystemStub::GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& assetId, [[maybe_unused]] const AZ::Data::AssetType& assetType, [[maybe_unused]] const AZStd::string& platformName, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& rootFilePath)
{
return false;
}
bool AssetSystemStub::GetSourceInfoBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder)
{
return false;
}
bool AssetSystemStub::GetScanFolders([[maybe_unused]] AZStd::vector<AZStd::string>& scanFolders)
{
return false;
}
bool AssetSystemStub::GetAssetSafeFolders([[maybe_unused]] AZStd::vector<AZStd::string>& assetSafeFolders)
{
return false;
}
bool AssetSystemStub::IsAssetPlatformEnabled(const char* /*platform*/)
{
return false;
}
int AssetSystemStub::GetPendingAssetsForPlatform(const char* /*platform*/)
{
return 0;
}
bool AssetSystemStub::GetAssetsProducedBySourceUUID(const AZ::Uuid& sourceUuid, AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo)
{
productsAssetInfo.clear();
for (AZStd::pair<AZStd::string, SourceInfo> element : m_sourceInfoMap)
{
if (element.second.m_assetInfo.m_assetId.m_guid == sourceUuid)
{
productsAssetInfo.push_back(element.second.m_assetInfo);
}
}
return true;
}
}