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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SandboxAPI.h>
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namespace AZ
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{
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class Transform;
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class Vector3;
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} // namespace AZ
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namespace SandboxEditor
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{
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//! Set the default viewport camera translation/position.
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SANDBOX_API void SetDefaultViewportCameraPosition(const AZ::Vector3& position);
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//! Set the default viewport camera orientation/rotation.
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//! @param pitch Amount of pitch in radians.
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//! @param yaw Amount of yaw in radians.
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SANDBOX_API void SetDefaultViewportCameraRotation(float pitch, float yaw);
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//! Set the camera to interpolate to the given position and orientation.
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//! @param position The new position of the camera.
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//! @param pitch Amount of pitch in radians.
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//! @param yaw Amount of yaw in radians.
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SANDBOX_API void InterpolateDefaultViewportCameraToTransform(const AZ::Vector3& position, float pitch, float yaw);
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//! Get the default viewport camera transform.
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SANDBOX_API AZ::Transform GetDefaultViewportCameraTransform();
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} // namespace SandboxEditor
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