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65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "EditorBaseShapeComponent.h"
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#include "PolygonPrismShape.h"
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#include <AzCore/Math/VertexContainerInterface.h>
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#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
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#include <LmbrCentral/Shape/EditorPolygonPrismShapeComponentBus.h>
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namespace LmbrCentral
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{
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/// Editor representation for the PolygonPrismShapeComponent.
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/// Visualizes the Polygon Prism in the editor - an extruded polygon.
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class EditorPolygonPrismShapeComponent
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: public EditorBaseShapeComponent
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, private AzFramework::EntityDebugDisplayEventBus::Handler
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, private EditorPolygonPrismShapeComponentRequestsBus::Handler
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{
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public:
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AZ_EDITOR_COMPONENT(EditorPolygonPrismShapeComponent, EditorPolygonPrismShapeComponentTypeId, EditorBaseShapeComponent);
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static void Reflect(AZ::ReflectContext* context);
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EditorPolygonPrismShapeComponent() = default;
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private:
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AZ_DISABLE_COPY_MOVE(EditorPolygonPrismShapeComponent)
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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// AZ::Component
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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// EditorComponentBase
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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// AzFramework::EntityDebugDisplayEventBus
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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// EditorPolygonPrismShapeComponentRequestsBus
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void GenerateVertices() override;
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PolygonPrismShape m_polygonPrismShape; ///< Stores configuration data of a polygon prism for this component.
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PolygonPrismMesh m_polygonPrismMesh; ///< Buffer to store triangles of top and bottom of Polygon Prism.
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PolygonPrismShapeConfig m_polygonShapeConfig; ///< Configuration for polygon prism shape.
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using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
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ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation
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///< and creating a concrete ComponentMode.
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};
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} // namespace LmbrCentral
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