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o3de/Gems/LmbrCentral/Code/Source/Shape/EditorSplineComponent.h

109 lines
4.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SplineComponent.h"
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Visibility/BoundsBus.h>
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <LmbrCentral/Shape/SplineComponentBus.h>
namespace LmbrCentral
{
/// Editor representation of SplineComponent.
class EditorSplineComponent
: public AzToolsFramework::Components::EditorComponentBase
, private AzToolsFramework::EditorComponentSelectionRequestsBus::Handler
, private AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler
, private AzFramework::EntityDebugDisplayEventBus::Handler
, private AZ::TransformNotificationBus::Handler
, private SplineComponentRequestBus::Handler
, private AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler
, private AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler
, public AzFramework::BoundsRequestBus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorSplineComponent, "{5B29D788-4885-4D56-BD9B-C0C45BE08EC1}", EditorComponentBase);
static void Reflect(AZ::ReflectContext* context);
EditorSplineComponent() = default;
// AZ::Component overrides ...
void Activate() override;
void Deactivate() override;
// EditorComponentBase overrides ...
void BuildGameEntity(AZ::Entity* gameEntity) override;
// BoundsRequestBus overrides ...
AZ::Aabb GetWorldBounds() override;
AZ::Aabb GetLocalBounds() override;
private:
AZ_DISABLE_COPY_MOVE(EditorSplineComponent)
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
// EditorComponentSelectionRequestsBus overrides ...
AZ::Aabb GetEditorSelectionBoundsViewport(
const AzFramework::ViewportInfo& viewportInfo) override;
bool EditorSelectionIntersectRayViewport(
const AzFramework::ViewportInfo& viewportInfo,
const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
bool SupportsEditorRayIntersect() override { return true; };
// EditorComponentSelectionNotificationsBus overrides ...
void OnAccentTypeChanged(AzToolsFramework::EntityAccentType accent) override { m_accentType = accent; }
// TransformNotificationBus overrides ...
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
// SplineComponentRequestBus overrides ...
AZ::SplinePtr GetSpline() override;
void ChangeSplineType(AZ::u64 splineType) override;
void SetClosed(bool closed) override;
// SplineComponentRequestBus/VertexContainerInterface overrides ...
bool GetVertex(size_t index, AZ::Vector3& vertex) const override;
void AddVertex(const AZ::Vector3& vertex) override;
bool UpdateVertex(size_t index, const AZ::Vector3& vertex) override;
bool InsertVertex(size_t index, const AZ::Vector3& vertex) override;
bool RemoveVertex(size_t index) override;
void SetVertices(const AZStd::vector<AZ::Vector3>& vertices) override;
void ClearVertices() override;
size_t Size() const override;
bool Empty() const override;
// EntityDebugDisplayEventBus overrides ...
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
void OnChangeSplineType();
void SplineChanged() const;
using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation
///< and creating a concrete ComponentMode.
SplineCommon m_splineCommon; ///< Stores common spline functionality and properties.
AZ::Transform m_cachedUniformScaleTransform; ///< Stores the current transform of the component with uniform scale.
AzToolsFramework::EntityAccentType m_accentType = AzToolsFramework::EntityAccentType::None; ///< State of the entity selection in the viewport.
bool m_visibleInEditor = true; ///< Visible in the editor viewport.
};
} // namespace LmbrCentral