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o3de/Gems/VirtualGamepad/Code/Source/VirtualGamepadThumbStickCom...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "VirtualGamepadThumbStickComponent.h"
#include <VirtualGamepad/VirtualGamepadBus.h>
#include <LyShine/Bus/UiElementBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/sort.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace VirtualGamepad
{
////////////////////////////////////////////////////////////////////////////////////////////////
static const int InactiveTouchIndex = -1;
////////////////////////////////////////////////////////////////////////////////////////////////
static const int PrimaryTouchIndex = 0;
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("VirtualGamepadThumbStickService"));
provided.push_back(AZ_CRC("UiInteractableService"));
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("VirtualGamepadThumbStickService"));
incompatible.push_back(AZ_CRC("UiInteractableService"));
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
AZ_UNUSED(dependent);
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<VirtualGamepadThumbStickComponent, AZ::Component>()
->Version(0)
->Field("AssignedInputChannelName", &VirtualGamepadThumbStickComponent::m_assignedInputChannelName)
->Field("ThumbStickImageCentre", &VirtualGamepadThumbStickComponent::m_thumbStickImageCentre)
->Field("ThumbStickImageRadial", &VirtualGamepadThumbStickComponent::m_thumbStickImageRadial)
->Field("CentreWhenPressed", &VirtualGamepadThumbStickComponent::m_centreWhenPressed)
->Field("AdjustPositionWhilePressed", &VirtualGamepadThumbStickComponent::m_adjustPositionWhilePressed)
;
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<VirtualGamepadThumbStickComponent>("VirtualGamepadThumbStick", "A component that designates this entity as a virtual gamepad thumb-stick")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiVirtualThumbStick.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiVirtualThumbStick.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::ComboBox, &VirtualGamepadThumbStickComponent::m_assignedInputChannelName,
"Input Channel", "The input channel that will be updated when the user interacts with this virtual control")
->Attribute(AZ::Edit::Attributes::StringList, &VirtualGamepadThumbStickComponent::GetAssignableInputChannelNames)
->DataElement(AZ::Edit::UIHandlers::ComboBox, &VirtualGamepadThumbStickComponent::m_thumbStickImageCentre,
"Thumb Stick Image Centre", "The child element that will be positioned at the centre of the virtual thumb-stick.")
->Attribute(AZ::Edit::Attributes::EnumValues, &VirtualGamepadThumbStickComponent::GetChildEntityIdNamePairs)
->DataElement(AZ::Edit::UIHandlers::ComboBox, &VirtualGamepadThumbStickComponent::m_thumbStickImageRadial,
"Thumb Stick Image Radial", "The child element that will be positioned under the user's finger while the virtual thumb-stick is active.\n"
"The position of this image will always be clamped to the radial edge of the virtual thumb-stick centre image.")
->Attribute(AZ::Edit::Attributes::EnumValues, &VirtualGamepadThumbStickComponent::GetChildEntityIdNamePairs)
->DataElement(AZ::Edit::UIHandlers::CheckBox, &VirtualGamepadThumbStickComponent::m_centreWhenPressed,
"Centre When Pressed", "Whether or not to centre the virtual thumb-stick when it is pressed.")
->DataElement(AZ::Edit::UIHandlers::CheckBox, &VirtualGamepadThumbStickComponent::m_adjustPositionWhilePressed,
"Adjust Position While Pressed", "Whether or not to adjust the position of the virtual thumb-stick while it is active,\n"
"such that it will track the user's finger when it moves outside the thumb-stick radius.")
;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::Init()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::Activate()
{
m_activeTouchIndex = InactiveTouchIndex;
m_currentAxisValuesNormalized = AZ::Vector2::CreateZero();
m_currentViewportPositionPixels = AZ::Vector2::CreateZero();
VirtualGamepadThumbStickRequestBus::Handler::BusConnect(m_assignedInputChannelName);
UiInteractableBus::Handler::BusConnect(GetEntityId());
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::Deactivate()
{
UiInteractableBus::Handler::BusDisconnect(GetEntityId());
VirtualGamepadThumbStickRequestBus::Handler::BusDisconnect(m_assignedInputChannelName);
m_currentViewportPositionPixels = AZ::Vector2::CreateZero();
m_currentAxisValuesNormalized = AZ::Vector2::CreateZero();
m_activeTouchIndex = InactiveTouchIndex;
}
////////////////////////////////////////////////////////////////////////////////////////////////
bool VirtualGamepadThumbStickComponent::CanHandleEvent(AZ::Vector2 point)
{
AZ_UNUSED(point);
return m_activeTouchIndex == InactiveTouchIndex;
}
////////////////////////////////////////////////////////////////////////////////////////////////
bool VirtualGamepadThumbStickComponent::HandlePressed(AZ::Vector2 point, bool& shouldStayActive)
{
shouldStayActive = false;
return OnAnyTouchPressed(point, PrimaryTouchIndex);
}
////////////////////////////////////////////////////////////////////////////////////////////////
bool VirtualGamepadThumbStickComponent::HandleReleased(AZ::Vector2 point)
{
return OnAnyTouchReleased(point, PrimaryTouchIndex);
}
////////////////////////////////////////////////////////////////////////////////////////////////
bool VirtualGamepadThumbStickComponent::HandleMultiTouchPressed(AZ::Vector2 point, int multiTouchIndex)
{
return OnAnyTouchPressed(point, multiTouchIndex);
}
////////////////////////////////////////////////////////////////////////////////////////////////
bool VirtualGamepadThumbStickComponent::HandleMultiTouchReleased(AZ::Vector2 point, int multiTouchIndex)
{
return OnAnyTouchReleased(point, multiTouchIndex);
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::InputPositionUpdate(AZ::Vector2 point)
{
OnAnyTouchPositionUpdate(point, PrimaryTouchIndex);
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::MultiTouchPositionUpdate(AZ::Vector2 point, int multiTouchIndex)
{
OnAnyTouchPositionUpdate(point, multiTouchIndex);
}
////////////////////////////////////////////////////////////////////////////////////////////////
AZ::Vector2 VirtualGamepadThumbStickComponent::GetCurrentAxisValuesNormalized() const
{
return m_currentAxisValuesNormalized;
}
////////////////////////////////////////////////////////////////////////////////////////////////
bool VirtualGamepadThumbStickComponent::OnAnyTouchPressed(AZ::Vector2 viewportPositionPixels,
int touchIndex)
{
if (m_activeTouchIndex != InactiveTouchIndex)
{
return false;
}
// Set the active touch index, current thumb-stick position, and axis values
m_activeTouchIndex = touchIndex;
m_currentAxisValuesNormalized = AZ::Vector2::CreateZero();
// Store the default thumb-stick position and radius
UiTransformInterface::RectPoints rectPoints;
UiTransformBus::Event(m_thumbStickImageCentre,
&UiTransformInterface::GetViewportSpacePoints,
rectPoints);
m_thumbStickPixelRadius = AZStd::max(rectPoints.GetAxisAlignedSize().GetX() * 0.5f, 1.0f);
UiTransformBus::EventResult(m_defaultViewportPositionPixels,
m_thumbStickImageCentre,
&UiTransformInterface::GetViewportPosition);
if (m_centreWhenPressed)
{
// Position both thumb-stick images at the touch start position
m_currentViewportPositionPixels = viewportPositionPixels;
UiTransformBus::Event(m_thumbStickImageCentre,
&UiTransformInterface::SetViewportPosition,
m_currentViewportPositionPixels);
UiTransformBus::Event(m_thumbStickImageRadial,
&UiTransformInterface::SetViewportPosition,
m_currentViewportPositionPixels);
}
else
{
// Leave both thumb-sticks at their default position
m_currentViewportPositionPixels = m_defaultViewportPositionPixels;
}
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////
bool VirtualGamepadThumbStickComponent::OnAnyTouchReleased(AZ::Vector2 viewportPositionPixels,
int touchIndex)
{
AZ_UNUSED(viewportPositionPixels);
if (m_activeTouchIndex != touchIndex)
{
return false;
}
// Reset the active touch index, current thumb-stick position, and axis values
m_activeTouchIndex = InactiveTouchIndex;
m_currentViewportPositionPixels = AZ::Vector2::CreateZero();
m_currentAxisValuesNormalized = AZ::Vector2::CreateZero();
// Position both thumb-stick images at their default position
UiTransformBus::Event(m_thumbStickImageCentre,
&UiTransformInterface::SetViewportPosition,
m_defaultViewportPositionPixels);
UiTransformBus::Event(m_thumbStickImageRadial,
&UiTransformInterface::SetViewportPosition,
m_defaultViewportPositionPixels);
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////
void VirtualGamepadThumbStickComponent::OnAnyTouchPositionUpdate(AZ::Vector2 viewportPositionPixels,
[[maybe_unused]] int touchIndex)
{
// Calculate the current virtual thumb-stick axis values
AZ::Vector2 pixelDelta = viewportPositionPixels - m_currentViewportPositionPixels;
const float deltaLength = pixelDelta.GetLength();
if (deltaLength > m_thumbStickPixelRadius)
{
if (m_adjustPositionWhilePressed)
{
// Reposition the centre virtual thumb-stick image so the press stays at the edge
AZ::Vector2 radialDelta = pixelDelta;
radialDelta.SetLength(deltaLength - m_thumbStickPixelRadius);
m_currentViewportPositionPixels += radialDelta;
UiTransformBus::Event(m_thumbStickImageCentre,
&UiTransformInterface::SetViewportPosition,
m_currentViewportPositionPixels);
}
// Clamp the pixel delta to the radius of the thumb-stick
pixelDelta *= m_thumbStickPixelRadius / deltaLength;
}
// Position the radial thumb-stick image accordingly
const AZ::Vector2 radialImagePosition = m_currentViewportPositionPixels + pixelDelta;
UiTransformBus::Event(m_thumbStickImageRadial,
&UiTransformInterface::SetViewportPosition,
radialImagePosition);
// Set the current normalized axis values
m_currentAxisValuesNormalized.SetX(pixelDelta.GetX() / m_thumbStickPixelRadius);
m_currentAxisValuesNormalized.SetY(-pixelDelta.GetY() / m_thumbStickPixelRadius);
}
////////////////////////////////////////////////////////////////////////////////////////////////
AZStd::vector<AZStd::string> VirtualGamepadThumbStickComponent::GetAssignableInputChannelNames() const
{
AZStd::unordered_set<AZStd::string> buttonNames;
VirtualGamepadRequestBus::BroadcastResult(buttonNames, &VirtualGamepadRequests::GetThumbStickNames);
AZStd::vector<AZStd::string> assignableInputChannelNames;
for (const AZStd::string& buttonName : buttonNames)
{
assignableInputChannelNames.push_back(buttonName);
}
AZStd::sort(assignableInputChannelNames.begin(), assignableInputChannelNames.end());
return assignableInputChannelNames;
}
////////////////////////////////////////////////////////////////////////////////////////////////
AZStd::vector<AZStd::pair<AZ::EntityId, AZStd::string>> VirtualGamepadThumbStickComponent::GetChildEntityIdNamePairs() const
{
AZStd::vector<AZStd::pair<AZ::EntityId, AZStd::string>> result;
// Add a first entry for "None"
result.push_back(AZStd::make_pair(AZ::EntityId(AZ::EntityId()), "<None>"));
// Get a list of all child elements and add them to the result
LyShine::EntityArray childElements;
UiElementBus::EventResult(childElements, GetEntityId(), &UiElementInterface::GetChildElements);
for (const auto& childElement : childElements)
{
result.push_back(AZStd::make_pair(AZ::EntityId(childElement->GetId()), childElement->GetName()));
}
return result;
}
} // namespace VirtualGamepad