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o3de/Gems/LmbrCentral/Code/Source/Shape/EditorPolygonPrismShapeComp...

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2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "EditorBaseShapeComponent.h"
#include "PolygonPrismShape.h"
#include <AzCore/Math/VertexContainerInterface.h>
#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
#include <LmbrCentral/Shape/EditorPolygonPrismShapeComponentBus.h>
namespace LmbrCentral
{
/// Editor representation for the PolygonPrismShapeComponent.
/// Visualizes the Polygon Prism in the editor - an extruded polygon.
class EditorPolygonPrismShapeComponent
: public EditorBaseShapeComponent
, private AzFramework::EntityDebugDisplayEventBus::Handler
, private EditorPolygonPrismShapeComponentRequestsBus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorPolygonPrismShapeComponent, EditorPolygonPrismShapeComponentTypeId, EditorBaseShapeComponent);
static void Reflect(AZ::ReflectContext* context);
EditorPolygonPrismShapeComponent() = default;
private:
AZ_DISABLE_COPY_MOVE(EditorPolygonPrismShapeComponent)
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
// EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
// EditorPolygonPrismShapeComponentRequestsBus
void GenerateVertices() override;
PolygonPrismShape m_polygonPrismShape; ///< Stores configuration data of a polygon prism for this component.
PolygonPrismMesh m_polygonPrismMesh; ///< Buffer to store triangles of top and bottom of Polygon Prism.
PolygonPrismShapeConfig m_polygonShapeConfig; ///< Configuration for polygon prism shape.
using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation
///< and creating a concrete ComponentMode.
};
} // namespace LmbrCentral