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o3de/Gems/WhiteBox/Code/Tests/WhiteBoxTestUtil.cpp

170 lines
5.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBoxTestUtil.h"
namespace WhiteBox
{
std::ostream& operator<<(std::ostream& os, const Api::FaceHandle faceHandle)
{
return os << Api::ToString(faceHandle).c_str();
}
std::ostream& operator<<(std::ostream& os, const Api::VertexHandle vertexHandle)
{
return os << Api::ToString(vertexHandle).c_str();
}
std::ostream& operator<<(std::ostream& os, const Api::PolygonHandle& polygonHandle)
{
return os << Api::ToString(polygonHandle).c_str();
}
std::ostream& operator<<(std::ostream& os, const Api::EdgeHandle edgeHandle)
{
return os << Api::ToString(edgeHandle).c_str();
}
std::ostream& operator<<(std::ostream& os, const Api::HalfedgeHandle halfedgeHandle)
{
return os << Api::ToString(halfedgeHandle).c_str();
}
std::ostream& operator<<(std::ostream& os, const Api::FaceVertHandles& faceVertHandles)
{
return os << Api::ToString(faceVertHandles).c_str();
}
std::ostream& operator<<(std::ostream& os, const Api::FaceVertHandlesList& faceVertHandlesList)
{
return os << Api::ToString(faceVertHandlesList).c_str();
}
AZStd::string VerticesToString(const WhiteBoxMesh* whiteBox, const AZ::Transform& localToWorld)
{
const auto vertexPositions = Api::MeshVertexPositions(*whiteBox);
AZStd::string vertexString = "\n----------------------------------------------\n";
for (size_t i = 0; i < vertexPositions.size(); i++)
{
const auto& p = vertexPositions[i];
const auto v = localToWorld.TransformPoint(p);
vertexString += AZStd::string::format("Vertex %zu: %f, %f, %f\n", i, v.GetX(), v.GetY(), v.GetZ());
}
vertexString += "----------------------------------------------\n";
return vertexString;
}
AZStd::string FacesMidPointsToString(const WhiteBoxMesh* whiteBox, const AZ::Transform& localToWorld)
{
std::stringstream ss;
const auto faceHandles = Api::MeshFaceHandles(*whiteBox);
AZStd::string vertexString = "\n----------------------------------------------\n";
for (size_t i = 0; i < faceHandles.size(); i++)
{
const auto p = Api::PolygonMidpoint(
*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(aznumeric_cast<int>(i))));
const auto v = localToWorld.TransformPoint(p);
vertexString += AZStd::string::format("Face midpoint %zu: %f, %f, %f\n", i, v.GetX(), v.GetY(), v.GetZ());
}
vertexString += "----------------------------------------------\n";
return vertexString;
}
} // namespace WhiteBox
namespace UnitTest
{
void Create2x2CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
{
namespace Api = WhiteBox::Api;
Api::InitializeAsUnitCube(whiteBox);
Initialize2x2CubeGrid(whiteBox);
}
void Initialize2x2CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
{
namespace Api = WhiteBox::Api;
// form a 2x2 grid of connected cubes
Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{4}), 1.0f);
Api::HideEdge(whiteBox, Api::EdgeHandle{12});
Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{5}), 1.0f);
}
void Create3x3CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
{
namespace Api = WhiteBox::Api;
Api::InitializeAsUnitCube(whiteBox);
Initialize3x3CubeGrid(whiteBox);
}
void Initialize3x3CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
{
namespace Api = WhiteBox::Api;
// form a 3x3 grid of connected cubes
Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{4}), 1.0f);
Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{11}), 1.0f);
Api::HideEdge(whiteBox, Api::EdgeHandle{21});
Api::HideEdge(whiteBox, Api::EdgeHandle{12});
Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{27}), 1.0f);
Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{26}), 1.0f);
}
void HideAllTopUserEdgesFor2x2Grid(WhiteBox::WhiteBoxMesh& whiteBox)
{
namespace Api = WhiteBox::Api;
for (const auto edgeHandle : {43, 12, 4})
{
Api::HideEdge(whiteBox, Api::EdgeHandle{edgeHandle});
}
}
void HideAllTopUserEdgesFor3x3Grid(WhiteBox::WhiteBoxMesh& whiteBox)
{
namespace Api = WhiteBox::Api;
// hide all top 'user' edges (top is one polygon)
for (const auto edgeHandle : {41, 12, 59, 47, 4, 48, 27, 45})
{
Api::HideEdge(whiteBox, Api::EdgeHandle{edgeHandle});
}
}
MultiSpacePoint::MultiSpacePoint(
const AZ::Vector3& local, const AZ::Transform& toWorld, const AzFramework::CameraState& cameraState)
{
m_local = local;
m_world = toWorld.TransformPoint(m_local);
m_screen = AzFramework::WorldToScreen(m_world, cameraState);
}
const AZ::Vector3& MultiSpacePoint::GetLocalSpace() const
{
return m_local;
}
const AZ::Vector3& MultiSpacePoint::GetWorldSpace() const
{
return m_world;
}
const AzFramework::ScreenPoint& MultiSpacePoint::GetScreenSpace() const
{
return m_screen;
}
} // namespace UnitTest