This website requires JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
0
You've already forked o3de
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
14bc0ba8aca3052cdca401fdb48ccb2a37322e77
o3de
/
Gems
/
Multiplayer
/
Code
/
Source
/
Components
T
History
karlberg
b013d7ac67
Minor cleanup
2021-06-02 14:53:33 -07:00
..
LocalPredictionPlayerInputComponent.cpp
Turn off desync debug by default, as this explodes network input sizes
2021-06-02 14:47:05 -07:00
MultiplayerComponent.cpp
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
2021-05-20 22:48:04 -07:00
MultiplayerComponentRegistry.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
MultiplayerController.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetBindComponent.cpp
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
2021-05-27 19:54:56 -07:00
NetworkTransformComponent.cpp
Minor cleanup
2021-06-02 14:53:33 -07:00