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o3de/Code/Sandbox/Editor/EditorViewportCamera.h

42 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SandboxAPI.h>
namespace AZ
{
class Transform;
class Vector3;
} // namespace AZ
namespace SandboxEditor
{
//! Set the default viewport camera translation/position.
SANDBOX_API void SetDefaultViewportCameraPosition(const AZ::Vector3& position);
//! Set the default viewport camera orientation/rotation.
//! @param pitch Amount of pitch in radians.
//! @param yaw Amount of yaw in radians.
SANDBOX_API void SetDefaultViewportCameraRotation(float pitch, float yaw);
//! Set the camera to interpolate to the given position and orientation.
//! @param position The new position of the camera.
//! @param pitch Amount of pitch in radians.
//! @param yaw Amount of yaw in radians.
SANDBOX_API void InterpolateDefaultViewportCameraToTransform(const AZ::Vector3& position, float pitch, float yaw);
//! Get the default viewport camera transform.
SANDBOX_API AZ::Transform GetDefaultViewportCameraTransform();
} // namespace SandboxEditor