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67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/RPISystem.h>
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#include <Atom/RPI.Reflect/Shader/ShaderOptionGroupLayout.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <AzCore/Jobs/JobContext.h>
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#include <AzCore/Jobs/JobManager.h>
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#include <AzCore/Serialization/Json/RegistrationContext.h>
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#include <AzCore/Serialization/Json/JsonSystemComponent.h>
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#include <Common/AssetManagerTestFixture.h>
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#include <Common/RHI/Stubs.h>
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#include <Common/RHI/Factory.h>
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#include <Atom/Utils/TestUtils/AssetSystemStub.h>
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namespace UnitTest
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{
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//! Unit test fixture for setting up things commonly needed by RPI unit tests
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class RPITestFixture
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: public AssetManagerTestFixture
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{
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static const uint32_t s_heapSizeMB = 64;
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public:
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protected:
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virtual void Reflect(AZ::ReflectContext* context);
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void SetUp() override;
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void TearDown() override;
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AZ::RHI::Device* GetDevice();
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//! Performs processing that would normally be done by the frame scheduler,
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//! which has to happen in order to recompile the same SRG instance multiple times.
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void ProcessQueuedSrgCompilations(AZ::Data::Asset<AZ::RPI::ShaderAsset> shaderAsset, const AZ::Name& srgName);
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AZ::JsonRegistrationContext* GetJsonRegistrationContext() override;
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AssetSystemStub m_assetSystemStub;
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private:
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AZStd::unique_ptr<StubRHI::Factory> m_rhiFactory;
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AZStd::unique_ptr<AZ::RPI::RPISystem> m_rpiSystem;
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AZStd::unique_ptr<AZ::JobManager> m_jobManager;
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AZStd::unique_ptr<AZ::JobContext> m_jobContext;
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// Required for json serializer
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AZStd::unique_ptr<AZ::JsonSystemComponent> m_jsonSystemComponent;
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AZStd::unique_ptr<AZ::JsonRegistrationContext> m_jsonRegistrationContext;
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AZ::IO::FileIOBase* m_priorFileIO = nullptr;
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AZStd::unique_ptr<AZ::IO::FileIOBase> m_localFileIO;
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};
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} // namespace UnitTest
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