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o3de/Gems/LmbrCentral/Code/Source/Shape/TubeShape.h

102 lines
4.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzCore/std/containers/vector.h>
#include <Cry_Math.h>
#include <LmbrCentral/Shape/ShapeComponentBus.h>
#include <LmbrCentral/Shape/TubeShapeComponentBus.h>
#include <LmbrCentral/Shape/SplineComponentBus.h>
#include <LmbrCentral/Shape/SplineAttribute.h>
#include "ShapeGeometryUtil.h"
namespace LmbrCentral
{
class TubeShape
: public ShapeComponentRequestsBus::Handler
, public TubeShapeComponentRequestsBus::Handler
, private SplineComponentNotificationBus::Handler
, private AZ::TransformNotificationBus::Handler
{
public:
AZ_RTTI(TubeShape, "{8DF865F3-D155-402D-AF64-9342CE9E9E60}")
AZ_CLASS_ALLOCATOR(TubeShape, AZ::SystemAllocator, 0)
static void Reflect(AZ::SerializeContext& context);
void Activate(AZ::EntityId entityId);
void Deactivate();
// ShapeComponentRequestsBus
AZ::Crc32 GetShapeType() override { return AZ_CRC("Tube", 0xfd30de9e); }
AZ::Aabb GetEncompassingAabb() override;
void GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds) override;
bool IsPointInside(const AZ::Vector3& point) override;
float DistanceSquaredFromPoint(const AZ::Vector3& point) override;
bool IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
// TubeShapeComponentRequestsBus
void SetRadius(float radius) override;
float GetRadius() const override;
float GetVariableRadius(int vertIndex) const override;
void SetVariableRadius(int vertIndex, float radius) override;
void SetAllVariableRadii(float radius) override;
float GetTotalRadius(const AZ::SplineAddress& address) const override;
const SplineAttribute<float>& GetRadiusAttribute() const override;
AZ::SplinePtr GetSpline();
AZ::ConstSplinePtr GetConstSpline() const;
const AZ::Transform& GetCurrentTransform() const { return m_currentTransform; }
private:
// TransformNotificationBus
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
// SplineComponentNotificationBus
void OnSplineChanged() override;
// Helpers to ensure that a negative radius cannot be set
void BaseRadiusChanged();
void VariableRadiusChanged(size_t vertIndex);
void ValidateAllVariableRadii();
void ValidateVariableRadius(size_t vertIndex);
mutable AZ::SplinePtr m_spline; ///< Spline pointer.
SplineAttribute<float> m_variableRadius; ///< Variable radius defined at each spline point.
AZ::Transform m_currentTransform; ///< Caches the current World transform.
AZ::EntityId m_entityId; ///< The Id of the entity the shape is attached to.
float m_radius = 1.f; ///< Radius of the tube.
};
/// Generates a Tube mesh with filled surface and outlines.
void GenerateTubeMesh(
const AZ::SplinePtr& spline, const SplineAttribute<float>& variableRadius,
float radius, AZ::u32 capSegments, AZ::u32 sides, AZStd::vector<AZ::Vector3>& vertexBufferOut,
AZStd::vector<AZ::u32>& indexBufferOut, AZStd::vector<AZ::Vector3>& lineBufferOut);
/// Configuration for how TubeShape debug drawing should appear (tesselation parameters etc).
struct TubeShapeMeshConfig
{
AZ_CLASS_ALLOCATOR(TubeShapeMeshConfig, AZ::SystemAllocator, 0)
AZ_RTTI(TubeShapeMeshConfig, "{90791900-060F-4F0B-9552-D6E67572B317}")
TubeShapeMeshConfig() = default;
virtual ~TubeShapeMeshConfig() = default;
static void Reflect(AZ::ReflectContext* context);
AZ::u32 m_endSegments = 9; ///< The number of endcap segments displayed in the editor.
AZ::u32 m_sides = 32; ///< The number of sides of the tube displayed in the editor.
ShapeComponentConfig m_shapeComponentConfig;
};
} // namespace LmbrCentral