cc615a8f32
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That Predate The Shader Supervariants These are the essential impactful changes as a result of deprecating the ShaderResourceGroupAsset. * Addressed feedback by @moudgils. Better comments in header files. * More updates related with deprecation of ShaderResourceGroupAsset * Deleted the temporary version 2 classes. * Updated version of the shader asset builders. * Updated version of all the shader related classes impacted by the Supervariant concept and deprecation of ShaderResourceGroupAsset * Changes to *.pass and DGI, Reflections and RayTracing. * changes to material related assets * changes to core lights * Changes to auxgeom/dynamic draw. * changes to decals, lyshine, imguipass * changes to RPI Pass classes * Shader for SceneSrg, ViewSrg and ForwardPass Srgs. * changes to mesh, skinned mesh, Morphtarget. * Fixes to RayTracingPass.cpp & now allow empty srg in shaders. * Updated Atom_RPI.Tests * Simplified InstanceDatabase by removing AddHandler ------------------------------------------------------------------------------------ * Updated DiffuseGI precompiled shaders. Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset. Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants. Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com> ------------------------------------------------------------------------------------ * Changed semantics for some PassSrg to SRG_PerPass_WithFallback. AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg. Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp * Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli To Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli Removed redundant checking for finalization in ShaderResourceGroupLayout.cpp * Fixed race condition bug for Shader::FindOrCreate. InstanceDatabase<>::CreateInstance() needs to be atomic for instance creation and initialization. Added optional InstanceHandler::CreateFunctionWithParams to accomodate to the needs of Instances that need more than an asset reference to be able to be created an initialzed. Removed ShaderResourceGroup::FindOrCreate() only ::Create is available now. * Renamed scene_and_view_srgs.* as SceneAndViewSrgs.* Changed GetAzslFileOfOrigin for GetUniqueId * Fixed unit tests. * Reverted the serialization name of m_uniqueId back to "m_azslFileOfOrigin" so precompiled shaders don't fail in layout comparison. * Fixed AtomCore.Tests Removed non-applicable test. InstanceDatabase.AddHandler() is not available anymore. * The Null rhi is re-enabled for shader compilation. Signed-off-by: garrieta <garrieta@amazon.com>
77 lines
3.2 KiB
C++
77 lines
3.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include "ShaderAssetBuilder.h"
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#include "ShaderVariantAssetBuilder.h"
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#include "PrecompiledShaderBuilder.h"
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#include "ShaderPlatformInterfaceRequest.h"
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namespace AZ
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{
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namespace ShaderBuilder
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{
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class AzslShaderBuilderSystemComponent
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: public Component
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, public RHI::ShaderPlatformInterfaceRegisterBus::Handler
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, public ShaderPlatformInterfaceRequestBus::Handler
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{
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public:
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AZ_COMPONENT(AzslShaderBuilderSystemComponent, "{56B5B944-8AF4-4478-A047-8DFDE38DA681}");
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static void Reflect(ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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////////////////////////////////////////////////////////////////////////
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// AzslShaderBuilderRequestBus interface implementation
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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// ShaderPlatformInterfaceRegisterBus interface overrides ...
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void RegisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
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void UnregisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
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// ShaderPlatformInterfaceRequestBus interface overrides ...
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AZStd::vector<RHI::ShaderPlatformInterface*> GetShaderPlatformInterface(const AssetBuilderSDK::PlatformInfo& platformInfo) override;
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private:
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ShaderAssetBuilder m_shaderAssetBuilder;
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ShaderVariantAssetBuilder m_shaderVariantAssetBuilder;
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PrecompiledShaderBuilder m_precompiledShaderBuilder;
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/// Contains the ShaderPlatformInterface for all registered RHIs
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AZStd::unordered_map<RHI::APIType, RHI::ShaderPlatformInterface*> m_shaderPlatformInterfaces;
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};
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} // ShaderBuilder
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} //AZ
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