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o3de/Gems/Atom/RPI/Code/Tests/Common/RPITestFixture.cpp

172 lines
6.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Common/RPITestFixture.h>
#include <Common/RHI/Factory.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetManagerComponent.h>
#include <AzCore/Name/NameDictionary.h>
#include <AzCore/AzCore_Traits_Platform.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Utils/Utils.h>
#include <AzFramework/IO/LocalFileIO.h>
#include <AzTest/Utils.h>
#include <Atom/RHI/Device.h>
#include <Atom/RHI.Reflect/ReflectSystemComponent.h>
#include <Atom/RPI.Reflect/ResourcePoolAsset.h>
#include <Atom/RPI.Reflect/Asset/AssetHandler.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
namespace UnitTest
{
using namespace AZ;
using namespace RPI;
// Expose AssetManagerComponent::Reflect function for testing
class MyAssetManagerComponent : public AssetManagerComponent
{
public:
static void Reflect(ReflectContext* reflection)
{
AssetManagerComponent::Reflect(reflection);
}
};
JsonRegistrationContext* RPITestFixture::GetJsonRegistrationContext()
{
return m_jsonRegistrationContext.get();
}
void RPITestFixture::Reflect(ReflectContext* context)
{
MyAssetManagerComponent::Reflect(context);
RHI::ReflectSystemComponent::Reflect(context);
RPI::RPISystem::Reflect(context);
Name::Reflect(context);
}
void RPITestFixture::SetUp()
{
AssetManagerTestFixture::SetUp();
AZ::RPI::Validation::s_isEnabled = true;
AZ::RHI::Validation::s_isEnabled = true;
m_priorFileIO = AZ::IO::FileIOBase::GetInstance();
m_localFileIO.reset(aznew AZ::IO::LocalFileIO());
AZ::IO::FileIOBase::SetInstance(m_localFileIO.get());
AZ::IO::Path assetPath = AZStd::string_view{ AZ::Utils::GetProjectPath() };
assetPath /= "Cache";
AZ::IO::FileIOBase::GetInstance()->SetAlias("@products@", assetPath.c_str());
// Remark, AZ::Utils::GetProjectPath() is not used when defining "user" folder,
// instead We use AZ::Test::GetEngineRootPath();.
// Reason:
// When running unit tests, using AZ::Utils::GetProjectPath() will resolve to something like:
// "/data/workspace/o3de/build/linux/External/Atom-9a4d112b/RPI/Code/Cache"
// The ShaderMetricSystem.cpp writes to the @user@ folder and the following runtime error occurs:
// "You may not alter data inside the asset cache. Please check the call stack and consider writing into the source asset folder instead."
// "Attempted write location: /data/workspace/o3de/build/linux/External/Atom-9a4d112b/RPI/Code/Cache/user/shadermetrics.json"
// To avoid the error We use AZ::Test::GetEngineRootPath();
AZ::IO::Path userPath = AZ::Test::GetEngineRootPath();
userPath /= "user";
AZ::IO::FileIOBase::GetInstance()->SetAlias("@user@", userPath.c_str());
m_jsonRegistrationContext = AZStd::make_unique<AZ::JsonRegistrationContext>();
m_jsonSystemComponent = AZStd::make_unique<AZ::JsonSystemComponent>();
m_jsonSystemComponent->Reflect(m_jsonRegistrationContext.get());
Reflect(GetSerializeContext());
Reflect(m_jsonRegistrationContext.get());
NameDictionary::Create();
m_rhiFactory.reset(aznew StubRHI::Factory());
RPI::RPISystemDescriptor rpiSystemDescriptor;
m_rpiSystem = AZStd::make_unique<RPI::RPISystem>();
m_rpiSystem->Initialize(rpiSystemDescriptor);
m_rpiSystem->InitializeSystemAssetsForTests();
// Setup job context for job system
JobManagerDesc desc;
JobManagerThreadDesc threadDesc;
#if AZ_TRAIT_SET_JOB_PROCESSOR_ID
threadDesc.m_cpuId = 0; // Don't set processors IDs on windows
#endif
uint32_t numWorkerThreads = AZStd::thread::hardware_concurrency();
for (unsigned int i = 0; i < numWorkerThreads; ++i)
{
desc.m_workerThreads.push_back(threadDesc);
#if AZ_TRAIT_SET_JOB_PROCESSOR_ID
threadDesc.m_cpuId++;
#endif
}
m_jobManager = AZStd::make_unique<JobManager>(desc);
m_jobContext = AZStd::make_unique<JobContext>(*m_jobManager);
JobContext::SetGlobalContext(m_jobContext.get());
m_assetSystemStub.Activate();
}
void RPITestFixture::TearDown()
{
// Flushing the tick bus queue since AZ::RHI::Factory:Register queues a function
AZ::SystemTickBus::ClearQueuedEvents();
m_assetSystemStub.Deactivate();
JobContext::SetGlobalContext(nullptr);
m_jobContext = nullptr;
m_jobManager = nullptr;
m_rpiSystem->Shutdown();
m_rpiSystem = nullptr;
m_rhiFactory = nullptr;
NameDictionary::Destroy();
m_jsonRegistrationContext->EnableRemoveReflection();
m_jsonSystemComponent->Reflect(m_jsonRegistrationContext.get());
Reflect(m_jsonRegistrationContext.get());
m_jsonRegistrationContext->DisableRemoveReflection();
m_jsonRegistrationContext.reset();
m_jsonSystemComponent.reset();
AZ::IO::FileIOBase::SetInstance(m_priorFileIO);
m_localFileIO.reset();
AssetManagerTestFixture::TearDown();
}
AZ::RHI::Device* RPITestFixture::GetDevice()
{
return AZ::RHI::RHISystemInterface::Get()->GetDevice();
}
void RPITestFixture::ProcessQueuedSrgCompilations(Data::Asset<ShaderAsset> shaderAsset, const AZ::Name& srgName)
{
Data::Instance<ShaderResourceGroupPool> srgPool = ShaderResourceGroupPool::FindOrCreate(shaderAsset, RPI::DefaultSupervariantIndex, srgName);
srgPool->GetRHIPool()->CompileGroupsBegin();
srgPool->GetRHIPool()->CompileGroupsForInterval(RHI::Interval(0, srgPool->GetRHIPool()->GetGroupsToCompileCount()));
srgPool->GetRHIPool()->CompileGroupsEnd();
}
}
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);