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28 lines
618 B
C++
28 lines
618 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/std/string/string_view.h>
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namespace O3DELauncher
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{
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bool WaitForAssetProcessorConnect()
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{
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// Dedicated server does not depend on Asset Processor and assumes that assets are already prepared.
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return false;
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}
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bool IsDedicatedServer()
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{
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return true;
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}
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const char* GetLogFilename()
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{
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return "@log@/Server.log";
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}
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}
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