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o3de/Gems/LmbrCentral/Code/Source/Shape/EditorPolygonPrismShapeComp...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
#include <AzToolsFramework/Manipulators/EditorVertexSelection.h>
#include <LmbrCentral/Shape/PolygonPrismShapeComponentBus.h>
#include <LmbrCentral/Shape/ShapeComponentBus.h>
namespace AzToolsFramework
{
class LinearManipulator;
}
namespace LmbrCentral
{
/// The specific ComponentMode responsible for handling polygon prism editing.
class EditorPolygonPrismShapeComponentMode
: public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode
, private AZ::TransformNotificationBus::Handler
, private PolygonPrismShapeComponentNotificationBus::Handler
, private ShapeComponentNotificationsBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL
EditorPolygonPrismShapeComponentMode(
const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
~EditorPolygonPrismShapeComponentMode();
private:
// EditorBaseComponentMode
void Refresh() override;
AZStd::vector<AzToolsFramework::ActionOverride> PopulateActionsImpl() override;
bool HandleMouseInteraction(
const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
// Manipulator handling
void CreateManipulators();
void DestroyManipulators();
void RefreshManipulators();
void ContainerChanged();
// PolygonPrismShapeComponentNotificationBus
void OnVertexAdded(size_t index) override;
void OnVertexRemoved(size_t index) override;
void OnVerticesSet(const AZStd::vector<AZ::Vector2>& vertices) override;
void OnVerticesCleared() override;
// ShapeComponentNotificationsBus
void OnShapeChanged(ShapeChangeReasons changeReason) override;
// TransformNotificationBus
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
void OnNonUniformScaleChanged(const AZ::Vector3& scale);
AZ::Transform m_currentTransform;
AZ::Vector3 m_currentNonUniformScale;
AzToolsFramework::EditorVertexSelectionVariable<AZ::Vector2> m_vertexSelection; ///< Handles all manipulator interactions with vertices (inserting and translating).
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_heightManipulator; ///< Manipulator to control the height of the polygon prism.
AZ::NonUniformScaleChangedEvent::Handler m_nonUniformScaleChangedHandler; ///< Responds to changes in non-uniform scale.
};
} // namespace LmbrCentral