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o3de/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SetTextFromInput.lua

34 lines
950 B
Lua

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--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
----------------------------------------------------------------------------------------------------
local SetTextFromInput =
{
Properties =
{
TextToSet = {default = EntityId()},
},
}
function SetTextFromInput:OnActivate()
self.textInputHandler = UiTextInputNotificationBus.Connect(self, self.entityId)
end
function SetTextFromInput:OnDeactivate()
self.textInputHandler:Disconnect()
end
function SetTextFromInput:OnTextInputEndEdit(textString)
UiTextBus.Event.SetText(self.Properties.TextToSet, textString)
UiTextInputBus.Event.SetText(self.entityId, "")
end
return SetTextFromInput