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55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <LyShine/Bus/Tools/UiSystemToolsBus.h>
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#include <AzToolsFramework/Slice/SliceCompilation.h>
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namespace LyShine
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{
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class UiCanvasBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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UiCanvasBuilderWorker() = default;
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~UiCanvasBuilderWorker() = default;
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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//////////////////////////////////////////////////////////////////////////
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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//////////////////////////////////////////////////////////////////////////
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static AZ::Uuid GetUUID();
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bool ProcessUiCanvasAndGetDependencies(AZ::IO::GenericStream& stream,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencySet,
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UiSystemToolsInterface::CanvasAssetHandle*& canvasAsset,
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AZ::Entity*& sourceCanvasEntity,
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AZ::Entity& exportCanvasEntity) const;
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private:
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UiCanvasBuilderWorker(const UiCanvasBuilderWorker&) = delete;
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bool m_isShuttingDown = false;
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//! Since uicanvases can currently have the same entity ID across multiple canvas files, we need to process the canvases one at a time to avoid
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//! an assert about duplicate entities. This has no noticeable effect on performance right now
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mutable AZStd::mutex m_processingMutex;
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};
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}
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