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172 lines
6.0 KiB
C++
172 lines
6.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Common/RPITestFixture.h>
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#include <Common/RHI/Factory.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetManagerComponent.h>
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#include <AzCore/Name/NameDictionary.h>
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#include <AzCore/AzCore_Traits_Platform.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Utils/Utils.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#include <AzTest/Utils.h>
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#include <Atom/RHI/Device.h>
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#include <Atom/RHI.Reflect/ReflectSystemComponent.h>
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#include <Atom/RPI.Reflect/ResourcePoolAsset.h>
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#include <Atom/RPI.Reflect/Asset/AssetHandler.h>
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#include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
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namespace UnitTest
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{
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using namespace AZ;
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using namespace RPI;
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// Expose AssetManagerComponent::Reflect function for testing
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class MyAssetManagerComponent : public AssetManagerComponent
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{
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public:
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static void Reflect(ReflectContext* reflection)
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{
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AssetManagerComponent::Reflect(reflection);
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}
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};
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JsonRegistrationContext* RPITestFixture::GetJsonRegistrationContext()
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{
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return m_jsonRegistrationContext.get();
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}
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void RPITestFixture::Reflect(ReflectContext* context)
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{
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MyAssetManagerComponent::Reflect(context);
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RHI::ReflectSystemComponent::Reflect(context);
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RPI::RPISystem::Reflect(context);
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Name::Reflect(context);
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}
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void RPITestFixture::SetUp()
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{
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AssetManagerTestFixture::SetUp();
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AZ::RPI::Validation::s_isEnabled = true;
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AZ::RHI::Validation::s_isEnabled = true;
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m_priorFileIO = AZ::IO::FileIOBase::GetInstance();
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m_localFileIO.reset(aznew AZ::IO::LocalFileIO());
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AZ::IO::FileIOBase::SetInstance(m_localFileIO.get());
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AZ::IO::Path assetPath = AZStd::string_view{ AZ::Utils::GetProjectPath() };
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assetPath /= "Cache";
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AZ::IO::FileIOBase::GetInstance()->SetAlias("@products@", assetPath.c_str());
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// Remark, AZ::Utils::GetProjectPath() is not used when defining "user" folder,
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// instead We use AZ::Test::GetEngineRootPath();.
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// Reason:
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// When running unit tests, using AZ::Utils::GetProjectPath() will resolve to something like:
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// "/data/workspace/o3de/build/linux/External/Atom-9a4d112b/RPI/Code/Cache"
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// The ShaderMetricSystem.cpp writes to the @user@ folder and the following runtime error occurs:
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// "You may not alter data inside the asset cache. Please check the call stack and consider writing into the source asset folder instead."
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// "Attempted write location: /data/workspace/o3de/build/linux/External/Atom-9a4d112b/RPI/Code/Cache/user/shadermetrics.json"
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// To avoid the error We use AZ::Test::GetEngineRootPath();
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AZ::IO::Path userPath = AZ::Test::GetEngineRootPath();
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userPath /= "user";
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AZ::IO::FileIOBase::GetInstance()->SetAlias("@user@", userPath.c_str());
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m_jsonRegistrationContext = AZStd::make_unique<AZ::JsonRegistrationContext>();
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m_jsonSystemComponent = AZStd::make_unique<AZ::JsonSystemComponent>();
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m_jsonSystemComponent->Reflect(m_jsonRegistrationContext.get());
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Reflect(GetSerializeContext());
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Reflect(m_jsonRegistrationContext.get());
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NameDictionary::Create();
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m_rhiFactory.reset(aznew StubRHI::Factory());
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RPI::RPISystemDescriptor rpiSystemDescriptor;
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m_rpiSystem = AZStd::make_unique<RPI::RPISystem>();
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m_rpiSystem->Initialize(rpiSystemDescriptor);
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m_rpiSystem->InitializeSystemAssetsForTests();
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// Setup job context for job system
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JobManagerDesc desc;
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JobManagerThreadDesc threadDesc;
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#if AZ_TRAIT_SET_JOB_PROCESSOR_ID
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threadDesc.m_cpuId = 0; // Don't set processors IDs on windows
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#endif
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uint32_t numWorkerThreads = AZStd::thread::hardware_concurrency();
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for (unsigned int i = 0; i < numWorkerThreads; ++i)
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{
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desc.m_workerThreads.push_back(threadDesc);
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#if AZ_TRAIT_SET_JOB_PROCESSOR_ID
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threadDesc.m_cpuId++;
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#endif
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}
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m_jobManager = AZStd::make_unique<JobManager>(desc);
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m_jobContext = AZStd::make_unique<JobContext>(*m_jobManager);
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JobContext::SetGlobalContext(m_jobContext.get());
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m_assetSystemStub.Activate();
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}
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void RPITestFixture::TearDown()
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{
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// Flushing the tick bus queue since AZ::RHI::Factory:Register queues a function
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AZ::SystemTickBus::ClearQueuedEvents();
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m_assetSystemStub.Deactivate();
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JobContext::SetGlobalContext(nullptr);
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m_jobContext = nullptr;
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m_jobManager = nullptr;
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m_rpiSystem->Shutdown();
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m_rpiSystem = nullptr;
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m_rhiFactory = nullptr;
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NameDictionary::Destroy();
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m_jsonRegistrationContext->EnableRemoveReflection();
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m_jsonSystemComponent->Reflect(m_jsonRegistrationContext.get());
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Reflect(m_jsonRegistrationContext.get());
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m_jsonRegistrationContext->DisableRemoveReflection();
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m_jsonRegistrationContext.reset();
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m_jsonSystemComponent.reset();
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AZ::IO::FileIOBase::SetInstance(m_priorFileIO);
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m_localFileIO.reset();
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AssetManagerTestFixture::TearDown();
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}
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AZ::RHI::Device* RPITestFixture::GetDevice()
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{
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return AZ::RHI::RHISystemInterface::Get()->GetDevice();
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}
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void RPITestFixture::ProcessQueuedSrgCompilations(Data::Asset<ShaderAsset> shaderAsset, const AZ::Name& srgName)
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{
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Data::Instance<ShaderResourceGroupPool> srgPool = ShaderResourceGroupPool::FindOrCreate(shaderAsset, RPI::DefaultSupervariantIndex, srgName);
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srgPool->GetRHIPool()->CompileGroupsBegin();
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srgPool->GetRHIPool()->CompileGroupsForInterval(RHI::Interval(0, srgPool->GetRHIPool()->GetGroupsToCompileCount()));
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srgPool->GetRHIPool()->CompileGroupsEnd();
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}
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}
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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