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o3de/Gems/VirtualGamepad/Code/Source/VirtualGamepadModule.cpp

53 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include "VirtualGamepadButtonComponent.h"
#include "VirtualGamepadSystemComponent.h"
#include "VirtualGamepadThumbStickComponent.h"
#include <IGem.h>
namespace VirtualGamepad
{
class VirtualGamepadModule
: public CryHooksModule
{
public:
AZ_RTTI(VirtualGamepadModule, "{0454CF83-A35E-443B-A9BE-858EBE9C908F}", CryHooksModule);
AZ_CLASS_ALLOCATOR(VirtualGamepadModule, AZ::SystemAllocator, 0);
VirtualGamepadModule()
: CryHooksModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
VirtualGamepadSystemComponent::CreateDescriptor(),
VirtualGamepadButtonComponent::CreateDescriptor(),
VirtualGamepadThumbStickComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<VirtualGamepadSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_VirtualGamepad, VirtualGamepad::VirtualGamepadModule)