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o3de/Gems/SceneProcessing/Code/Source
Tommy Walton 7188529652
Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336)
* Average incoming skin influences when multiple vertices have been welded. This is one option which will average out the weights even if two welded vertices have differing boneIds, but we probably also need to add the influences earlier in the process and enforce a process where the vertices do not get welded if they have influences with differing boneIds

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Move skin influences from MeshBuilderSkinningInfo to the vertex attribute layers so they are considered when choosing which vertices can be welded and so they are not duplicated when compatible vertices have been welded

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Updating unit tests

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Remove unused functions

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Update based on feedback from burelc

Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
..
Config Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Generation/Components Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336) 4 years ago
Platform/Linux Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneBuilder Proc Prefabs: Remove feature toggle (#6348) 4 years ago
SceneProcessingModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneProcessingModule.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneProcessingModuleStub.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago