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* Fixes saving motions from within the Animation Editor * Fixes saving actors from within the Animation Editor * The motion event chunk of the .motion file format now also stores the event data as json (rather than XML) reducing motion file sizes (Example: 60KB motion went down to 49KB, containing only 4 motion events from 2 tracks). * Fully backward compatible * New motion meta data rule stores the event data directly rather than command strings or objects. This is the way that aligns with the Json paradigm and as side-effect bypasses the optionals that we use for the commands which fixes the issue. * [LYN-4574] Adding new motion event meta data rule that stores the event data directly rather than via commands to align with the Json paradigm * [LYN-4574] Preparing motion, event table and event track for Json serialization * [LYN-4574] New chunk to store motion event data in Json format (fully backward compatible to XML) * [LYN-4669] Json: Empty AZStd::vector<AZStd::shared_ptr<T>> serializes into 1x element with nullptr as data * [LYN-4603] EMotion FX: Cannot save actors with physics or simulated object setup in Json format |
5 years ago | |
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| .. | ||
| AzCore | 5 years ago | |
| Platform | 5 years ago | |
| Tests | 5 years ago | |
| CMakeLists.txt | 5 years ago | |