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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "WhiteBoxMeshAsset.h"
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#include <AzToolsFramework/Undo/UndoSystem.h>
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namespace WhiteBox
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{
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//! Records undo/redo states when modifying an asset.
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class WhiteBoxMeshAssetUndoCommand : public AzToolsFramework::UndoSystem::URSequencePoint
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ_RTTI(
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WhiteBoxMeshAssetUndoCommand, "{C99CD86C-035A-4FC9-AADC-4C746C38F119}",
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AzToolsFramework::UndoSystem::URSequencePoint)
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explicit WhiteBoxMeshAssetUndoCommand();
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WhiteBoxMeshAssetUndoCommand(const WhiteBoxMeshAssetUndoCommand& other) = delete;
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WhiteBoxMeshAssetUndoCommand& operator=(const WhiteBoxMeshAssetUndoCommand& other) = delete;
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~WhiteBoxMeshAssetUndoCommand() override = default;
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void SetAsset(AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> asset);
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void SetUndoState(const Api::WhiteBoxMeshStream& undoState);
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void SetRedoState(const Api::WhiteBoxMeshStream& redoState);
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// AzToolsFramework::UndoSystem::URSequencePoint ...
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void Undo() override;
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void Redo() override;
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bool Changed() const override;
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protected:
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AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> m_asset;
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Api::WhiteBoxMeshStream m_undoState;
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Api::WhiteBoxMeshStream m_redoState;
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};
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} // namespace WhiteBox
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