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62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/TransformBus.h>
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#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
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#include <AzToolsFramework/Manipulators/EditorVertexSelection.h>
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#include <LmbrCentral/Shape/EditorSplineComponentBus.h>
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#include <LmbrCentral/Shape/SplineComponentBus.h>
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namespace LmbrCentral
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{
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/// The specific ComponentMode responsible for handling Spline Component editing.
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class EditorSplineComponentMode
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: public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode
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, private SplineComponentNotificationBus::Handler
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, private AZ::TransformNotificationBus::Handler
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, private EditorSplineComponentNotificationBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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EditorSplineComponentMode(
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const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
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~EditorSplineComponentMode();
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private:
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// EditorBaseComponentMode
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void Refresh() override;
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AZStd::vector<AzToolsFramework::ActionOverride> PopulateActionsImpl() override;
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bool HandleMouseInteraction(
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const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
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AZStd::string GetComponentModeName() const override;
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// Manipulator handling
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void CreateManipulators();
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void ContainerChanged();
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// SplineComponentNotificationBus
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void OnSplineChanged() override;
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void OnVertexAdded(size_t index) override;
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void OnVertexRemoved(size_t index) override;
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void OnVertexUpdated(size_t index) override;
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void OnVerticesSet(const AZStd::vector<AZ::Vector3>& vertices) override;
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void OnVerticesCleared() override;
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// EditorSplineComponentNotificationBus
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void OnSplineTypeChanged() override;
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// TransformNotificationBus
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void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
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AzToolsFramework::EditorVertexSelectionVariable<AZ::Vector3> m_vertexSelection; ///< Handles all manipulator interactions with vertices (inserting and translating).
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};
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} // namespace LmbrCentral
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