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o3de/Gems/LmbrCentral/Code/Source/Shape/EditorSplineComponentMode.h

62 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
#include <AzToolsFramework/Manipulators/EditorVertexSelection.h>
#include <LmbrCentral/Shape/EditorSplineComponentBus.h>
#include <LmbrCentral/Shape/SplineComponentBus.h>
namespace LmbrCentral
{
/// The specific ComponentMode responsible for handling Spline Component editing.
class EditorSplineComponentMode
: public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode
, private SplineComponentNotificationBus::Handler
, private AZ::TransformNotificationBus::Handler
, private EditorSplineComponentNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL
EditorSplineComponentMode(
const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
~EditorSplineComponentMode();
private:
// EditorBaseComponentMode
void Refresh() override;
AZStd::vector<AzToolsFramework::ActionOverride> PopulateActionsImpl() override;
bool HandleMouseInteraction(
const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
AZStd::string GetComponentModeName() const override;
// Manipulator handling
void CreateManipulators();
void ContainerChanged();
// SplineComponentNotificationBus
void OnSplineChanged() override;
void OnVertexAdded(size_t index) override;
void OnVertexRemoved(size_t index) override;
void OnVertexUpdated(size_t index) override;
void OnVerticesSet(const AZStd::vector<AZ::Vector3>& vertices) override;
void OnVerticesCleared() override;
// EditorSplineComponentNotificationBus
void OnSplineTypeChanged() override;
// TransformNotificationBus
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
AzToolsFramework::EditorVertexSelectionVariable<AZ::Vector3> m_vertexSelection; ///< Handles all manipulator interactions with vertices (inserting and translating).
};
} // namespace LmbrCentral