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o3de/Code/Legacy/CrySystem/XML/ReadWriteXMLSink.h

43 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYSYSTEM_XML_READWRITEXMLSINK_H
#define CRYINCLUDE_CRYSYSTEM_XML_READWRITEXMLSINK_H
#pragma once
#include <ISystem.h>
#include <IReadWriteXMLSink.h>
class CReadWriteXMLSink
: public IReadWriteXMLSink
{
public:
bool ReadXML(const char* definitionFile, const char* dataFile, IReadXMLSink* pSink);
bool ReadXML(const char* definitionFile, XmlNodeRef node, IReadXMLSink* pSink);
bool ReadXML(XmlNodeRef definition, const char* dataFile, IReadXMLSink* pSink);
bool ReadXML(XmlNodeRef definition, XmlNodeRef node, IReadXMLSink* pSink);
XmlNodeRef CreateXMLFromSource(const char* definitionFile, IWriteXMLSource* pSource);
bool WriteXML(const char* definitionFile, const char* dataFile, IWriteXMLSource* pSource);
};
// helper to define the if/else chain that we need in a few locations...
// types must match IReadXMLSink::TValueTypes
#define XML_SET_PROPERTY_HELPER(ELSE_LOAD_PROPERTY) \
if (false) {; } \
ELSE_LOAD_PROPERTY(Vec3); \
ELSE_LOAD_PROPERTY(int); \
ELSE_LOAD_PROPERTY(float); \
ELSE_LOAD_PROPERTY(string); \
ELSE_LOAD_PROPERTY(bool);
#endif // CRYINCLUDE_CRYSYSTEM_XML_READWRITEXMLSINK_H