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170 lines
5.6 KiB
C++
170 lines
5.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "WhiteBoxTestUtil.h"
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namespace WhiteBox
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{
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std::ostream& operator<<(std::ostream& os, const Api::FaceHandle faceHandle)
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{
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return os << Api::ToString(faceHandle).c_str();
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}
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std::ostream& operator<<(std::ostream& os, const Api::VertexHandle vertexHandle)
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{
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return os << Api::ToString(vertexHandle).c_str();
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}
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std::ostream& operator<<(std::ostream& os, const Api::PolygonHandle& polygonHandle)
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{
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return os << Api::ToString(polygonHandle).c_str();
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}
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std::ostream& operator<<(std::ostream& os, const Api::EdgeHandle edgeHandle)
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{
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return os << Api::ToString(edgeHandle).c_str();
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}
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std::ostream& operator<<(std::ostream& os, const Api::HalfedgeHandle halfedgeHandle)
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{
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return os << Api::ToString(halfedgeHandle).c_str();
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}
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std::ostream& operator<<(std::ostream& os, const Api::FaceVertHandles& faceVertHandles)
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{
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return os << Api::ToString(faceVertHandles).c_str();
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}
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std::ostream& operator<<(std::ostream& os, const Api::FaceVertHandlesList& faceVertHandlesList)
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{
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return os << Api::ToString(faceVertHandlesList).c_str();
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}
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AZStd::string VerticesToString(const WhiteBoxMesh* whiteBox, const AZ::Transform& localToWorld)
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{
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const auto vertexPositions = Api::MeshVertexPositions(*whiteBox);
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AZStd::string vertexString = "\n----------------------------------------------\n";
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for (size_t i = 0; i < vertexPositions.size(); i++)
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{
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const auto& p = vertexPositions[i];
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const auto v = localToWorld.TransformPoint(p);
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vertexString += AZStd::string::format("Vertex %zu: %f, %f, %f\n", i, v.GetX(), v.GetY(), v.GetZ());
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}
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vertexString += "----------------------------------------------\n";
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return vertexString;
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}
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AZStd::string FacesMidPointsToString(const WhiteBoxMesh* whiteBox, const AZ::Transform& localToWorld)
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{
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std::stringstream ss;
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const auto faceHandles = Api::MeshFaceHandles(*whiteBox);
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AZStd::string vertexString = "\n----------------------------------------------\n";
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for (size_t i = 0; i < faceHandles.size(); i++)
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{
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const auto p = Api::PolygonMidpoint(
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*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(aznumeric_cast<int>(i))));
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const auto v = localToWorld.TransformPoint(p);
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vertexString += AZStd::string::format("Face midpoint %zu: %f, %f, %f\n", i, v.GetX(), v.GetY(), v.GetZ());
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}
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vertexString += "----------------------------------------------\n";
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return vertexString;
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}
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} // namespace WhiteBox
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namespace UnitTest
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{
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void Create2x2CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
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{
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namespace Api = WhiteBox::Api;
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Api::InitializeAsUnitCube(whiteBox);
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Initialize2x2CubeGrid(whiteBox);
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}
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void Initialize2x2CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
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{
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namespace Api = WhiteBox::Api;
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// form a 2x2 grid of connected cubes
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Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{4}), 1.0f);
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Api::HideEdge(whiteBox, Api::EdgeHandle{12});
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Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{5}), 1.0f);
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}
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void Create3x3CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
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{
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namespace Api = WhiteBox::Api;
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Api::InitializeAsUnitCube(whiteBox);
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Initialize3x3CubeGrid(whiteBox);
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}
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void Initialize3x3CubeGrid(WhiteBox::WhiteBoxMesh& whiteBox)
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{
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namespace Api = WhiteBox::Api;
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// form a 3x3 grid of connected cubes
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Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{4}), 1.0f);
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Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{11}), 1.0f);
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Api::HideEdge(whiteBox, Api::EdgeHandle{21});
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Api::HideEdge(whiteBox, Api::EdgeHandle{12});
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Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{27}), 1.0f);
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Api::TranslatePolygonAppend(whiteBox, Api::FacePolygonHandle(whiteBox, Api::FaceHandle{26}), 1.0f);
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}
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void HideAllTopUserEdgesFor2x2Grid(WhiteBox::WhiteBoxMesh& whiteBox)
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{
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namespace Api = WhiteBox::Api;
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for (const auto edgeHandle : {43, 12, 4})
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{
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Api::HideEdge(whiteBox, Api::EdgeHandle{edgeHandle});
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}
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}
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void HideAllTopUserEdgesFor3x3Grid(WhiteBox::WhiteBoxMesh& whiteBox)
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{
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namespace Api = WhiteBox::Api;
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// hide all top 'user' edges (top is one polygon)
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for (const auto edgeHandle : {41, 12, 59, 47, 4, 48, 27, 45})
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{
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Api::HideEdge(whiteBox, Api::EdgeHandle{edgeHandle});
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}
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}
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MultiSpacePoint::MultiSpacePoint(
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const AZ::Vector3& local, const AZ::Transform& toWorld, const AzFramework::CameraState& cameraState)
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{
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m_local = local;
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m_world = toWorld.TransformPoint(m_local);
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m_screen = AzFramework::WorldToScreen(m_world, cameraState);
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}
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const AZ::Vector3& MultiSpacePoint::GetLocalSpace() const
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{
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return m_local;
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}
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const AZ::Vector3& MultiSpacePoint::GetWorldSpace() const
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{
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return m_world;
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}
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const AzFramework::ScreenPoint& MultiSpacePoint::GetScreenSpace() const
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{
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return m_screen;
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}
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} // namespace UnitTest
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