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- Fixed cloth asset, which stopped working due to Updated skeleton logic: #2957 which changes how fbx graph nodes are collected (affecting its names, which is used by cloth modifier). - Fixed cloth test suite active call to base's run_test function. It stopped working when its signature was changed here: 182d410#diff-3f5d93b0a76c838893693f19f2eacfe3e67040d445d6463c5c425ef5075cb409 - Renamed nvcloth TestSuite_Active.py to TestSuite_Main.py to be consistent with the other test folders. - Fixed ModelAsset creator clone function. It was missing to copy the material slots, ultimately causing Material Component to show 0 material slots. - Fixed crash where the revert overrides menu was not created when checking changes for selected component and selected entities. Signed-off-by: moraaar moraaar@amazon.com |
4 years ago | |
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| .. | ||
| Chicken_Actor.prefab | 4 years ago | |
| cloth_blinds.prefab | 4 years ago | |
| cloth_blinds_broken.prefab | 4 years ago | |
| cloth_locked_corners_four.prefab | 4 years ago | |
| cloth_locked_corners_two.prefab | 4 years ago | |
| cloth_locked_edge.prefab | 4 years ago | |