Files
o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/AzslShaderBuilderSystemComponent.h
T
galibzon cc615a8f32 [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants

These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.

* Addressed feedback by @moudgils. Better comments in header files.

* More updates related with deprecation of ShaderResourceGroupAsset

* Deleted the temporary version 2 classes.

* Updated version of the shader asset builders.

* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset

* Changes to *.pass and DGI, Reflections and RayTracing.

* changes to material related assets

* changes to core lights

* Changes to auxgeom/dynamic draw.

* changes to decals, lyshine, imguipass

* changes to RPI Pass classes

* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.

* changes to mesh, skinned mesh, Morphtarget.

* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.

* Updated Atom_RPI.Tests

* Simplified InstanceDatabase by removing AddHandler

------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com>
------------------------------------------------------------------------------------

* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.

AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.

Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp

* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To  Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli

Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp

* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.

Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.

Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.

* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*

Changed GetAzslFileOfOrigin for GetUniqueId

* Fixed unit tests.

* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.

* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.

* The Null rhi is re-enabled for shader compilation.

Signed-off-by: garrieta <garrieta@amazon.com>
2021-06-11 07:48:23 -05:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include "ShaderAssetBuilder.h"
#include "ShaderVariantAssetBuilder.h"
#include "PrecompiledShaderBuilder.h"
#include "ShaderPlatformInterfaceRequest.h"
namespace AZ
{
namespace ShaderBuilder
{
class AzslShaderBuilderSystemComponent
: public Component
, public RHI::ShaderPlatformInterfaceRegisterBus::Handler
, public ShaderPlatformInterfaceRequestBus::Handler
{
public:
AZ_COMPONENT(AzslShaderBuilderSystemComponent, "{56B5B944-8AF4-4478-A047-8DFDE38DA681}");
static void Reflect(ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
////////////////////////////////////////////////////////////////////////
// AzslShaderBuilderRequestBus interface implementation
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
// ShaderPlatformInterfaceRegisterBus interface overrides ...
void RegisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
void UnregisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
// ShaderPlatformInterfaceRequestBus interface overrides ...
AZStd::vector<RHI::ShaderPlatformInterface*> GetShaderPlatformInterface(const AssetBuilderSDK::PlatformInfo& platformInfo) override;
private:
ShaderAssetBuilder m_shaderAssetBuilder;
ShaderVariantAssetBuilder m_shaderVariantAssetBuilder;
PrecompiledShaderBuilder m_precompiledShaderBuilder;
/// Contains the ShaderPlatformInterface for all registered RHIs
AZStd::unordered_map<RHI::APIType, RHI::ShaderPlatformInterface*> m_shaderPlatformInterfaces;
};
} // ShaderBuilder
} //AZ