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141 lines
7.1 KiB
Lua
141 lines
7.1 KiB
Lua
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--
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-- Copyright (c) Contributors to the Open 3D Engine Project.
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-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
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--
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-- SPDX-License-Identifier: Apache-2.0 OR MIT
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--
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--
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--
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----------------------------------------------------------------------------------------------------
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local SequenceStates =
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{
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Properties =
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{
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SequenceName = {default = ""},
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StateText = {default = EntityId()},
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StartButton = {default = EntityId()},
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PauseButton = {default = EntityId()},
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ResumeButton = {default = EntityId()},
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StopButton = {default = EntityId()},
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AbortButton = {default = EntityId()},
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ResetButton = {default = EntityId()},
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},
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}
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function SequenceStates:OnActivate()
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self.tickBusHandler = TickBus.Connect(self);
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end
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function SequenceStates:OnTick(deltaTime, timePoint)
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self.tickBusHandler:Disconnect()
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self.canvas = UiElementBus.Event.GetCanvas(self.entityId)
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self.canvasNotificationBusHandler = UiCanvasNotificationBus.Connect(self, self.canvas)
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self.animHandler = UiAnimationNotificationBus.Connect(self, self.canvas)
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-- Initialize button states
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StartButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.PauseButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResumeButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StopButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.AbortButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResetButton, false)
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end
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function SequenceStates:OnDeactivate()
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self.canvasNotificationBusHandler:Disconnect()
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self.animHandler:Disconnect()
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end
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function SequenceStates:OnAction(entityId, actionName)
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if actionName == "StartPressed" then
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-- Update button states
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StartButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.PauseButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResumeButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StopButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.AbortButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResetButton, false)
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-- Start sequence
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UiAnimationBus.Event.StartSequence(self.canvas, self.Properties.SequenceName)
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elseif actionName == "PausePressed" then
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-- Update button states
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StartButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.PauseButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResumeButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StopButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.AbortButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResetButton, false)
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-- Pause sequence
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UiAnimationBus.Event.PauseSequence(self.canvas, self.Properties.SequenceName)
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elseif actionName == "ResumePressed" then
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-- Update button states
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StartButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.PauseButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResumeButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StopButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.AbortButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResetButton, false)
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-- Resume sequence
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UiAnimationBus.Event.ResumeSequence(self.canvas, self.Properties.SequenceName)
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elseif actionName == "StopPressed" then
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-- Stop sequence. Button states are updated in the animation handler
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UiAnimationBus.Event.StopSequence(self.canvas, self.Properties.SequenceName)
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elseif actionName == "AbortPressed" then
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-- Abort sequence. Buttons states are updated in the animation handler
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UiAnimationBus.Event.AbortSequence(self.canvas, self.Properties.SequenceName)
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elseif actionName == "ResetPressed" then
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-- Update button states
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StartButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.PauseButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResumeButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StopButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.AbortButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResetButton, false)
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-- Reset sequence
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UiAnimationBus.Event.ResetSequence(self.canvas, self.Properties.SequenceName)
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end
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end
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function SequenceStates:OnUiAnimationEvent(eventType, sequenceName)
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if (eventType == eUiAnimationEvent_Started) then
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-- Update state text
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UiTextBus.Event.SetText(self.Properties.StateText, "Sequence Started")
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elseif (eventType == eUiAnimationEvent_Stopped) then
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-- Update button states
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StartButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.PauseButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResumeButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StopButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.AbortButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResetButton, true)
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-- Update state text
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UiTextBus.Event.SetText(self.Properties.StateText, "Sequence Stopped")
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elseif (eventType == eUiAnimationEvent_Aborted) then
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-- Update button states
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StartButton, true)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.PauseButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResumeButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.StopButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.AbortButton, false)
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UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ResetButton, true)
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-- Update state text
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UiTextBus.Event.SetText(self.Properties.StateText, "Sequence Aborted")
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elseif (eventType == eUiAnimationEvent_Updated) then
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-- Update state text
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UiTextBus.Event.SetText(self.Properties.StateText, "Sequence Playing")
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end
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end
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return SequenceStates
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