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o3de/Gems/LmbrCentral/Code/Source/Shape/CapsuleShape.h

87 lines
4.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <LmbrCentral/Shape/ShapeComponentBus.h>
#include <LmbrCentral/Shape/CapsuleShapeComponentBus.h>
namespace LmbrCentral
{
extern const AZ::u32 g_capsuleDebugShapeSides;
extern const AZ::u32 g_capsuleDebugShapeCapSegments;
class CapsuleShape
: public ShapeComponentRequestsBus::Handler
, public CapsuleShapeComponentRequestsBus::Handler
, public AZ::TransformNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(CapsuleShape, AZ::SystemAllocator, 0)
AZ_RTTI(CapsuleShape, "{5184EF7A-CD81-4A04-BBF3-86BDAB726E67}")
static void Reflect(AZ::ReflectContext* context);
void Activate(AZ::EntityId entityId);
void Deactivate();
void InvalidateCache(InvalidateShapeCacheReason reason);
// ShapeComponentRequestsBus::Handler
AZ::Crc32 GetShapeType() override { return AZ_CRC("Capsule", 0xc268a183); }
AZ::Aabb GetEncompassingAabb() override;
void GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds) override;
bool IsPointInside(const AZ::Vector3& point) override;
float DistanceSquaredFromPoint(const AZ::Vector3& point) override;
bool IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, float& distance) override;
// CapsuleShapeComponentRequestsBus::Handler
CapsuleShapeConfig GetCapsuleConfiguration() override { return m_capsuleShapeConfig; }
void SetHeight(float height) override;
void SetRadius(float radius) override;
CapsuleInternalEndPoints GetCapsulePoints() override;
float GetHeight() override;
float GetRadius() override;
// AZ::TransformNotificationBus::Handler
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
const CapsuleShapeConfig& GetCapsuleConfiguration() const { return m_capsuleShapeConfig; }
void SetCapsuleConfiguration(const CapsuleShapeConfig& capsuleShapeConfig) { m_capsuleShapeConfig = capsuleShapeConfig; }
const AZ::Transform& GetCurrentTransform() const { return m_currentTransform; }
protected:
friend class EditorCapsuleShapeComponent;
CapsuleShapeConfig& ModifyCapsuleConfiguration() { return m_capsuleShapeConfig; }
private:
/// Runtime data - cache potentially expensive operations.
class CapsuleIntersectionDataCache : public IntersectionTestDataCache<CapsuleShapeConfig>
{
void UpdateIntersectionParamsImpl(
const AZ::Transform& currentTransform, const CapsuleShapeConfig& configuration,
const AZ::Vector3& currentNonUniformScale = AZ::Vector3::CreateOne()) override;
friend class CapsuleShape;
AZ::Vector3 m_basePlaneCenterPoint; ///< The base end-point of the cylinder inside the capsule.
AZ::Vector3 m_topPlaneCenterPoint; ///< The top end-point of the cylinder inside the capsule.
AZ::Vector3 m_axisVector; ///< A unit vector along the axis of this capsule (including entity scale).
float m_internalHeight = 0.0f; ///< Internal height of the cylinder (total height, minus end caps) (including entity scale).
float m_radius = 0.0f; ///< Radius of the capsule (including entity scale).
bool m_isSphere = false; ///< Indicates whether the cylinder is actually just a sphere.
};
CapsuleShapeConfig m_capsuleShapeConfig; ///< Underlying capsule configuration.
CapsuleIntersectionDataCache m_intersectionDataCache; ///< Caches transient intersection data.
AZ::Transform m_currentTransform; ///< Caches the current World transform.
AZ::EntityId m_entityId; ///< Id of the entity the shape is attached to.
};
} // namespace LmbrCentral