You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
6.1 KiB
C++
112 lines
6.1 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzFramework/Input/Devices/InputDevice.h>
|
|
#include <AzFramework/Input/Channels/InputChannelAnalog.h>
|
|
#include <AzFramework/Input/Channels/InputChannelAxis1D.h>
|
|
#include <AzFramework/Input/Channels/InputChannelAxis2D.h>
|
|
#include <AzFramework/Input/Channels/InputChannelDigital.h>
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
namespace VirtualGamepad
|
|
{
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Implementation for a virtual gamepad input device that is controlled using a touch screen.
|
|
class InputDeviceVirtualGamepad : public AzFramework::InputDevice
|
|
{
|
|
public:
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! The id used to identify the primary virtual gamepad input device
|
|
static const AzFramework::InputDeviceId Id;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Check whether an input device id identifies a virtual gamepad (regardless of index)
|
|
//! \param[in] inputDeviceId The input device id to check
|
|
//! \return True if the input device id identifies a virtual gamepad, false otherwise
|
|
static bool IsVirtualGamepadDevice(const AzFramework::InputDeviceId& inputDeviceId);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Allocator
|
|
AZ_CLASS_ALLOCATOR(InputDeviceVirtualGamepad, AZ::SystemAllocator, 0);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Type Info
|
|
AZ_RTTI(InputDeviceVirtualGamepad, "{DC4B939E-66C7-4F76-B7DF-049A3F13A1C3}", InputDevice);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Constructor
|
|
//! \param[in] buttonNames The list of button names supported by the virtual gamepad
|
|
//! \param[in] thumbStickNames The list of thumbstick names supported by the virtual gamepad
|
|
explicit InputDeviceVirtualGamepad(const AZStd::unordered_set<AZStd::string>& buttonNames,
|
|
const AZStd::unordered_set<AZStd::string>& thumbStickNames);
|
|
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Destructor
|
|
~InputDeviceVirtualGamepad() override;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! \ref AzFramework::InputDevice::GetInputChannelsById
|
|
const InputChannelByIdMap& GetInputChannelsById() const override;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! \ref AzFramework::InputDevice::IsSupported
|
|
bool IsSupported() const override;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! \ref AzFramework::InputDevice::IsConnected
|
|
bool IsConnected() const override;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! \ref AzFramework::InputDeviceRequests::TickInputDevice
|
|
void TickInputDevice() override;
|
|
|
|
protected:
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Create a button input channel
|
|
//! \param[in] channelName The input channel name
|
|
void CreateButtonChannel(const AZStd::string& channelName);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Create a thumb-stick axis 1D input channel
|
|
//! \param[in] channelName The input channel name
|
|
void CreateThumbStickAxis1DChannel(const AZStd::string& channelName);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Create a thumb-stick axis 2D input channel
|
|
//! \param[in] channelName The input channel name
|
|
void CreateThumbStickAxis2DChannel(const AZStd::string& channelName);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
//! Create a thumb-stick direction input channel
|
|
//! \param[in] channelName The input channel name
|
|
void CreateThumbStickDirectionChannel(const AZStd::string& channelName);
|
|
|
|
private:
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
///@{
|
|
//! Alias for verbose container class
|
|
using ButtonChannelByNameMap = AZStd::unordered_map<AZStd::string, AzFramework::InputChannelDigital*>;
|
|
using ThumbStickAxis1DChannelByNameMap = AZStd::unordered_map<AZStd::string, AzFramework::InputChannelAxis1D*>;
|
|
using ThumbStickAxis2DChannelByNameMap = AZStd::unordered_map<AZStd::string, AzFramework::InputChannelAxis2D*>;
|
|
using ThumbStickDirectionChannelByNameMap = AZStd::unordered_map<AZStd::string, AzFramework::InputChannelAnalog*>;
|
|
///@}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Variables
|
|
InputChannelByIdMap m_allChannelsById; //!< All virtual input channels by id
|
|
ButtonChannelByNameMap m_buttonChannelsByName; //!< All virtual button channels by id
|
|
ThumbStickAxis1DChannelByNameMap m_thumbStickAxis1DChannelsByName; //!< All thumb-stick axis 1D channels by id
|
|
ThumbStickAxis2DChannelByNameMap m_thumbStickAxis2DChannelsByName; //!< All thumb-stick axis 2D channels by id
|
|
ThumbStickDirectionChannelByNameMap m_thumbStickDirectionChannelsByName; //!< All thumb-stick direction channels by id
|
|
};
|
|
} // namespace VirtualGamepad
|