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548 lines
22 KiB
C++
548 lines
22 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Math/Matrix3x3.h>
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#include <AzCore/Math/Random.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <Shape/CylinderShapeComponent.h>
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#include <AzCore/UnitTest/TestTypes.h>
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namespace UnitTest
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{
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class CylinderShapeTest
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: public AllocatorsFixture
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{
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AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
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AZStd::unique_ptr<AZ::ComponentDescriptor> m_transformComponentDescriptor;
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AZStd::unique_ptr<AZ::ComponentDescriptor> m_cylinderShapeComponentDescriptor;
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public:
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void SetUp() override
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{
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AllocatorsFixture::SetUp();
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m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
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m_transformComponentDescriptor = AZStd::unique_ptr<AZ::ComponentDescriptor>(AzFramework::TransformComponent::CreateDescriptor());
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m_transformComponentDescriptor->Reflect(&(*m_serializeContext));
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m_cylinderShapeComponentDescriptor = AZStd::unique_ptr<AZ::ComponentDescriptor>(LmbrCentral::CylinderShapeComponent::CreateDescriptor());
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m_cylinderShapeComponentDescriptor->Reflect(&(*m_serializeContext));
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}
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void TearDown() override
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{
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m_transformComponentDescriptor.reset();
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m_cylinderShapeComponentDescriptor.reset();
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m_serializeContext.reset();
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AllocatorsFixture::TearDown();
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}
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};
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using CylinderParams = std::tuple<AZ::Transform, float, float>;
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using BoundingBoxResult = std::tuple<AZ::Vector3, AZ::Vector3>;
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using BoundingBoxParams = std::tuple<CylinderParams, BoundingBoxResult>;
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using IsPointInsideParams = std::tuple<CylinderParams, AZ::Vector3, bool>;
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using RayParams = std::tuple<AZ::Vector3, AZ::Vector3>;
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using RayIntersectResult = std::tuple<bool, float, float>;
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using RayIntersectParams = std::tuple<RayParams, CylinderParams, RayIntersectResult>;
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using DistanceResultParams = std::tuple<float, float>;
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using DistanceFromPointParams = std::tuple<CylinderParams, AZ::Vector3, DistanceResultParams>;
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class CylinderShapeRayIntersectTest
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: public CylinderShapeTest
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, public testing::WithParamInterface<RayIntersectParams>
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{
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public:
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static const std::vector<RayIntersectParams> ShouldPass;
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static const std::vector<RayIntersectParams> ShouldFail;
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};
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class CylinderShapeAABBTest
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: public CylinderShapeTest
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, public testing::WithParamInterface<BoundingBoxParams>
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{
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public:
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static const std::vector<BoundingBoxParams> ShouldPass;
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};
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class CylinderShapeTransformAndLocalBoundsTest
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: public CylinderShapeTest
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, public testing::WithParamInterface<BoundingBoxParams>
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{
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public:
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static const std::vector<BoundingBoxParams> ShouldPass;
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};
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class CylinderShapeIsPointInsideTest
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: public CylinderShapeTest
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, public testing::WithParamInterface<IsPointInsideParams>
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{
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public:
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static const std::vector<IsPointInsideParams> ShouldPass;
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static const std::vector<IsPointInsideParams> ShouldFail;
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};
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class CylinderShapeDistanceFromPointTest
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: public CylinderShapeTest
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, public testing::WithParamInterface<DistanceFromPointParams>
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{
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public:
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static const std::vector<DistanceFromPointParams> ShouldPass;
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};
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const std::vector<RayIntersectParams> CylinderShapeRayIntersectTest::ShouldPass = {
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// Test case 0
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{ // Ray: src, dir
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{ AZ::Vector3(0.0f, 5.0f, 5.0f), AZ::Vector3(0.0f, -1.0f, 0.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(
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AZ::Vector3(0.0f, 0.0f, 5.0f)),
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0.5f, 5.0f },
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// Result: hit, distance, epsilon
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{ true, 4.5f, 1e-4f } },
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// Test case 1
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{ // Ray: src, dir
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{ AZ::Vector3(-10.0f, -20.0f, 0.0f), AZ::Vector3(0.0f, 1.0f, 0.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateFromAxisAngle(AZ::Vector3::CreateAxisX(), AZ::Constants::HalfPi), AZ::Vector3(-10.0f, -10.0f, 0.0f)),
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1.0f, 5.0f },
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// Result: hit, distance, epsilon
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{ true, 7.5f, 1e-2f } },
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// Test case 2
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{// Ray: src, dir
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{ AZ::Vector3(-10.0f, -10.0f, -10.0f), AZ::Vector3(0.0f, 0.0f, 1.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateFromQuaternionAndTranslation(
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AZ::Quaternion::CreateFromAxisAngle(AZ::Vector3::CreateAxisX(), AZ::Constants::HalfPi), AZ::Vector3(-10.0f, -10.0f, 0.0f)),
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1.0f, 5.0f },
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// Result: hit, distance, epsilon
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{ true, 9.0f, 1e-2f } },
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// Test case 3
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{
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// Ray: src, dir
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{ AZ::Vector3(-9.0f, -14.0f, -1.0f), AZ::Vector3(-1.0f, 0.0f, 0.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(-14.0f, -14.0f, -1.0f)) *
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AZ::Transform::CreateRotationY(AZ::Constants::HalfPi) *
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AZ::Transform::CreateRotationZ(AZ::Constants::HalfPi) *
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AZ::Transform::CreateUniformScale(4.0f),
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1.0f, 1.25f },
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// Result: hit, distance, epsilon
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{ true, 2.5f, 1e-2f }
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},
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// Test case 4
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{ // Ray: src, dir
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{ AZ::Vector3(0.0f, 5.0f, 5.0f), AZ::Vector3(0.0f, -1.0f, 0.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(
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AZ::Vector3(0.0f, 0.0f, 5.0f)),
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0.0f, 5.0f },
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// Result: hit, distance, epsilon
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{ true, 0.0f, 1e-4f } },
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// Test case 5
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{ // Ray: src, dir
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{ AZ::Vector3(0.0f, 5.0f, 5.0f), AZ::Vector3(0.0f, -1.0f, 0.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(
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AZ::Vector3(0.0f, 0.0f, 5.0f)),
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0.0f, 5.0f },
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// Result: hit, distance, epsilon
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{ true, 0.0f, 1e-4f } },
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// Test case 6
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{ // Ray: src, dir
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{ AZ::Vector3(0.0f, 5.0f, 5.0f), AZ::Vector3(0.0f, -1.0f, 0.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(
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AZ::Vector3(0.0f, 0.0f, 5.0f)),
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0.0f, 0.0f },
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// Result: hit, distance, epsilon
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{ true, 0.0f, 1e-4f } }
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};
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const std::vector<RayIntersectParams> CylinderShapeRayIntersectTest::ShouldFail = {
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// Test case 0
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{ // Ray: src, dir
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{ AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(1.0f, 0.0f, 0.0f) },
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// Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(
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AZ::Vector3(0.0f, -10.0f, 0.0f)),
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5.0f, 1.0f },
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// Result: hit, distance, epsilon
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{ false, 0.0f, 0.0f } }
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};
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const std::vector<BoundingBoxParams> CylinderShapeAABBTest::ShouldPass = {
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// Test case 0
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(
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AZ::Vector3(0.0f, -10.0f, 0.0f)),
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5.0f, 1.0f },
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// AABB: min, max
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{ AZ::Vector3(-5.0f, -15.0f, -0.5f), AZ::Vector3(5.0f, -5.0f, 0.5f) } },
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// Test case 1
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, -10.0f, 0.0f)) *
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AZ::Transform::CreateRotationX(AZ::Constants::HalfPi) *
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AZ::Transform::CreateRotationY(AZ::Constants::QuarterPi),
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1.0f, 5.0f },
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// AABB: min, max
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{ AZ::Vector3(-12.4748f, -12.4748f, -1.0f), AZ::Vector3(-7.52512f, -7.52512f, 1.0f) } },
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// Test case 2
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, -10.0f, 10.0f)) *
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AZ::Transform::CreateUniformScale(3.5f),
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1.0f, 5.0f },
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// AABB: min, max
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{ AZ::Vector3(-13.5f, -13.5f, 1.25f), AZ::Vector3(-6.5f, -6.5f, 18.75f) } },
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// Test case 3
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, 0.0f, 0.0f)),
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0.0f, 1.0f },
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// AABB: min, max
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{ AZ::Vector3(0.0f, 0.0f, -0.5f), AZ::Vector3(0.0f, 0.0f,-0.5f) } },
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// Test case 4
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, 0.0f, 0.0f)),
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1.0f, 0.0f },
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// AABB: min, max
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{ AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(0.0f, 0.0f, 0.0f) } },
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// Test case 5
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, 0.0f, 0.0f)),
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0.0f, 0.0f },
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// AABB: min, max
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{ AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(0.0f, 0.0f, 0.0f) } }
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};
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const std::vector<BoundingBoxParams> CylinderShapeTransformAndLocalBoundsTest::ShouldPass = {
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// Test case 0
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateIdentity(),
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5.0f, 1.0f },
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// Local bounds: min, max
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{ AZ::Vector3(-5.0f, -5.0f, -0.5f), AZ::Vector3(5.0f, 5.0f, 0.5f) } },
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// Test case 1
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, -10.0f, 10.0f)) * AZ::Transform::CreateUniformScale(3.5f),
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5.0f, 5.0f },
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// Local bounds: min, max
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{ AZ::Vector3(-5.0f, -5.0f, -2.5f), AZ::Vector3(5.0f, 5.0f, 2.5f) } },
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// Test case 2
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateIdentity(),
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0.0f, 5.0f },
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// Local bounds: min, max
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{ AZ::Vector3(0.0f, 0.0f, -2.5f), AZ::Vector3(0.0f, 0.0f, 2.5f) } },
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// Test case 3
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateIdentity(),
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5.0f, 0.0f },
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// Local bounds: min, max
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{ AZ::Vector3(-5.0f, -5.0f, -0.0f), AZ::Vector3(5.0f, 5.0f, 0.0f) } },
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// Test case 4
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateIdentity(),
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0.0f, 0.0f },
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// Local bounds: min, max
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{ AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(0.0f, 0.0f, 0.0f) } },
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};
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const std::vector<IsPointInsideParams> CylinderShapeIsPointInsideTest::ShouldPass = {
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// Test case 0
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{ // Cylinder: transform, radius, height
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{AZ::Transform::CreateTranslation(AZ::Vector3(27.0f, 28.0f, 38.0f)) *
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AZ::Transform::CreateUniformScale(2.5f),
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0.5f, 2.0f},
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// Point
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AZ::Vector3(27.0f, 28.5f, 40.0f),
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// Result
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true },
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// Test case 1
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{ // Cylinder: transform, radius, height
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{AZ::Transform::CreateTranslation(AZ::Vector3(27.0f, 28.0f, 38.0f)) *
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AZ::Transform::CreateRotationX(AZ::Constants::HalfPi) *
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AZ::Transform::CreateRotationY(AZ::Constants::QuarterPi) *
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AZ::Transform::CreateUniformScale(0.5f),
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0.5f, 2.0f},
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// Point
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AZ::Vector3(27.0f, 28.155f, 37.82f),
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// Result
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true }
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};
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const std::vector<IsPointInsideParams> CylinderShapeIsPointInsideTest::ShouldFail = {
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// Test case 0
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{ // Cylinder: transform, radius, height
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{AZ::Transform::CreateTranslation(AZ::Vector3(0, 0.0f, 0.0f)),
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0.0f, 1.0f},
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// Point
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AZ::Vector3(0.0f, 0.0f, 0.0f),
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// Result
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false },
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// Test case 1
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{ // Cylinder: transform, radius, height
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{AZ::Transform::CreateTranslation(AZ::Vector3(0, 0.0f, 0.0f)),
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1.0f, 0.0f},
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// Point
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AZ::Vector3(0.0f, 0.0f, 0.0f),
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// Result
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false },
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// Test case 2
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{ // Cylinder: transform, radius, height
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{AZ::Transform::CreateTranslation(AZ::Vector3(0, 0.0f, 0.0f)),
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0.0f, 0.0f},
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// Point
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AZ::Vector3(0.0f, 0.0f, 0.0f),
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// Result
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false }
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};
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const std::vector<DistanceFromPointParams> CylinderShapeDistanceFromPointTest::ShouldPass = {
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// Test case 0
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(27.0f, 28.0f, 38.0f)) *
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AZ::Transform::CreateRotationX(AZ::Constants::HalfPi) *
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AZ::Transform::CreateRotationY(AZ::Constants::QuarterPi) *
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AZ::Transform::CreateUniformScale(2.0f),
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0.5f, 4.0f },
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// Point
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AZ::Vector3(27.0f, 28.0f, 41.0f),
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// Result: distance, epsilon
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{ 2.0f, 1e-2f } },
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// Test case 1
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(27.0f, 28.0f, 38.0f)) *
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AZ::Transform::CreateRotationX(AZ::Constants::HalfPi) *
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AZ::Transform::CreateRotationY(AZ::Constants::QuarterPi) *
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AZ::Transform::CreateUniformScale(2.0f),
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0.5f, 4.0f },
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// Point
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AZ::Vector3(22.757f, 32.243f, 38.0f),
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// Result: distance, epsilon
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{ 2.0f, 1e-2f } },
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// Test case 2
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, 0.0f, 0.0f)),
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0.0f, 1.0f },
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// Point
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AZ::Vector3(0.0f, 5.0f, 0.0f),
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// Result: distance, epsilon
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{ 5.0f, 1e-1f } },
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// Test case 3
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, 0.0f, 0.0f)),
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1.0f, 0.0f },
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// Point
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AZ::Vector3(0.0f, 5.0f, 0.0f),
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// Result: distance, epsilon
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{ 5.0f, 1e-2f } },
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// Test case 4
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{ // Cylinder: transform, radius, height
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{ AZ::Transform::CreateTranslation(AZ::Vector3(0.0f, 0.0f, 0.0f)),
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0.0f, 0.0f },
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// Point
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AZ::Vector3(0.0f, 5.0f, 0.0f),
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// Result: distance, epsilon
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{ 5.0f, 1e-2f } }
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};
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void CreateCylinder(const AZ::Transform& transform, float radius, float height, AZ::Entity& entity)
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{
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entity.CreateComponent<LmbrCentral::CylinderShapeComponent>();
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entity.CreateComponent<AzFramework::TransformComponent>();
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entity.Init();
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entity.Activate();
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AZ::TransformBus::Event(entity.GetId(), &AZ::TransformBus::Events::SetWorldTM, transform);
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(entity.GetId(), &LmbrCentral::CylinderShapeComponentRequestsBus::Events::SetHeight, height);
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(entity.GetId(), &LmbrCentral::CylinderShapeComponentRequestsBus::Events::SetRadius, radius);
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}
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void CreateDefaultCylinder(const AZ::Transform& transform, AZ::Entity& entity)
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{
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CreateCylinder(transform, 10.0f, 10.0f, entity);
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}
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bool RandomPointsAreInCylinder(const AZ::RandomDistributionType distributionType)
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{
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//Apply a simple transform to put the Cylinder off the origin
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AZ::Transform transform = AZ::Transform::CreateIdentity();
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transform.SetRotation(AZ::Quaternion::CreateRotationY(AZ::Constants::HalfPi));
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transform.SetTranslation(AZ::Vector3(5.0f, 5.0f, 5.0f));
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AZ::Entity entity;
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CreateDefaultCylinder(transform, entity);
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const AZ::u32 testPoints = 10000;
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AZ::Vector3 testPoint;
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bool testPointInVolume = false;
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//Test a bunch of random points generated with the Normal random distribution type
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//They should all end up in the volume
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for (AZ::u32 i = 0; i < testPoints; ++i)
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{
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LmbrCentral::ShapeComponentRequestsBus::EventResult(testPoint, entity.GetId(), &LmbrCentral::ShapeComponentRequestsBus::Events::GenerateRandomPointInside, distributionType);
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LmbrCentral::ShapeComponentRequestsBus::EventResult(testPointInVolume, entity.GetId(), &LmbrCentral::ShapeComponentRequestsBus::Events::IsPointInside, testPoint);
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if (!testPointInVolume)
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{
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return false;
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}
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}
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return true;
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}
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TEST_F(CylinderShapeTest, NormalDistributionRandomPointsAreInVolume)
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{
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EXPECT_TRUE(RandomPointsAreInCylinder(AZ::RandomDistributionType::Normal));
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}
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TEST_F(CylinderShapeTest, UniformRealDistributionRandomPointsAreInVolume)
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{
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EXPECT_TRUE(RandomPointsAreInCylinder(AZ::RandomDistributionType::UniformReal));
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}
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TEST_P(CylinderShapeRayIntersectTest, GetRayIntersectCylinder)
|
|
{
|
|
const auto& [ray, cylinder, result] = GetParam();
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|
const auto& [src, dir] = ray;
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|
const auto& [transform, radius, height] = cylinder;
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|
const auto& [expectedHit, expectedDistance, epsilon] = result;
|
|
|
|
AZ::Entity entity;
|
|
CreateCylinder(transform, radius, height, entity);
|
|
|
|
AZ::Transform::CreateFromQuaternionAndTranslation(
|
|
AZ::Quaternion::CreateIdentity(), AZ::Vector3(0.0f, 0.0f, 5.0f));
|
|
|
|
bool rayHit = false;
|
|
float distance;
|
|
LmbrCentral::ShapeComponentRequestsBus::EventResult(
|
|
rayHit, entity.GetId(), &LmbrCentral::ShapeComponentRequests::IntersectRay,
|
|
src, dir, distance);
|
|
|
|
EXPECT_EQ(rayHit, expectedHit);
|
|
|
|
if (expectedHit)
|
|
{
|
|
EXPECT_NEAR(distance, expectedDistance, epsilon);
|
|
}
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(ValidIntersections,
|
|
CylinderShapeRayIntersectTest,
|
|
::testing::ValuesIn(CylinderShapeRayIntersectTest::ShouldPass)
|
|
);
|
|
|
|
INSTANTIATE_TEST_CASE_P(InvalidIntersections,
|
|
CylinderShapeRayIntersectTest,
|
|
::testing::ValuesIn(CylinderShapeRayIntersectTest::ShouldFail)
|
|
);
|
|
|
|
TEST_P(CylinderShapeAABBTest, GetAabb)
|
|
{
|
|
const auto& [cylinder, AABB] = GetParam();
|
|
const auto& [transform, radius, height] = cylinder;
|
|
const auto& [minExtent, maxExtent] = AABB;
|
|
|
|
AZ::Entity entity;
|
|
CreateCylinder(transform, radius, height, entity);
|
|
|
|
AZ::Aabb aabb;
|
|
LmbrCentral::ShapeComponentRequestsBus::EventResult(
|
|
aabb, entity.GetId(), &LmbrCentral::ShapeComponentRequests::GetEncompassingAabb);
|
|
|
|
EXPECT_TRUE(aabb.GetMin().IsClose(minExtent));
|
|
EXPECT_TRUE(aabb.GetMax().IsClose(maxExtent));
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(AABB,
|
|
CylinderShapeAABBTest,
|
|
::testing::ValuesIn(CylinderShapeAABBTest::ShouldPass)
|
|
);
|
|
|
|
TEST_P(CylinderShapeTransformAndLocalBoundsTest, GetTransformAndLocalBounds)
|
|
{
|
|
const auto& [cylinder, boundingBox] = GetParam();
|
|
const auto& [transform, radius, height] = cylinder;
|
|
const auto& [minExtent, maxExtent] = boundingBox;
|
|
|
|
AZ::Entity entity;
|
|
CreateCylinder(transform, radius, height, entity);
|
|
|
|
AZ::Transform transformOut;
|
|
AZ::Aabb aabb;
|
|
LmbrCentral::ShapeComponentRequestsBus::Event(entity.GetId(), &LmbrCentral::ShapeComponentRequests::GetTransformAndLocalBounds, transformOut, aabb);
|
|
|
|
EXPECT_TRUE(transformOut.IsClose(transform));
|
|
EXPECT_TRUE(aabb.GetMin().IsClose(minExtent));
|
|
EXPECT_TRUE(aabb.GetMax().IsClose(maxExtent));
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(TransformAndLocalBounds,
|
|
CylinderShapeTransformAndLocalBoundsTest,
|
|
::testing::ValuesIn(CylinderShapeTransformAndLocalBoundsTest::ShouldPass)
|
|
);
|
|
|
|
// point inside scaled
|
|
TEST_P(CylinderShapeIsPointInsideTest, IsPointInside)
|
|
{
|
|
const auto& [cylinder, point, expectedInside] = GetParam();
|
|
const auto& [transform, radius, height] = cylinder;
|
|
|
|
AZ::Entity entity;
|
|
CreateCylinder(transform, radius, height, entity);
|
|
|
|
bool inside;
|
|
LmbrCentral::ShapeComponentRequestsBus::EventResult(
|
|
inside, entity.GetId(), &LmbrCentral::ShapeComponentRequests::IsPointInside, point);
|
|
|
|
EXPECT_EQ(inside, expectedInside);
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(ValidIsPointInside,
|
|
CylinderShapeIsPointInsideTest,
|
|
::testing::ValuesIn(CylinderShapeIsPointInsideTest::ShouldPass)
|
|
);
|
|
|
|
|
|
INSTANTIATE_TEST_CASE_P(InvalidIsPointInside,
|
|
CylinderShapeIsPointInsideTest,
|
|
::testing::ValuesIn(CylinderShapeIsPointInsideTest::ShouldFail)
|
|
);
|
|
|
|
// distance scaled - along length
|
|
TEST_P(CylinderShapeDistanceFromPointTest, DistanceFromPoint)
|
|
{
|
|
const auto& [cylinder, point, result] = GetParam();
|
|
const auto& [transform, radius, height] = cylinder;
|
|
const auto& [expectedDistance, epsilon] = result;
|
|
|
|
AZ::Entity entity;
|
|
CreateCylinder(transform, radius, height, entity);
|
|
|
|
float distance;
|
|
LmbrCentral::ShapeComponentRequestsBus::EventResult(
|
|
distance, entity.GetId(), &LmbrCentral::ShapeComponentRequests::DistanceFromPoint, point);
|
|
|
|
EXPECT_NEAR(distance, expectedDistance, epsilon);
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(ValidIsDistanceFromPoint,
|
|
CylinderShapeDistanceFromPointTest,
|
|
::testing::ValuesIn(CylinderShapeDistanceFromPointTest::ShouldPass)
|
|
);
|
|
}
|