Files
o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/AzslCompiler.h
T
galibzon cc615a8f32 [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That
Predate The Shader Supervariants

These are the essential impactful changes as a result of deprecating the
ShaderResourceGroupAsset.

* Addressed feedback by @moudgils. Better comments in header files.

* More updates related with deprecation of ShaderResourceGroupAsset

* Deleted the temporary version 2 classes.

* Updated version of the shader asset builders.

* Updated version of all the shader related classes impacted
by the Supervariant concept and deprecation of ShaderResourceGroupAsset

* Changes to *.pass and DGI, Reflections and RayTracing.

* changes to material related assets

* changes to core lights

* Changes to auxgeom/dynamic draw.

* changes to decals, lyshine, imguipass

* changes to RPI Pass classes

* Shader for SceneSrg, ViewSrg and ForwardPass Srgs.

* changes to mesh, skinned mesh, Morphtarget.

* Fixes to RayTracingPass.cpp & now allow empty srg in shaders.

* Updated Atom_RPI.Tests

* Simplified InstanceDatabase by removing AddHandler

------------------------------------------------------------------------------------
* Updated DiffuseGI precompiled shaders.
Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset.
Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants.
Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com>
------------------------------------------------------------------------------------

* Changed semantics for some PassSrg to SRG_PerPass_WithFallback.

AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg.

Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp

* Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli
To  Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli

Removed redundant checking for finalization in
ShaderResourceGroupLayout.cpp

* Fixed race condition bug for Shader::FindOrCreate.
InstanceDatabase<>::CreateInstance() needs to be atomic
for instance creation and initialization.

Added optional InstanceHandler::CreateFunctionWithParams to accomodate
to the needs of Instances that need more than an asset reference
to be able to be created an initialzed.

Removed ShaderResourceGroup::FindOrCreate() only ::Create is available
now.

* Renamed scene_and_view_srgs.* as SceneAndViewSrgs.*

Changed GetAzslFileOfOrigin for GetUniqueId

* Fixed unit tests.

* Reverted the serialization name of m_uniqueId back to
"m_azslFileOfOrigin" so precompiled shaders don't fail
in layout comparison.

* Fixed AtomCore.Tests
Removed non-applicable test. InstanceDatabase.AddHandler() is not
available anymore.

* The Null rhi is re-enabled for shader compilation.

Signed-off-by: garrieta <garrieta@amazon.com>
2021-06-11 07:48:23 -05:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzslData.h>
#include <AzFramework/FileFunc/FileFunc.h>
#include <Atom/RPI.Reflect/Base.h>
#include <Editor/ShaderBuilderUtility.h>
namespace AZ
{
namespace RPI
{
class ShaderOptionGroupLayout;
}
namespace RHI
{
class ShaderPlatformInterface;
}
namespace ShaderBuilder
{
class AzslCompiler
{
public:
//! AzslCompiler constructor
//! @param inputFilePath The target input file to compile. Should be a valid AZSL file with no preprocessing directives.
AzslCompiler(const AZStd::string& inputFilePath);
//! compile with --full and generate all .json files
Outcome<ShaderBuilderUtility::AzslSubProducts::Paths> EmitFullData(const AZStd::string& parameters, const AZStd::string& outputFile = "") const;
//! compile to HLSL independently
bool EmitShader(AZ::IO::GenericStream& outputStream, const AZStd::string& extraCompilerParams) const;
//! compile with --ia independently and populate document @output
bool EmitInputAssembler(rapidjson::Document& output) const;
//! compile with --om independently
bool EmitOutputMerger(rapidjson::Document& output) const;
//! compile with --srg independently
bool EmitSrgData(rapidjson::Document& output, const AZStd::string& extraCompilerParams) const;
//! compile with --option independently
bool EmitOptionsList(rapidjson::Document& output) const;
//! compile with --bindingdep independently
bool EmitBindingDependencies(rapidjson::Document& output) const;
//! make sense of a --ia json document and fill up the function data
bool ParseIaPopulateFunctionData(const rapidjson::Document& input, AzslFunctions& functionData) const;
//! make sense of a --ia json document and fill up the struct data
bool ParseIaPopulateStructData(const rapidjson::Document& input, const AZStd::string& vertexEntryName, StructData& outStructData) const;
//! make sense of a --om json document and fill up the struct data
bool ParseOmPopulateStructData(const rapidjson::Document& input, const AZStd::string& fragmentShaderName, StructData& outStructData) const;
//! make sense of a --srg json document and fill up the srg data container
bool ParseSrgPopulateSrgData(const rapidjson::Document& input, SrgDataContainer& outSrgData) const;
//! make sense of a --option json document and fill up the shader option group layout
bool ParseOptionsPopulateOptionGroupLayout(const rapidjson::Document& input, RPI::Ptr<RPI::ShaderOptionGroupLayout>& shaderOptionGroupLayout) const;
//! make sense of a --bindingdep json documment and fill up the binding dependencies object
bool ParseBindingdepPopulateBindingDependencies(const rapidjson::Document& input, BindingDependencies& bindingDependencies) const;
//! make sense of a --srg json document and fill up the root constant data
bool ParseSrgPopulateRootConstantData(const rapidjson::Document& input, RootConstantData& rootConstantData) const;
//! retrieve the main input set during construction
const AZStd::string& GetInputFilePath() const;
protected:
bool Compile(const AZStd::string& CompilerParams, const AZStd::string& outputFilePath) const;
enum class AfterRead
{
Delete,
Keep
};
enum class BuildResult
{
Success,
VersionError,
CompilationFailed,
JsonReadbackFailed,
};
BuildResult CompileToFileAndPrepareJsonDocument(
rapidjson::Document& outputJson,
const char* compilerCommandSwitch,
const char* outputExtension,
AfterRead deleteOutputFileAfterReading = AfterRead::Keep) const;
BuildResult PrepareJsonDocument(
rapidjson::Document& outputJson,
const char* outputExtension) const;
AZStd::string m_inputFilePath;
};
}
}