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72 lines
3.7 KiB
C++
72 lines
3.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Pipeline/LyShineBuilder/LyShineBuilderComponent.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
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#include <AzToolsFramework/Fingerprinting/TypeFingerprinter.h>
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#include <LyShine/UiComponentTypes.h>
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#include <LyShine/UiAssetTypes.h>
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namespace LyShine
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{
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namespace LyShineBuilder
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{
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void LyShineBuilderComponent::Activate()
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{
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AZ::SerializeContext* serializeContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
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AZ_Assert(serializeContext, "SerializeContext not found");
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AzToolsFramework::Fingerprinting::TypeFingerprinter fingerprinter(*serializeContext);
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AzToolsFramework::Fingerprinting::TypeCollection types = fingerprinter.GatherAllTypesForComponents();
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AzToolsFramework::Fingerprinting::TypeFingerprint allComponents = fingerprinter.GenerateFingerprintForAllTypes(types);
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AZStd::string builderAnalysisFingerprint = AZStd::string::format("%zu", allComponents);
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// Register UI Canvas Builder
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AssetBuilderSDK::AssetBuilderDesc uiBuilderDescriptor;
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uiBuilderDescriptor.m_name = "UI Canvas Builder";
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uiBuilderDescriptor.m_version = 3;
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uiBuilderDescriptor.m_analysisFingerprint = builderAnalysisFingerprint;
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uiBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.uicanvas", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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uiBuilderDescriptor.m_busId = UiCanvasBuilderWorker::GetUUID();
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uiBuilderDescriptor.m_createJobFunction = AZStd::bind(&UiCanvasBuilderWorker::CreateJobs, &m_uiCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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uiBuilderDescriptor.m_processJobFunction = AZStd::bind(&UiCanvasBuilderWorker::ProcessJob, &m_uiCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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m_uiCanvasBuilder.BusConnect(uiBuilderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, uiBuilderDescriptor);
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<LyShine::CanvasAsset>(), LyShine::CanvasAsset::GetFileFilter());
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}
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void LyShineBuilderComponent::Deactivate()
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{
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// Finish all queued work
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AZ::Data::AssetBus::ExecuteQueuedEvents();
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<LyShine::CanvasAsset>());
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m_uiCanvasBuilder.BusDisconnect();
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}
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void LyShineBuilderComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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// Need to add the AssetBuilder tag because this builder is in a Gem
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// If the tag is not set, the Asset Processor will never use this builder
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serializeContext->Class<LyShineBuilderComponent, AZ::Component>()
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->Version(1)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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}
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}
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} // namespace LyShineBuilder
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} // namespace LyShine
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