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20 lines
498 B
C++
20 lines
498 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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#include <AzCore/Math/Vector4.h>
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namespace AnchorPresets
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{
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static const int PresetIndexCount = 16;
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int AnchorToPresetIndex(const AZ::Vector4& v);
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const AZ::Vector4& PresetIndexToAnchor(int i);
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} // namespace AnchorPresets
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