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o3de/cmake/Platform/Windows/Configurations_windows.cmake

116 lines
3.6 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
ly_set(CMAKE_RC_FLAGS /nologo)
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
include(cmake/Platform/Common/MSVC/Configurations_msvc.cmake)
ly_append_configurations_options(
DEFINES
_WIN32
WIN32
_WIN64
WIN64
NOMINMAX
LINK
/MACHINE:X64
)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
include(cmake/Platform/Common/Clang/Configurations_clang.cmake)
ly_append_configurations_options(
DEFINES
_ENABLE_EXTENDED_ALIGNED_STORAGE #Enables support for extended alignment for the MSVC std::aligned_storage class
_WIN32
WIN32
_WIN64
WIN64
NOMINMAX
COMPILATION
-msse3
-mf16c
-Wno-deprecated-declarations
)
ly_set(CMAKE_CXX_EXTENSIONS OFF)
else()
message(FATAL_ERROR "Compiler ${CMAKE_CXX_COMPILER_ID} not supported in ${PAL_PLATFORM_NAME}")
endif()
if(NOT CMAKE_GENERATOR MATCHES "Visual Studio")
if(DEFINED ENV{CMAKE_WINDOWS_KITS_10_DIR})
set(win10_root $ENV{CMAKE_WINDOWS_KITS_10_DIR})
file(TO_CMAKE_PATH "${win10_root}" win10_root)
list(APPEND win10_roots "${win10_root}")
endif()
# This logic is taken from cmGlobalVisualStudio14Generator.cxx, which
# itself is taken from the vcvarsqueryregistry.bat file from VS2015.
# Try HKLM and then HKCU.
list(APPEND win10_roots "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]")
list(APPEND win10_roots "[HKEY_CURRENT_USER\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]")
foreach(win10_root IN LISTS win10_roots)
get_filename_component(_win10_root "${win10_root}" ABSOLUTE CACHE)
# Grab the paths of the different SDKs that are installed
file(GLOB candidates "${_win10_root}/Include/*")
foreach(sdk_dir IN LISTS candidates)
# Skip SDKs that do not contain <um/windows.h> because that
# indicates that only the UCRT MSIs were installed for them.
if(EXISTS "${sdk_dir}/um/Windows.h")
list(APPEND sdks "${sdk_dir}")
endif()
endforeach()
if(sdks)
break()
endif()
endforeach()
if(NOT sdks)
return()
endif()
list(GET sdks 0 max_sdk)
foreach(sdk IN LISTS sdks)
# Only use the filename, which will be the SDK version.
get_filename_component(version "${sdk}" NAME)
# Look for a SDK exactly matching the requested target version
if(version VERSION_EQUAL CMAKE_SYSTEM_VERSION)
set(max_sdk "${version}")
set(sdk_root "${sdk}")
break()
elseif(version VERSION_GREATER max_sdk)
# Use the latest Windows 10 SDK since the exact version is not
# available
set(max_sdk "${version}")
set(sdk_root "${sdk}")
endif()
endforeach()
if(NOT version VERSION_EQUAL CMAKE_SYSTEM_VERSION)
message(STATUS "Using Windows SDK version ${version} to target Windows ${CMAKE_SYSTEM_VERSION}")
endif()
ly_set(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION "${version}")
endif()
if(NOT CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION MATCHES "10.0")
message(FATAL_ERROR "Unsupported version of Windows SDK ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}, specify \"-DCMAKE_SYSTEM_VERSION=10.0\" when invoking cmake")
endif()